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We need a way to see when our guildmates are online and a guild chat. Not having those two things is incredibly frustrating. People don't like to play frustrating things.
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there should be saves in character for u to change what ever u want like slot 1 - monk slot 2 - magician slot 3 warrior can u put it in game i will like it :)
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If anyone has played The Urbz on Nintendo DS doesnt the cave sound like the catacombs bgm? Like an eerie sound form a cemetary sorta thing
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first ad foremost: dark magic didn't block my server, I'm just to awesome for the server, there is a difference...
Second: there should be a % meter next to the contracts, because now it's a mess
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It's will be great if you give more information about guilds for players who looking for them.
Something like "Activity" or "Members".
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Mainland maps were given cool-downs so that they can't be "farmed" for certain resources. A much better compromise from the previously-used energy system.
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greedy developers. don't you understand the concept of supply and demand? oh wait, that's why you are just a game developer.
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zqzq, the highest level usable by your character, and most expensive items will always be on the first page of the shop. I can't really see why you would want to buy something that it above or below your current level. there are usually only 1 or 2 choices as far as class goes. I don't think any filtering past what they have done is really necessary
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Are there any hotkeys for autolocking a target within a certain range and autofire? As a wizard in pvp, it would make moving around and shooting less complicated.
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The game is pretty good... very playable initially although the side jobs are real grinders that don't seem to really add much benefit. My biggest complaint is the inventory management system. Why are components that are NECESSARY for completing quests counted as inventory? Given the limited inventory slots available without purchasing premium content, this single limitation has led me to ditch the game. It's just not worth it because as I unlock 10 more slots, various quests will require more and more different items, forcing me to again increase inventory OR ditch items that I know will be necessary and grind out even longer (800 kalaboot...really?). Great potential brought to a screeching halt by ridiculously low drop rates on necessary components for quests and a very limited inventory system. At first blush, it's great. Details bring this thing to its knees.
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Dragon rider killed me in Glaciella because I clicked on his word bubble and stood in the same place. I like trying to keep simplicity, but the "just one button" syndrome of using the mouse for just about everything is making me want a little more control.
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could there be a boost for more item drops? theres some items that i really need for contracts and such that i cant seem to find enough of.
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People want to come 4-10 place in rcane rift then 2-3 place... Why don't they ad some good reqrds for arcane rifts 2-3 place?
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the npc souldnt be able to use poitions in pvp dont know how many times ive lost cause ive had no potions and the npc seaming has endless to use
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This game reminds me of Dragon Nest, anyone played that? Try it, it has 5 classes tho. :)) Sorceress, Academic, Warrior, Priest, and Archery. :)) It's cool!!! :))
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Warrior weak against monk , aggresive against sorcery. Monk weak to sorcery , aggresive to warrior. Sorcery weak against warrior, aggresive to monk. [+] if you agree
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I understand why game designers put premium content in games, but the amount that's put into this game is kind of suffocating and I find it makes the game much harder to enjoy. When I level up and see 2 pages of items that I've just unlocked, I want them to be buyable. Two or three premium items per level is okay. 7/7 is not. I know I'll get a lot of hate for this one, but I can't rate higher until this problem is addressed.