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wow 600 points when I need 200,000, perhaps another update making it worth beating a level that is suggested for 34 when Im a level 28.
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it would be cool if there were like guilds or groups to fight together in some of the guilds contests(kind of like tournament but guilds instead of one figting.)
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When you buy items and then sell them, you should get half of the price back. For example, if you buy something that costs like 7000 gold and then sell it you get 120 gold?
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I'm missing 35 catra furballs and a whole bunch of leafs that I spent an hour grinding for last night. What happened?
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#1 the pet should help attacking #2 they should have stat boosts #3 they should have some armor that you can buy in the shop #3 multiplayer missions/PVP (it is not easy to do it but look at the other games they have actual PVP) (three things that SHOULD happen in Cloudstone to be a HIT game)
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I'm getting tired of being attacked from behind while I'm killing a boss etc. Can we have attacking pets to take care of the random spawning crap behind us?
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So can we get some "attacking pets" or like maybe pets that offer stat boosts? Customization in the game is awesome but would be helpful if more of them like pets, faces, and etc had a lot more stat items.
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the practice field doesnt even have any use to it. 1. It gives nothing. 2. I think people would know how to play and stuff.
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It would be nice if shift+click to shoot without moving overrode (accidentally?) clicking on a glowing thing. If I wanted to move toward/shoot the glowing thing I wouldn't be pressing shift.
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Looks like there are ONLY rubies stuff between 15 & 32 (gloves, boots, etc..). Kinda weird way to make us use real money...
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Ok, after more and more fights and pvp chest rewards, i have a question: is it me or rewards gear is always not for my class... The statistics gear gives are not the one my build need. Plus my comment if you feel the same.
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lol i like how as a sorcerer i can stand behind a rock and shoot yetis thru it. theyll just walk up against it and attempt to claw you from the other side. it never occurs to them that they can go around it. silly AI haha
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what happen to getting health potions? I used to at least get a few after I played for a while, but now I'm getting nothing.
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so two nights in a row now i've obtained lvl 30 and the autums fall wepon now i go on yesterday and was only lvl 28 i had the full set of nawhalimbus champion gear, anybody else experiencing anything similar with theautosaving problems?
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What would be nice (and would make at least some sense) is there to be an item bank. If it's not inside the home (which I assume you'd be buying with gold and then it's your resting place, but I could be wrong), then it could be another building, that allows you to store 30 different things (like your inventory does). I wish that we could buy more bag space with gold, like Yaysun does, but I'd be just as happy if this suggestion was implanted. (even if it costed some gold to use.)
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I never work so hard to lose at something, than when "Overgrown" shows up on help wanted! LEAVES GIMME MORE LEAVES!!!!! Also, just a suggestion about gauntlets, perhaps after completing an entire islands gauntlets maybe a drop rate increase could be implemented? Bat tongues are about as common as hens teeth. I have found three total and have completed all islands + gauntlets below narwhalimbus.
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Please you must do something about sauvegard sometimes i leave after spending hours on the game but when i come back i just don't find xp or the items and olso the money so i am asking you to do something the game is really good but if you come back to find the work of hours gone its frosterating !! and thank you in advance
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Even when you roll a room with nothing in the Fortune Rooms thing, just grab a wand and fire randomly into the room. Chances are, you'll hit a mimic or two.
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The offer to use rubies to continue a mission when you die is obsolete with new changes and is intrusive as when you die in combat you are still clicking and subsequently lose the rubies. This has sabotaged all my effort on my character as I needed those rubies for inventory slots. Very frustrating.
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It would be nice if the amount of potions an npc in pvp can use was limited. I can understand that you want the people to buy potions from the shop and use them, too, but the way it is fighting pot-using characters is nothing more than annoying, because you might end up wasting vigoor on a character that you could have beaten in any normal match - and that only won due to potions. My suggestion here is to limit the number of potions a character (no matter if npc or human) can use in pvp to one so one has to wisely choose which one to use.