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Not very interesting, playing it for a couple minutes doesn't provide an interesting storyline or anything different. There are no abilities that I look at and think: "Oh wow!". The art style is childish and not very tasteful. I try making a male character yet he still looks girlish. Lack of an archer/rogue class could be a turnoff for many people and the fact that there is only one ranged class and 2 melee classes is kind of weird. It would be nice to see an actual tree, where I could choose warrior and go for a more tanky build where I focus on health and defense and a damage build where I focus on dishing out damage and not taking a whole lot of defense.
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You know what would be good? If that the level that your supposed to be doing wasnt going up by 2 lvls difficulty to every one that you do.
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could you up the gold for selling stuff? and we would love a trading area for players rate up so the developers see :)
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Anyone else getting tried of these multiplayer games? I saw build your own character in this RPG and was throughly ambushed by a Kred seeking multiplayer game!
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Clicking very near an enemy should attack that enemy even if it is behind a tree or near grass, etc. I don't like when multiple enemies are attacking and I hastily click on an enemy only to find out I clicked on a tree that was further away than the enemy, but since it's so big, it takes the click. Going all lumberjack while getting attacked is annoying.
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I hate pay-to-win games. This game is fun, just get rid of the "pay-to-win" (aka be the best), and I'll enjoy it even more.
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Looks beautiful but got bored within a couple of minues. No story, no idea what was going on, no i game music and dodgy sound effects.
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Oh, and also completely agree with doomhero...this has utterly profound pay to win in it, buying a ruby weapon alone relevant to your level would double your possible damage output.
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Lol, didn't they JUST release this on Facebook as well? Any chance this could be linked to current Facebook progress? I've got a rather strong character there, so if this gets badges I'd want that progress counted
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Totally agree with doomhero, maybe some sort of filter in the arena where players with the same damage output are being put together?
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A decent and really fun game, the fact that you're getting rid of energy on missions makes it worth playing. But the fact that if you pay you will be unbeatable is a high downside.
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Initial thoughts about potions: There is no reason I should be asked to use rubies for healing items. Not only that, but in the early stages of the game, the asking price for the regular ones are way too high for how little they heal.
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@doubletinty of course not its supposed to be about luck. u cant go from one to another. u need to choose the right door.
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Is there a way to start a new character? i messed up and want to recreate another one.Hope you guys add delete character on the next update
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"Goal: Find the DragonBoar".On the second part of the level (after the very first teleporter on the level proceeding from the start to the end of the level.)
Once you go thru the exit teleporter (proceeding from start of the level to the end of the level) go left and down. There is a Spitting Flower type monster that cannot be reached by melee attacks. I clicked on it a few times and my monk with his claw weapon could not reach it. It being the monster. It looks as if it's on a piece of ground that is detached from the main island.
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I love the game very much. Glitches: the daily prize thing, the one with mystery box, resets itself every day or two, so i keep getting the same first couple prizes rather than moving on.
Also, I lost a level or 2 and all my better gear i've bought in that time. what i play now is like going back in time to several days ago.
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Um....
Leaf Cutter. Required Level 15. +28 to discipline. 50 damage per second. Speed: Very Fast.
Stinger Punch. Required Level 16. + 26 Discipline. 46 damager per second. Speed very fast.
Um. The level 15 one is better than the level 16 one.
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The game is fun, one thing that would be nice to add would be some sort of bank to store items in that you dont need at the moment.
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Guys, I'm telling you. The trees are ALL behind this. They were there, to lure the fox between two of the trees ( which are fighteable ), and let the fox get trapped in the rocks, making the bloops assasinate the little guy. And there were 2 fighteable trees at the first angry potato patch! I'm telling you! This is ALL a conspiracy!
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@raptor5ox if you pay top become more powerfull then you are when you dont pay its a pay-to-win. but now it is nearly a pay-to-play!
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If you would take the energy OUT of the game, im sure this could be one of best game on kong, then on the internet, its so cool but the energy is messing it all up.
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I understand you like to make some extra money off this, but making the game barely after a while for everyone who doesn't pay isn't the solution. instead you should make it so if you do pay you become much more powerfull, but if you don't you can still play normally... this amazing game shouldn't be a pay-to-win!
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I think maybe the resell value should be a bit higher for well... everything!
I mean, 3500 for those icy claws or whatever, and then resell value is for 50 or so gold. :(
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It would be really handy if you could give the people with contracts the items they need before it is completed. It's annoying that you need to keep all those items until you got everything.