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maybe numerical values under opponents' health bars? I can't tell you how many times i've charged at an opponent with red health thinking it'd die immediately and end up finding out its a freaking tank with 500 hp left and that it was a small portion out of its ginormous health. just a thought. + if you agree.
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This game is to complete in most aspects for all these ridiculously obvious missing information problems in the menus and tooltips...I'm almost wondering if the information was removed as a scheme for selling re-specs and inventory slots.
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I've killed several champions but none of them actually dropped anything...is there a progress-point/mission/etc to unlock them dropping spirit shards?
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In PvP I think potions should be disabled for both contenders. It's kind of annoying when the opponent is on his last leg and then he just uses a bunch of health potions.
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why aren't there multiplayer missions that give you rubies because i don't want to have to wait five days to get one to five rubies.
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another major minus. . . pay to play. oh look! nearly everything in the shop costs rubies! but i only have 11. i need more! what??? you want me to PAY you for them????? by any chance are you related to the jerk who wrote running fred?
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major minus: oh look! i am standing next to a single gold coin and there is a large beast eating my face. i shall stop to search the gold coin! meanwhile i take half a million hits to my face. oh look! a mushroom that i need to pick up and a monster wants to eat my face again! i go to fight the beast and proceed instead to search the mushroom.
targeting really sucks.
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Great game! altough i'd like to see some sort of bestiary in the future, and the ability to auction things with other players. Many people find it a waste to throw items they can't use properly away.
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Read the news before saying anything else on pay to win guys... energy will be removed from missions, so zip it already..
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its not pay to win its meant to be that people spend a little bit so they have a little bit more strenght but some people have money to waste and lives to pretend exist so they buy the best stuff no matter .really you see what ppl in arena are wearing so you can see the basic strenght to some amount just not specifically but they could make that you see the stats of the person
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Games like this are VERY UNFAIR to those of us who can't indulge in the "pay to play" features of an otherwise great game. It's beyond frustrating to find an awesome game that's fun to play only to find that if you want to actually have access to the nice weapons, armor, or power ups you have to shell out real money to do so. You should at least have an alternate price of several times more gold so that everyone can enjoy everything even if they have to grind for hours to afford it. Because those of us that are able to earn cash through work, chores, or gifts probably have many more imortant things to spend it on like food, gas, etc.
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Missing soul shards ... I had 125 before killing off some red mud blobs, they doled out a bunch of them. After the mission ended, still has 125 shards.
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first time I played=FUN SO FUN!_tried arena=UNFAIR!!!! (but still like game)_high level=Its becoming more pay to win :( (but still like it :D)
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I think you guys should make this more multiplayer like. (Playing with your friends and the same time). Also + if you want the dammed energy to be gone
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This game actually caught my eye and i really got dragged into it and i thought it was pretty good :D I was thinking you should make a downloadable version tho :)
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It would be really nice if the skills actually stated their power cost and whatnot in the skilltree, y'know, BEFORE you get them! That being said, at least 1 rank in each activated skill is probably a great idea considering they all have cooldowns. So far I'd say great game, needs more access to gold: you don't even get enough to keep 1 equipment slot bought skipping every other piece let alone keep the slots that nothing drops for 1 rank below current. screwing up the balancing is not the proper way to try to sell cash items, please don't copy nexon.
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ENEMY'S ARE SO UNFAIR THEY USE HEALTH POTIONS!!!! I battled an enemy & it used health potion 2x every round!!!!! that's the main reason why this game is a little bit pay to win!!!
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hmmm: A hooded stranger carrying a fancy but effective sword who kicked the chickens on the way out, now who could this be? Dammit link!
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With pldl on the friend thing. Also attacking of their own accord (or just something besides what we're already attacking). It'd be nice to have a friend to help deal with lots of low-level mobs, rather than just having them attack the same thing you do.
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Oh and it would be nice when doing the PvP, that no items are allowed, I mean really AI Combat in pvp with items means they have an unlimited item usage, and the potions are pretty damn OP as well. Fighting a monk with an hp pot and spamming shurikans while using a skill that does 170 dmg at lvl 18 is not nice.. at all
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This game is very enjoyable to play although i would suggest increasing the amount of gold that you get from coin piles and other sources a fair bit
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my game i guess broke because i finished a gauntlet and i didnt get the reward, and now i cant get the reward and i can see the outline of the orb, and i can go back to the older levels
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you know what would be cool? if you could deliver the items you already have on hand in the contract. So we would not need to wait to have all the items to complete the mission and take up less space in inventory.
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it almost impossible to get very far in this game without heal bomb it heals you a little and damages the opponent not sure how far I could get without it.
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Monks are WAAAY to overpowered. Even with me as sorc constantly stunning them, they heal away all the damage instantly -.- i just suggest that there is a MAX heal amount you could heal.dont decrease its affect cause i need it :P
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Money is a pain to accrue! Trying to gather just 1400 for new armor, so I can take a hit in harder missions, is a massive chore!