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Comments for Creature Card Idle (WIP)

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DooontMindMe

Oct. 28, 2019

Under rating threshold (show) 158.5 is the best I've found so far. https://i.gyazo.com/ff1410ff45ef9b309f4102db5a19e6a4.png

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(-1)

Camby86

Oct. 28, 2019

Under rating threshold (show) https://imgur.com/4zMVHMM

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(3)

Tychon12

Oct. 28, 2019

Under rating threshold (show)

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(-3)

sir_scott147

Oct. 28, 2019

Under rating threshold (show) assension button says 100 000 but doesnt work

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(12)

Xy1990

Oct. 27, 2019

Under rating threshold (show) 7 cultists+2 inns = 112 gps since golem is off the table now

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(0)

zaliotnij2

Oct. 27, 2019

Under rating threshold (show) ascend does not work

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(5)

StT_Omg

Oct. 27, 2019

Under rating threshold (show)

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(-4)

ObsBlk

Oct. 27, 2019

Under rating threshold (show) 4 golem + Honey, Mace, Sheep, Ice Sword + Meteor = 178.5 gps

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(3)

cih137

Oct. 27, 2019

Under rating threshold (show) 4 Golems + Honey, Mace, Sheep, Ice Sword + Meteor = 178.5 gps

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(2)

supremacy2k

Oct. 27, 2019

Under rating threshold (show) 4 Golems + Honey, Mace, Sheep, Ice Sword + Meteor = 178.5 gps

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(2)

ObsBlk

Oct. 27, 2019

Under rating threshold (show) 4 inn + Honey, Mace, Sheep, Ice Sword + Meteor = 170.5 gps

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(1)

StT_Omg

Oct. 27, 2019

Under rating threshold (show) https://snipboard.io/vajIJc.jpg scr3w golems, lets attack with carrots :D

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(1)

Fordesoft

Oct. 27, 2019

Under rating threshold (show) New build coming very soon. I have it ready, but Kongregate's website is bugging when I try to upload for some reason. Hopefully that resolves soon, and I'll get a new build up early in the morning if so. New build has a lot of balance changes, bug fixes (meteor, golem), a new Tier 2 card, and introduces a rarity system that makes the best cards drop a little less frequently. Also (to compensate for that) reduces card costs. Tier 2 cards become much more powerful as well in the upcoming update.

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(1)

Developer response from Fordesoft

Now it's working. New build is up!

StT_Omg

Oct. 27, 2019

Under rating threshold (show) meteor disables golem

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(-1)

StT_Omg

Oct. 27, 2019

Under rating threshold (show) naga disable golem

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(0)

StT_Omg

Oct. 27, 2019

Under rating threshold (show) on golem

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(0)

StT_Omg

Oct. 27, 2019

Under rating threshold (show) new bug: mace and ship dont work anymore

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(0)

jdm79169

Oct. 27, 2019

Under rating threshold (show) for me personally the pricing of the tier 2 packs seemed completely fine. it only took about 30min to get them, but once you maximised your income at 88/s you have to wait for 13 days to ascend without doing anything and there seems to be no offline gain. that seems quite long.

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(1)

sir_scott147

Oct. 27, 2019

Under rating threshold (show) i think that meteors shouldnt disable other meteors

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griller985

Oct. 27, 2019

Under rating threshold (show) it looks like the golem is disabled by the meteor even though it says it can't be disabled.

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(0)

BrianBoitano

Oct. 27, 2019

Under rating threshold (show) Would be nice if the game remembered 1 or more previous layouts so players wouldn't need to write down current layout and GPS before exploring new combinations.

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(3)

Developer response from Fordesoft

That's a great idea. I'll make it happen.

DTVile

Oct. 27, 2019

Under rating threshold (show) Great start to the game! It's still incredibly new so I understand the lack of depth and content. However, I think that something to do with duplicates should be a priority. Maybe add stat increases for the more duplicates of a card you have, or add the ability to combine duplicates to increase gold production/stats. Thankyou!

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(0)

potatoportal4

Oct. 27, 2019

Under rating threshold (show) 110 max gold per second and 10,000,000 ascension cost. Makes sense. It only takes 100,000 seconds to ascend.

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(2)

hulkatron

Oct. 27, 2019

Under rating threshold (show) Golem is affected by anything that disables. (beer naga and meteor)

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(3)

IAHHAI

Oct. 27, 2019

Under rating threshold (show) 4 carrot + 3 inn = 110gps

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(12)

Tykor

Oct. 27, 2019

Under rating threshold (show) 96 gps max right now?

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TobyAustin

Oct. 27, 2019

Under rating threshold (show) Honestly, surprisingly engaging and interesting. I'm excited to see what this expands into.

