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New build coming very soon. I have it ready, but Kongregate's website is bugging when I try to upload for some reason. Hopefully that resolves soon, and I'll get a new build up early in the morning if so. New build has a lot of balance changes, bug fixes (meteor, golem), a new Tier 2 card, and introduces a rarity system that makes the best cards drop a little less frequently. Also (to compensate for that) reduces card costs. Tier 2 cards become much more powerful as well in the upcoming update.
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for me personally the pricing of the tier 2 packs seemed completely fine. it only took about 30min to get them, but once you maximised your income at 88/s you have to wait for 13 days to ascend without doing anything and there seems to be no offline gain. that seems quite long.
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Would be nice if the game remembered 1 or more previous layouts so players wouldn't need to write down current layout and GPS before exploring new combinations.
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Great start to the game! It's still incredibly new so I understand the lack of depth and content. However, I think that something to do with duplicates should be a priority. Maybe add stat increases for the more duplicates of a card you have, or add the ability to combine duplicates to increase gold production/stats. Thankyou!
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Golem, a tier 2 card, specifies that it isn't effected by disables. Beer does disable it though if it's in the same row, though
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The update gave me a great idea! Frequently change the stats and effects of some unit like events so it will force us to come up with new set up.
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x2 is apparently coded as +100%, as i have a mace an an ice sword both going into the same card, and it's giving x3 not x4
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Offline progress doesn't really work for this type of game because the progression is meant to be fast-paced. This is also the problem with this game. It is good and fun but run out of content really fast.
That raises a really good point. I've been trying to figure out what the best approach would be to resolve that. Right now, what I'm leaning toward is to 1. enable offline production, and then 2. make the first ascension or two go pretty fast, and then have later ones go a little slower. That way, the game would have a very active playstyle for the first few hours, and then progressively become a more traditional "check in every few hours" sort of idler game. Hopefully that gives players the best of both worlds.
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Concept is good, but right now it's pretty underdeveloped but I guess you know that. I played a ton of idle games and I can fairly tell you: This concept could be big, like, really big. Keep going!
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I would only agree with phyre's suggestion about it taking 5 minutes to reach tier 2, but only if there are going to be lots and lots of tiers. Otherwise I would rather see tier 2 cards buffed up by something like 400-500%, so the wait to afford tier 2 cards is actually worth it, and getting more tier 2 cards is then made substantially easier.
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Thank you all for your feedback! Tons of great suggestions here. I'll be working tonight to get a new build out with as many of the improvements as I can, especially the bug fixes & balancing changes (lowering the cost of Super Packs from 50k to 10k, and beefing up their stats a bit). Should have something up by 9-10 pm central time tonight.
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Wish multipliers were actual multipliers (they're additive right now). Not only that would make the grind to tier 2 a little shorter, but it would make certain combos more interesting.