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I think this game needs a better spread on equipment. How come my monk has to wait four or five levels for equipment to unlock that is class-specific?
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Can we get a better storage system? Will housing provide that? I know, upgrading inventory and stuff, but I don't want to ever give up any of the rare gauntlet items that I end up unlocking!
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The contracts are too hard to get - e.g. by level 15 I've still only found one spit flower seed - despite killing every one I come across; by the time I can actually get any of these, I'll be too high a level to need them.
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..... srysly cornoth are you blind? It has already been fixed maybe you didn't play Cloudstone when the energy system was WAY OUT OF CONTROL so you didn't know the difference of it from now and before....
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@Cornoth the energy system fixing (removal from non-PvP) was actually only announced last week, and the Dev's edited their replied to those message from 1 month ago.
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been over a month since you said you were "fixing" the energy system you havent done it yet for the most part. Way to dissapoint people and ruin the game.
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It would be really cool is there was an in-game dictionary of all the monsters you seen and killed so far and a small description of them. Like if you think so too.
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I suspect you meant the mice are *ravaging* the local farms, rather than *ravishing* them. Unless these are unusually amorous mice. Just sayin'.
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Thus far (just cleared the first island), the game is fun but the out of game prompt to send my fans a message saying I cleared a mission, EVERY SINGLE TIME I CLEAR A MSSION, gets pretty old, pretty quick. If it was so exciting and important that I beat it. I would tell them myself. And if they really cared, I'd've already invited them to the game. But other than that slight annoyance, the game has been 4 star material!
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SOOOO sick of the negative energy glitch! Follow through and remove the energy requirement as promised so those affected by this glitch can play! Changing rating to 1/5 til then
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Awesome game, except I have too much energy. I don't want to be able to play more than once every 3 hours. Please make the energy requirements more strict.
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The resell value on armor and weapons is horrible, example, crimson fury cuirass costs 4500 gold to buy, and only sells for 120? Besides that and the energy system that's being reworked soon, this game is very good! 5/5
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Great game nice graphics compleatly different storry line than anothe game this type ive played the only tihng odd is why do mudballs attack and move?
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On me met des - mais personnellement je justifie pourquoi je dis sa car quelqu'un qui exemple est sur le point de battre sont adversaire, paf! potion puis finalement imaginons l'autre il en a pas bha il perd à cause d'un désavantage sur se thème de potion je sais pas si vous arrivez à saisir se que je cherche a expliquer =s
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The buy/sell gold values should be adjusted to a closer value. Being able to buy a Potion of Sorcery 5000 gold while being able to sell it for 5 gold is a bit extreme to me.
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On the mission save the minyeti on the second map near where you come from there are 4 breakable ice spikes near the edge of the map, break them and go beyond them there is an invisible path in the black walk until you get into a secret room with a mini boss fox with high hp but low attack its just a long fight.
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So I saw that you planned to take energy out of zones last month, but I still have to spend energy on islands and stuff. Was wondering the progress on this removal.
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make the quest items not take up storage spaces. its too much stuff to try to quest for and not be able to hold that much.
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it's a bit odd that the item rewarded for completing a mission on all difficulties is of a very low level compared to the recommended level for the top difficulty. for example on the very first mission the recommended level is 16 on top difficulty, but the item you get for that is for a level 4 character. bit odd?