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Couple bugs with today's update :
1- If you enter "0" as amount of packs to buy, it still buys 1.
2- The "Mini Metal Pack" and "Metal Pack" have the same description and both say you get 3 cards but one of them costs more. I assume the Mini pack is supposed to give only 1 card?
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I think 1000x570 is a good fit for resolution.
Tier 1 Best Wood: 8x Meat/8x Investor Imp
Tier 1 Best Iron: 8x Gauntlet/ 8x Hades (alternating)
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So many different cards with different interactions! But this is when sorting by the resources they interact with will help (so sorting will put cards that deal with iron on top and wood at the bottom)
Very true, I'll see what I can do there. The biggest hurdle is finding a spot in the UI to place sorting and filtering controls, hmm. I might need to make the window a little bigger, but I'm not sure what constitutes too-big a window size for most Kongregate users.
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New content coming tonight at 9 pm central: the Haunted Woods expansion. There's a ton of new cards, so I suspect they'll be very unbalanced initially, but I'll be patching every day to balance things out.
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Honestly, why even bother with highscores list when people cheat hard and unfairly gain an advantage over me leaving this running for ages only to get nowhere?
Yeah, that's a fair point. Pretty sure I'm going to remove the current "Maximum Gold Held" one if nothing else, and add some new ones, like "number of expansions unlocked" etc. Stuff that won't have ridiculously high numbers but would be useful for badges.
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It's a nice game, it just gets a bit dull saving up for the 100,000, needs more to keep us entertained, but I did enjoy the aesthetic and art work, so good job with that :)
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Here comes my Chenglish again. I think you need some function to consume cards useless. Generally, games have functions to get a new card at a cost of 2 useless cards. And could you plz add a function to swap 2 working cards.
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You could also add a collection grin of some kind, maybe separetad by tiers to more easily find what we need, and not to have the whole connection moved to the left or right because we have few of a low tier card
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My Suggestion for cards that we dont want. If you dont want to let us sell these cards it would be nice to have an upgrade options similar to other card games where you can upgrade a card to the next level if you have collect enough from the same card. For example T1 cards needs for level 2, 3 of the same card and 3000 gold and it getzs a miner buff. For level 3 you need 6 Cards and 6000 gold, or something like this....and on the max Level (something between 5 and 20) a card like mace gives us 150-200% or the ghoul has a production of 10 or it gets +1 for every level or so.
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If the cards in your build would show how much coins they produce in that spot...that would be nice. But over all i think this game has much potential and seem really interesting. The Artwork is dope!
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Quick status update: still working on the next batch of content. Could be out as early as tonight if things go well, otherwise likely tomorrow. "Ascension" is being renamed: it'll say "Unlock the next expansion: Haunted Woods". Haunted Woods has a 4x4 grid, two resources (wood & iron), and its own, completely new set of cards, featuring some new mechanics and some familiar ones.
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Pretty sure 178.5 is the highest production atm, you put meteor in the middle with golems in all four corners. Then fill the rest with honey, sheep, ice sword, mace respectively.
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I really like it so far. BUT...
1. Most of the cards are obsolete. The cons on most of the T2 cards immediately invalidate them.
2. Some kind of indicator on the card to show what tier it is would be nice. like a roman numeral I/II in the corner.
3. Some way to upgrade cards. maybe sacrificing x number of the same card to level them up and after a certain level they could gain a bonus stat or maybe even lose a negative stat. (like say, a Level 5 Meteor's bonus could change to "Disable gold production of other cards in this row" and a lv 25 Meteor could get rid of the "disable gold" stat entirely.
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Using some type of symbol on the card to show which cards it effects in the grid would be helpful. Maybe blue for positive effect and red for negative. This would let you get into more complex interactions without making the player go crazy.
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I like the game so far but with so many obsolete cards what about a merge aspect to upgrade cards. It might make lower tier cards more valuable and wouldn't feel like such a let down when you get a pack full of crappy cards.
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Good game, I do have one suggestion though. Tabs on top of the page for each card tier would be helpful in keeping things organized.
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@MrJelly101 I reached 169 but I need 2 more golems to max out. I think best setup is Meteor in the middle, Sheep, Mace, Honey and Ice Sword around it and Golems in the corners. It should reach 178.5
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Nice concept, it can be expanded into so many directions (bigger board, more effect affecting whole columns, rows or diagonals etc.).
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Game's not bad so far. Bit mad I didn't realize ascend wasn't implemented before waiting to get over 100,000 gold (which took awhile for the record LOL!) but I still like this game so far. I play a lot of idle games and this one is a nice spin on the genre. Hope it gets updated soon! :)
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3 golem, honey, inn, mace, meteor, sheep, ice sword 176.5/s.
Golems and inn in the corners (doesn't matter which)
meteor in the center and the other cards in there support positions
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seems max to get easily is 120 gold a second?
6 cultists 3 inns;
5 cultists 4 inns;
or first column cultist 2 column sheep 3 column inns
8 golem 1 meteor can do 126 gold a second but that seems super hard to get cards for
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Fantastic work with this so far Fordesoft. You have a great design running and I'm really looking forward to more. Also looking forward to your Eternal Exodus game :)
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OP Cultist Setup; Probably not the best but I like it.
Windmill, Gem, Windmill
Mace, Cultist, Sheep
Windmill, Ice Sword, Windmill
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I know that you're working hard on the game and i just wanted to encourage you. I really like the game so far and can't wait to see it progress!
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This is awesome. Mirroring what others said - something to use extra cards for is needed. My best was 170.5/min. Loved it, excited to see where the future takes this one.
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Um when I put the mace card down to the right of a card with the ice sword below the same card it makes it produce zero gold. Is that intended or a bug?
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As a big fan of the TGC genre, loved your game, as short as the current build is !
It's true that being able to do something with the extra cards would be nice. Not necessarily sell them, but trade them for other currencies, improving cards, buying temporary buffs.. Options are infinite !
Ascend hasn't been implemented just yet. I'll try and have that ready tonight or tomorrow. :) What it will do is unlock a larger grid and a whole new set of cards, which involve brand new resources (wood + iron instead of gold).