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Meh, the update did absolutely nothing. Once you hit lvl 28 the game really blows, the leveling becomes way too slow, and the enemies way too strong. The level limit on items sucks too, specially when going from lvl 28 to 29 can take days and days. It's an endless cycle "I need ____ weapon so I can beat ____ mission, but I can't use the weapon because I'm not high enough, but to get to that level I need to play on higher level missions." Boring, 1 star rating.
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This would have been my favorite game on Kong if it wasnt for the rubie system. People who dont have rubie gear are never going to be in the top 10 PvP list. perhaps a seperate room for each could be established? Beyond that great game.
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I have an issue with the loading screen that tells you to wear bright clothing at night. You should have lights, not just bright clothing.
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Did anyone else get disconnected as soon as they unlocked PVP and have everything they did in the last hour disappear? All items, xp and locations done in the last hour. gone : P
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this is by far the best RPG on kong you good sirs know what game designing is. one suggestion is that we get mabye 1 rubie for leveling up. hope you guys see this :D
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With the new update you gave us champion shard boosts, exp. boosts, and gold boosts. Next update you should include rare find boosts (Not for equipment but for supplies for the contract missions)
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I'd like to see the ability to go back and walk around old missions act maybe have the monster respawn and anything you did miss still sitting in place, for those of us that have rushed through some parts and never took the time to explore all the wonderful maps
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The Healbomb is unfair, maybe if the PVP was less broken it would work, but at the current moment, I think it should heal a percentage, not a specific amount
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I wish they showed how much exp I was getting for killing certain creatures so I can estimate how long it will take for me to level up.
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The AI getting infinite no-cost-pots in pvp is definitely unfair to the point of broken, only getting to pick from 3 people 5-10 levels above you is ALSO unfair and broken. That being said there are a few advantages a person has over an AI that need to be accounted for: the two that really matter are the ability to cycle your skills instead of only using 3 and (the big one) the ability to back off and dodge when a skill is about to be launched. Which balances out pretty well against the items OR the levels, But not both at once.
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Please do not allow the use of potion in pvp. The winner is not the one that has the strongest character but one that has more potions in inventory.
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If you do not pay for things, you will never get great things it seems. Nothing is ever free to play, it's how much are you willing to pay...
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-.- . . . sigh, accept friends to have them be level 15 and below and get one shot at every mob in Yetinothah. This is getting realy old now.
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uhhh anyone else find out you can make your person completely naked... and that the starter clothes dont give bonuses
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I dislike the fact you can not replay levels to level up before the next level and in my opinion makes it incredibly hard to finish contracts or to start new levels please fix this
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Haven't even beat the 2nd island & I'm already out of bag space. How am I supposed to craft contract items if I'm forced to sell the materials? Need a bank of some sort.
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Friend contracts. Add people through kongregate friends list using cloudstone players list. Add friends to your in game summon players by clicking on the cards and loading them. Then refresh game for added friends to register on your contract. Please vote up if this helped.
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help! the game goes white after a few minutes of gameplay and i cant see my character in the avatar menu to edit her and when i try to buy stuff it goes white also its making it extremely hard to enjoy and even play the game..
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For the love of God, PLEASE add a trading or auction system of some sorts.
My friend and I are different classes and LITERALLY have what the other wants exactly, so we're doomed wanting eachother's equips that we can't seem to get ourselves because we keep getting equips of the opposite class. + if you agree.
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I have to say, it's truly rare to see a game with this level of developer input and involvement. That combined with the willingness to listen to players and take out energy in the single player earns this game a 5/5 sheerly based on principle.
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Here are a couple good ideas for the crafting system. 1: Being able to turn in parts of a recipe one at a time would make a lot of sense (I know you're trying to sell storage upgrades but this is just insane).
and 2: since most crafted items can't be finished until they're long since nothing but a mantelpiece it would make sense to make them spaceless like the cash gear, especially considering they're the closest thing this game has to an achievement list for completionists.
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So 1 coin on the ground is worth 1 gold. Sure. So an enormous pile of gold that would outweigh our adventurer is worth... 10 gold?
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just like so many others, lost levels, extremely rare items and loads of gold when reloading page. Can't we prevent this or get back our lost stuff? there's no guarantee we can get the same drops by grinding, and besides, no one wants to grind a level over again!
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hey guys, this game is by NexonEurope, if you wish to go on Combat Arms or Maplestory, heres the link for MS(maplestory)
en.maplestory.nexoneu.com/mapleapsx
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I love this game but,sometime's the music could get annoying.Even more annoying than Navi from Ocarina of Time.It could also get a bit creepy.