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the energy system doesnt fit with the game type they should just get rid of entirly the game would be much better off without it.
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Laggy and constant drops forced me to buy the same items 4 times from the shop. An energy system just screams "You can't play our game and we don't want you to" Customizing your character had limited choices and you could only do so after playing a tutorial which had terrible writing. It doesn't stand out in any way, with the exception of the graphics. That said, the loading screen being the same picture of the girl giving bad jokes and poorly written flavor text killed it for me.
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"Black magic severed our connection". Well, thank you, I was just about to beat the damn boss after 5 minutes or so....
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This could have been so good. But no, another energy based browser MMO. Was the energy thing really necessary? This kind of game doesn't need that. Games shouldn't be telling me to "go do something else". You ARE my "doing something else". One point, gone. Second point lost from the fact that the "black magic disconnects" actually steal the energy we spend whilst in a zone. That... is unacceptable. 3/5 until further notice.
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Lol... A single item can cost you up to 15$ real money and some crap weapon for low lvl 10$?. Fcking pathetic money whore
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I will admit its a decent game, but that energy system just ruins it completely. You had the makings of a brilliant game but then spoiled it, not to mention those stupid red gems. -.-; this game is a pay to win kind of game... those never last very long
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p.s. It certainly is pay to win since you can buy uber equipment if you spend enough rubies, but the devs have to make money somehow - it's not like it's a big deal since it's basically co-op gameplay at most.
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Never been a fan of "energy" systems in games when it limits play, but that's been fixed up by the looks of things. Good graphics and music (repetitive though easily turned off) sounds are good, too. Not bad gameplay for how basic the game really is at its core. Well done overall, not 5/5 material but awfully close. Keep up the good work.
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The games simple and well designed with a nice artistic touch. Unfortunately it's incredibly generic without a touch of creativity. On top of that combat (which is about 90% of the game) is embarrassingly easy with no skill or strategy involved, making it pointless and boring. The actual differences between the different skill trees is small considering their mostly just attack and stat bonus abilities. The pay to play options make me worried about anybody who actually spends money on upping his energy just so he can play a mediocre game for an extra hour. The energy system does nothing except force players to not play your game, which seems contradictory to the point of it's existence. All in all I think it deserves 3 stars.
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if you give us quests to complete that take ALOT of different items its totally unfair to restrict us so much with space. Either Get rid of the cost for rubies for more backpack space (change it to gold even) or make quest items not take up space in your backpack.
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There really should be a trading system between players. Half of the time the stuff I drop I don't want, and instead of selling them to the store I'd rather sell them to a player who'd pay more or trade them for another item I actually want.
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Why was Bastion cheaply ripped off and turned into a flash game with a complete ignorance of what made Bastion great. Instead of a decent story they've stolen simple mechanics and parts from its plot with much of its artistic touch. This seems like much more than simple influence, I'd say its near full plagiarism.
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We should be able to do a mission/dungeon with 2 or 3 people. So it wont be too easy, u should buff the monsters hp by 3x or 2x or maybe make twice as many monsters. :)
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Don't care for the fact that you have to pay for kreds to get better equipment, etc. I'm at level 4 but I doubt I'll play any more.
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omg the tutorial is pissin me off so much, let me click what i wanna click >.< wont let u click anything that it doesnt want u to >.<
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Please take the time to hit + on my comment if you agree that any energy-based, pay-to-win concept games should be completely banned from Kongregate. These games originated with Facebook and if they continue to profit all flash games will be replaced with these terrible games.
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"DEVELOPER RESPONSE FROM NEXONCLS
Thanks for the feedback! We've recently lowered all Zone unlock costs to 4 energy, down from 10. So your energy should last quite a while now."
Not really, the energy system is a real turn off for this game, I'd be more willing to go in depth without it, but you can't get into a game that takes that long, perhaps if you limited the pvp but not the actual quest line, but at the end of the day it's your product, so yeah, guess we'll just have to get used to an extremely annoying energy system.
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I don't think the pants that you start with add anything to your stats, sooo... go into the inventory and "unequip" them. Makes the game more fun!
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Pay-to-win cash grab. Nice graphics -- Bastion-like -- but the game is far simpler. I bought Bastion for $5, and that's a brilliant game. Why would I pay here?
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Maybe the energy system wouldn't be so bad if It completely refilled with each level, that way you could play a while in the beginning and it starts to get harder the higher you go.