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Oh and it would be nice when doing the PvP, that no items are allowed, I mean really AI Combat in pvp with items means they have an unlimited item usage, and the potions are pretty damn OP as well. Fighting a monk with an hp pot and spamming shurikans while using a skill that does 170 dmg at lvl 18 is not nice.. at all
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This game is very enjoyable to play although i would suggest increasing the amount of gold that you get from coin piles and other sources a fair bit
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my game i guess broke because i finished a gauntlet and i didnt get the reward, and now i cant get the reward and i can see the outline of the orb, and i can go back to the older levels
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you know what would be cool? if you could deliver the items you already have on hand in the contract. So we would not need to wait to have all the items to complete the mission and take up less space in inventory.
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it almost impossible to get very far in this game without heal bomb it heals you a little and damages the opponent not sure how far I could get without it.
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Monks are WAAAY to overpowered. Even with me as sorc constantly stunning them, they heal away all the damage instantly -.- i just suggest that there is a MAX heal amount you could heal.dont decrease its affect cause i need it :P
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Money is a pain to accrue! Trying to gather just 1400 for new armor, so I can take a hit in harder missions, is a massive chore!
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this game is aweosme and all but... IT NEEDS A PARTY MODE. like when me and my friends could all do the same duengeon together. plz respond
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Why can't we buy bat tongues with rubies/gold? Spent 30+ energy just hunting for them in Jellyfields Forever, and I still don't have them.
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I love this game. It reminds me so much of bastion but it seems like theres going to be alot more to it. really looking forward to enjoying this game
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What a novel concept! A developer that listens to players about energy use, and then makes changes to the games based on those concerns! Thanks, devs.
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The UI is way to big and gets in the way all the time. Do i really need to know how much gold rubies and energy i have when im busy kiting and clicking monsters?
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you should make the daily reward and that fortune thing better i pressed them when it was night and you know what will happen i can do it again in night or start it over
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The targeting system is still messed up. First: when in doubt opponents should always be highlighted, and not the single gold coins on the ground. This got me killed several times. Second: when I press shit I want to REALLY stand still, and not suddenly dash to a stupid single gold coin.
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Pu*ain z_z c'est vraiment impossible de combattre un gar qui a 20 000potions sans déc c'est vraiment dégueulasse ce système =/ faudrait accepter 1 seul potion par combat ... sinon c'est vrm pas égal z_z
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Since (I'm guessing) 98% of the people that play this game are not going to buy rubies, it would be awesome if we could filter out the ruby-only items in the shop.
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"After next week, energy will ONLY be required in PVP." *Slow claps* well done now I am going to be playing this way more
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As has been very well noted, this is an incredible game. So addicting with a fair sized world and pretty good game play, the obvious downfall being energy required to just.. well.. play the game. It would be amazing if you, Creator, could add a mini-map for those extra big worlds; if we could see how much an item will sell for by hovering over and not having to click; and if we could see how much power a skill is going to use BEFORE we put a point into it (this one is especially important). Early on it feels as though gold is incredibly hard to get, mini-games (as challenges, maybe puzzles?) to get gold would be great! 5/5 since you are in fact updating the game.
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On Aug. 4, the developers told they would remove the energy system "next week". Looks like your weeks are longer than mine !
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So why does the gear you can acquire from beating a level on the highest difficulty seem to be good for like 10 levels below what you need to beat it? Like the prize is a lvl 6 rare weapon that no one will ever use when they are big enough to get it???
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Am I the only one who can't hear a thing even though the sound is on? I know the speakers work. I'm gonna shoot myself, as you can see from my picture. :P
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It would be very convenient to have a bestiary in which we could find item's drop rate or things like that.
And also, even if you have to decrease experience points earned to the end of stage, it would be better if monsters gave us more xp... because having 3 xp by a big one when you need 60 000... quite discouraging.