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What is challenging about this game is not the game itself but to be able to NOT click any of the BS that's surrounding the interface while you are playing/fighting...
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I would try this game out again if there was a way for me to start over .... I'd rather not start playing again at level 17 when I don't remember much about the game. Would also like to try a different class.
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....ive come back here to look at the badges and I go to the flying pig...what does it say?
"Stay awhile and listen" uh how original so where did you get that from,um DIABLO?!?!?! instant 1 for ripped off material from diablo,rate me down
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Did you whiny children figure out yet that YOU DON'T NEED THE EFFING BADGES? Seriously, the world will remain intact if you don't get the badges, and complaining will not accomplish anything.
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Need Gold? Get to level 10 and do the Hard missons on the "Help wanted" sign. Get it to say "Boxy Troubles". Throw on your 5x boost and do it like normal. 1~5 seconds before its done, exit and do the mission again. Repeat until the boost is gone. You should get roughly 20~25k, depending on your swiftness.
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It's not the fact that another generic facebook game got badges, but to give it a badge that forces players to join a guild is just downright intolerable. If you are going to shove multiplayer games down our throats, at least make it so we can get the badges on our own.
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Convincing players to invest money into your game is done by creating an awesome game that becomes even more awesome by making a one-time payment, unlocking many new features and small bonuses. It is not done by inventing systems that function as a nuisance/hindrance for players until they give you all your money.
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Pathing is horrible. The game also seriously needs an auto attack option instead of having to click tiny fast moving mobs to target them with obstacles always in the way. *click* stop healing and attack dammit *click* grr, I don't want to heal! *click* stop it! *click* alright, now I need to heal.
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So it seems the problems that existed when I played this game at its launch still exist. Vanity items taking up inventory space (Why, just why?), ridiculously grindy quests (grinding != difficulty, will you ever learn?), and limited inventory at all (this is an incredibly cheap way to attempt to whore kreds out of people. Just cease and desist, please).
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I agree with KillaBilla, mostly with the "Many companies make a hell ton of money with cosmetics that need to be payed IRL money. Balance the game FFS! -JC, in the regards of ducks.
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For those who want powerful allies in the game: go to high scores on the kong chat tab, add the high level people as friends, refresh the webpage, and now you have high level allies to help you. A person doesn't have to add you as a friend for you to be able to use them in a battle. Enjoy!
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really dislike the whole pay 2 win aspect of these kinda games. I understand u want to make money, but this is a bit crazy. buying gold with kreds? Alot of games alrdy proofed that u can make enough money by just adding alot of cosmetics which u need to pay irl money for.
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I'm going to give away my age here. Diablo for kids... Pretty decent game and I commend you, but still same ol same ol.. (Got a 4 from me though...)
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I just started playing this like 24hrs ago... I'm pretty sure I'm the reason the badges got added. Hahaha... j/k..... I think.
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Additional Info: You cannot summon an ally in the Arcane Rift // Throughout the maps gray pots of varying sizes can be found. These pots, when hit, either grant +10% hp or -25% hp. It is a risk to hit one when you're at low health. // Before you begin each map, you'll be given a random set of 3 blessings/curses. This is done randomly and can greatly influence the outcome of the attempt.
Have fun! (I +1'd these so....yeah. :P)
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In the Arcane Rift, a player must defeat a certain number of mobs within a given time limit. An important thing to note is that the normal mobs in the Arcane Rift deal more dmg, and that champions (mobs w/ special attributes) occasionally spawn. On a typical map, there'd be about 5 champion mobs. The completion of the highest numbered floor gives access to the next floor. However the completion of the lowest number does the opposite. If you succeed at a floor in-between these (i.e. attempting Floor 5 when floors 4 and 6 are also available) no progression is made. F1 (floor 1) has level 11 mobs while F10 has mobs in the low 20's. Every tenth floor (including F10) is considered a boss floor and will spawn 2 bosses that the player must defeat (you usually get at least 10min).