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So, I was interested in playing this game, so I loaded it up, read the comic, and started the tutorial. Good so far, right? Until I had to kill the first monster. Now, my character is just standing there, the monster is still alive, just standing there, and nothing is happening. Could someone please give me some suggestions?
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Found this game from your comments/post on Reddit. I don't agree with the Pay to play aspect with Energy, but I'm giving you 5 stars and a +Fav. Hope your legal issues end in your favor!
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The cap on the inventory system is pretty irritating. It's really tedious to try and figure out which commodities you need for different contracts, going back and forth between the contracts screen and your inventory to purge unnecessary ones so you can go below the limit. I'd suggest either not counting commodities towards the limit, or at the very least showing which contracts need them when you hover over them.
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1. Remove the ruby thing
2. Have no capacity limit (optional)
3. You can keep rubies if you want but only to the really OP items
4. balance the skills a bit
5. This is optional again maybe have natural ability for a class.
6. This is optional. You can only focus at one job and not upgrade the wizard and so on.
7. Maybe have job upgrades but this is optional again.
8. If you want to stick with the energy idea then every level increase the energy amount
9. Shorten the energy regain like it cannot take that long for a person to rest that long and change it to 5:00 or less
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Ok if you remove the energy system then game could end to easily almost way to fast imagine this you know how you need 3,6,9 wins for prizes at the arena then 4 x 9 = 36 then making the energy 0 meaning that you could do it endlesly.
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"There is no kalaboo level" ist probably the funniest thing about this game. But I guess the average gamer here is too young to get that one :P .
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I love the game, but it could be SO much better.
1. Remove the energy system. It serves no purpose other than to limit gameplay, and fill your pockets.
2. Make all items that are only buyable for rubies, available for purchase with gold at a higher price. That way, you still get to have some pocket filling going on, while still making the game accessible to players who can't or won't pay.
3. This one is more of a suggestion made with partial info. I've played only a small amount as a character who focused more on sorcery, and I found that using claws in conjunction with the tutorial skill, and fire bats made me feel WAY overpowered, so I would see about maybe checking skills for balance.
If I come up with more ideas to try to improve, or more problems I might encounter, I'll post! Great game so far, I'll be watching for updates!
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Click + if you think we should get reward for going on it and 1 shard or more every time we go on it 7 times in a row or less days.
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WOW 40 minutes to play ONE level. What do you do to keep people here that are of a lower rank/skill. PVP, they will not play becuase they will get owned by higher ranked/skilled players. After the first hour or so of play, after you use up your energy, you have to way 40 minutes to play one level.
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Wish it had this event where you can go somewhere and you stand infront of a portal and destroy the enemies and the enemies goes in waves so wave 1 is the weakest and so on. So this is basically a EXP boost :D plus you can join party to help you but EXP get shared.
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maybe it's just me but... this game reminds me of the French MMo Wakfu, btw,beautiful game,very detailed and the loaders made me lol. 5/5
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I give you 5 stars for the moment. I just killed the blob queen. I hope that next zone will not be too energy consuming because I want to play your game all the afternoon !
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Wish we had auto attack like our character attacks the enemy when it attacks us and it attacks the first enemy that attacked it :D
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20 more minutes before I can start a level, guess ill have to stare at the screen for 20 minutes, timer starts now....
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From a recent Penny Arcade Report editoral about SimCity Social that sums up the same issue I have with this "game (of time management/waiting)"
A wise man once told me that the economy of free-to-play games has to be unsatisfying on some level, or else there is no business. The problem with games like SimCity Social is that, based on what I’ve played, there is no game. The economy is the game. You have to spend energy to do anything, from collecting money from your businesses to chopping down trees, and you have a finite amount of that energy.
Simply playing the game costs money. Imagine a version of Diablo where “attack enemy” is a command, and you can only use 10 commands before you need to either walk away from the game or pay more money. The idea that a game designer built a game where walking away for thirty minutes was a valid strategy baffles me. The more engaged and active you become, the more often you’ll have to pay to do basic tasks.
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there should be a way to heal without needing rubies. i mean a consumable item you can easily obtain, like a shop item for 50 gold that heals a quarter of your health. otherwise, you start dying like crazy at the cure the sick potatoes level, which literally wasted like 36 energy. and i'm still stuck! D:
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I would like to see a better way to level up when you get in the 20s level. i've done activities with higher level friends to be able to get the activities done up to level 32 and the replays and help wanted is not helping me level up...I'm still level 25.
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Did I really just battle Grass? LOL .. Fun game.. kind of reminds me of Sacred Seasons.. The animation is pretty good, the pay-to-play is annoying, but no matter how much people gripe, it's going to stay. But lucky me that the whole "10 energy" thing got settled with. 10 energy?! FML .. Thank Samdc and Sephiroth701 for making it known that this is not acceptable.