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(2)

Diokun

Oct. 27, 2019

Under rating threshold (show) golem card is bugged, its being disabled by meteor, and some say beer... so...

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(3)

CrystaW

Oct. 27, 2019

Under rating threshold (show) 4 skeletons in a super+ pack... FAIL!

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(0)

pickleking765

Oct. 27, 2019

Under rating threshold (show) bug to note golem is negated by meteor despite it saying it shouldn't be

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(1)

WyattM2

Oct. 27, 2019

Under rating threshold (show) Golem, a tier 2 card, specifies that it isn't effected by disables. Beer does disable it though if it's in the same row, though

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(3)

TrussiaLink

Oct. 27, 2019

Under rating threshold (show) golem is blocked by meteor, despite card text implying that it should not

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(2)

IAHHAI

Oct. 27, 2019

Under rating threshold (show) The update gave me a great idea! Frequently change the stats and effects of some unit like events so it will force us to come up with new set up.

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(1)

ecrockett

Oct. 27, 2019

Under rating threshold (show) Good start to a game. Love the artwork! Looking forward to when it is finished.

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(0)

TrussiaLink

Oct. 27, 2019

Under rating threshold (show) x2 is apparently coded as +100%, as i have a mace an an ice sword both going into the same card, and it's giving x3 not x4

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(1)

IAHHAI

Oct. 27, 2019

Under rating threshold (show) Offline progress doesn't really work for this type of game because the progression is meant to be fast-paced. This is also the problem with this game. It is good and fun but run out of content really fast.

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Developer response from Fordesoft

That raises a really good point. I've been trying to figure out what the best approach would be to resolve that. Right now, what I'm leaning toward is to 1. enable offline production, and then 2. make the first ascension or two go pretty fast, and then have later ones go a little slower. That way, the game would have a very active playstyle for the first few hours, and then progressively become a more traditional "check in every few hours" sort of idler game. Hopefully that gives players the best of both worlds.

HIGUYZZ

Oct. 27, 2019

Under rating threshold (show) that feeling when a regular pack gives you 3 ghouls

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(1)

Nerex7

Oct. 27, 2019

Under rating threshold (show) Concept is good, but right now it's pretty underdeveloped but I guess you know that. I played a ton of idle games and I can fairly tell you: This concept could be big, like, really big. Keep going!

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gogumadon

Oct. 27, 2019

Under rating threshold (show) So... with 150gps...calculating... I have to wait for 185 hours to ascension!

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(4)

gogumadon

Oct. 27, 2019

Under rating threshold (show) Tier 2 build 6 golem + 3 inn = 150g/s yes it's a BUG

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(3)

IAHHAI

Oct. 27, 2019

Under rating threshold (show)

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(-9)

tangyifei

Oct. 27, 2019

Under rating threshold (show) for the contents so far, U need an auto sell for cards over quantity 9 as the maximum slots is just 9

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(3)

Arkatar_K

Oct. 27, 2019

Under rating threshold (show) Actually, Golem is also affected by bonuses. So the whole gimmick behind Golems is simply not working.

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(3)

Arkatar_K

Oct. 27, 2019

Under rating threshold (show) It appears a Golem can be disabled by a Naga. Doesn't the Golem text say it's unaffected by disables?

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Sinitive

Oct. 27, 2019

Under rating threshold (show) Yeah you hit the full tier 1 cards then you get bored and leave...

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TheRainSquire

Oct. 27, 2019

Under rating threshold (show) Great Proof-of-Concept! I'm really looking forward to seeing where you go with this.

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nallrad

Oct. 27, 2019

Under rating threshold (show) Tier 2: 6 or 5 golems and 3 or 4 inns = (+150/sec)

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(2)

Arkatar_K

Oct. 27, 2019

Under rating threshold (show) I would only agree with phyre's suggestion about it taking 5 minutes to reach tier 2, but only if there are going to be lots and lots of tiers. Otherwise I would rather see tier 2 cards buffed up by something like 400-500%, so the wait to afford tier 2 cards is actually worth it, and getting more tier 2 cards is then made substantially easier.

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Fordesoft

Oct. 27, 2019

Under rating threshold (show) Thank you all for your feedback! Tons of great suggestions here. I'll be working tonight to get a new build out with as many of the improvements as I can, especially the bug fixes & balancing changes (lowering the cost of Super Packs from 50k to 10k, and beefing up their stats a bit). Should have something up by 9-10 pm central time tonight.

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Arkatar_K

Oct. 27, 2019

Under rating threshold (show) Wish multipliers were actual multipliers (they're additive right now). Not only that would make the grind to tier 2 a little shorter, but it would make certain combos more interesting.

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(1)

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