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Warriors' weapons need to get nerfed, their DPS is kinda the same like the other weapons, yet they get all the armor :I
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It would be beneficial to have sorting buttons in the shop. The first would sort between main stat fury/disc/sorc and another would remove all items requiring rubies to purchase. I'll add that it would be nice, IMO, to have the newest obtained items at the end of the supplies list as I'm constantly having to look everything over again to see what I have to discard... heck if I ever remember what I found by the end of the level.
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It seems kind of funny that the items you can get from mastering a level are probably going to be useless by the time you get them.
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how can we get back levels that magically disappeared? Was halfway through lvl 22, had new awesome gear, and now am back at beginning of lvl 21 without the gear i bought. :(
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@Vertal: Looks like thats about to change, aye? :D
I think its very generous of the developers to completely abolish the energy system. (almost)
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It's really a good game. Good to know that by next week, the energy-based gameplay in story mode? will be removed. One thing, could you make a replay stages a bit easier because for me, the reward is not that good for that kind of difficulty. For example, in Jellyfields Forever, the reward is a Lvl 6 weapon which is almost as powerful as the Lvl9 weapon in the shop but the thing is, the last replay stage level recommended is lvl 18.
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Why make a game with things such as crafting have an ENERGY system? It just limits the time you can play, making crafting and grinding a long and tedious process. Good thing energy will be gone in missions e.e
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You should make it so that we can have multiple character slots. I like how playing as my character feels, but I don't want to make another kongregate account to play as a different class.
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Not very interesting, playing it for a couple minutes doesn't provide an interesting storyline or anything different. There are no abilities that I look at and think: "Oh wow!". The art style is childish and not very tasteful. I try making a male character yet he still looks girlish. Lack of an archer/rogue class could be a turnoff for many people and the fact that there is only one ranged class and 2 melee classes is kind of weird. It would be nice to see an actual tree, where I could choose warrior and go for a more tanky build where I focus on health and defense and a damage build where I focus on dishing out damage and not taking a whole lot of defense.
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You know what would be good? If that the level that your supposed to be doing wasnt going up by 2 lvls difficulty to every one that you do.
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could you up the gold for selling stuff? and we would love a trading area for players rate up so the developers see :)
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Anyone else getting tried of these multiplayer games? I saw build your own character in this RPG and was throughly ambushed by a Kred seeking multiplayer game!
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Clicking very near an enemy should attack that enemy even if it is behind a tree or near grass, etc. I don't like when multiple enemies are attacking and I hastily click on an enemy only to find out I clicked on a tree that was further away than the enemy, but since it's so big, it takes the click. Going all lumberjack while getting attacked is annoying.
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I hate pay-to-win games. This game is fun, just get rid of the "pay-to-win" (aka be the best), and I'll enjoy it even more.
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Looks beautiful but got bored within a couple of minues. No story, no idea what was going on, no i game music and dodgy sound effects.
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Oh, and also completely agree with doomhero...this has utterly profound pay to win in it, buying a ruby weapon alone relevant to your level would double your possible damage output.
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Lol, didn't they JUST release this on Facebook as well? Any chance this could be linked to current Facebook progress? I've got a rather strong character there, so if this gets badges I'd want that progress counted
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Totally agree with doomhero, maybe some sort of filter in the arena where players with the same damage output are being put together?
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A decent and really fun game, the fact that you're getting rid of energy on missions makes it worth playing. But the fact that if you pay you will be unbeatable is a high downside.
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Initial thoughts about potions: There is no reason I should be asked to use rubies for healing items. Not only that, but in the early stages of the game, the asking price for the regular ones are way too high for how little they heal.
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@doubletinty of course not its supposed to be about luck. u cant go from one to another. u need to choose the right door.
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Is there a way to start a new character? i messed up and want to recreate another one.Hope you guys add delete character on the next update
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"Goal: Find the DragonBoar".On the second part of the level (after the very first teleporter on the level proceeding from the start to the end of the level.)
Once you go thru the exit teleporter (proceeding from start of the level to the end of the level) go left and down. There is a Spitting Flower type monster that cannot be reached by melee attacks. I clicked on it a few times and my monk with his claw weapon could not reach it. It being the monster. It looks as if it's on a piece of ground that is detached from the main island.
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I love the game very much. Glitches: the daily prize thing, the one with mystery box, resets itself every day or two, so i keep getting the same first couple prizes rather than moving on.
Also, I lost a level or 2 and all my better gear i've bought in that time. what i play now is like going back in time to several days ago.
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Um....
Leaf Cutter. Required Level 15. +28 to discipline. 50 damage per second. Speed: Very Fast.
Stinger Punch. Required Level 16. + 26 Discipline. 46 damager per second. Speed very fast.
Um. The level 15 one is better than the level 16 one.