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There was a bug where I couldn't equip the sword on the tutorial. The sword was in my inventory but the highlighted item was my equipped "basic outfit" and I could only click that.
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"Oh look, you can wear this many items and use these consumables and craft these great things with these items. But you only have 20 slots for the whole thing." Wut?
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it would be helpful to guild leaders if we could have more options like viewing who has donated what. and be able to see side by side contribution and score in rift.
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my problem with the inventory system is mainly in supplies,because i can never find anything and because you get so many supplies during a single quest,you have very little room in the inventory.
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The gauntlet prizes should at least be available in the shop. For collectors like me it's a shame that, once you sell them, you cannot have them anymore.
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Ok, I find the game really amusing, and it deserves 5/5. But I cannot understand items given in contracts: before I can collect 30 razor leaves I will have obtained the snowflakes cutters which are as good as the razor leaves. Unbalanced.
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When a good game developer makes a game, he does it so that people can have fun. When a stupid game developer makes a stupid game, you have to pay money to get more than half of the items. And the 'Daily Bonus' rubies don't matter because an average of 3 per 5 days barely buys anything. If you could trade, say, 100 coins for 10 rubies, I might be a bit more interested. But it's unlikely that will ever happen. I hope I get disproved.
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An adjustment in the inventory screen would be greatly welcomed, as the amount of equipment one can carry is greatly limited.
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So the business model is obviously you can buy power... For about 50$, the cost of a new game, i could get obviously superior equipment, but its only temporary, so you'd need to buy a new set eventually. 10$ for an extra hot key button, for the FIRST one, 20$ for the second. And then you can spend money to GAMBLE on the chance of getting super powerful skills ontop of buying better gear. You'd probably have more players/customers if the business model wasnt so mercilessly p2w, even by korean standards..
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would be better if your pet could attack, like the black cat for instance it would jump on the enemy and scratch them as if they were a mouse.
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@Flint Shurikens are a shotgun blast at close range, unfortunately thats where most Fighters do their fighting. Easily the highest damage consumable weapon, axe does way less, bomb easy to dodge and less damage.
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Tips for people that try to recive the hard badge. Don't even try if you don't want to spend hours to level up your charater to atleast level 20. In lvl 20+ you join a guild or create a own, then start play arcane rift. In floor 10 you need to face 2 bosses, give up if some of the bosses become pumpkin. Monster XP boost do I recomend before gold boost if you wan't to level fast or pvp in low lvl.
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Contract Crafting is TERRIBLE. Some pieces you get plenty of, some you never find, you level past all the rewards anyways, and fills your entire inventory with garbage you cant throw away because it might be used for some future contract because IT DOESNT TELL YOU ON THE ITEM.
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I cant help but feel that the Monk is the most overpowered class i have ever seen, ever. Out of three choices and one can be THAT overpowered, its a joke, or a typo, LOTS of typos. Self healing spammable nuke, really?
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Needing to collect items to craft things and VERY limited inventory space sucks. Hard. More so when you need to buy slots with cold hard cash after the first increase. Add the need to grind to level, the low drop rates (including below level gear), and the low gold flow and you ruin the fun that this game should be.