Games Achievements My Kong Sign In

Comments for Creature Card Idle

« Back to Creature Card Idle

thpie22

Dec. 11, 2019

Under rating threshold (show) make the animation for opening packs shorter and faster otherwise its a pretty interesting game also overall It would be way cooler if there were more elements to this game.

+ - !

(1)

Developer response from Fordesoft

Keep playing and you'll see that many more elements unlock as you play and unlock the new expansions, each one pretty much being its own mini idle game. :)

Lometar

Dec. 11, 2019

Under rating threshold (show) I just unlocked Plains of War, so it might be related to that.

+ - !

(0)

Lometar

Dec. 11, 2019

Under rating threshold (show) It's using 25% of an 8th gen i7... It didn't happen before... It started today or maybe yesterday.

+ - !

(0)

StillNow

Dec. 11, 2019

Under rating threshold (show) For some reason, income doesn't work on the Brave internet browser.

+ - !

(0)

Averkie

Dec. 11, 2019

Under rating threshold (show) Plains of war bugs: - there is two cards T2 and T3 with same graphics, so confusing. (T2 Marauder and T3 Sneaky Barrel).

+ - !

(2)

Kinkyshadow

Dec. 11, 2019

Under rating threshold (show) Is it intentional that not all Items have monster loot bonus? Beer, Meteor, Potion all don't have monster loot boost if used on monsters.

+ - !

(0)

StellarSirius

Dec. 11, 2019

Under rating threshold (show) Please add magic to attack and defence, then remove it. It's only confusing.

+ - !

(0)

archn

Dec. 11, 2019

Under rating threshold (show) Can you please send new discord invite?

+ - !

(0)

Kinkyshadow

Dec. 11, 2019

Under rating threshold (show) I have not seen one yet but in the Plains of War, I really hope there are heroes/monsters that can attack diagonally or cleave and hit "adjacent" units. Or Items that affect more than 1 unit too. Could also have some effects between monsters/heroes giving their friends boosts.

+ - !

(0)

Developer response from Fordesoft

Very likely in the next expansion :) Didn't want to make things too complicated on this one since there's already a big learning curve.

Nilloe

Dec. 11, 2019

Under rating threshold (show) Support items in Planes of War also need to be downgrade-able imo. (Currently could use a shield lvl 2 on a monster, but already have it at lvl 3)

+ - !

(2)

loddd

Dec. 11, 2019

Under rating threshold (show) this game is amazing, it's truly something new i have never experienced before when it comes to idle games or games in general, keep up the great work devs :]

+ - !

(1)

HABERACK

Dec. 11, 2019

Under rating threshold (show) this game is so simple yet so good. its the sort of thing that makes every idle dev feel stupid for not coming up with it first. very exited to see where this will go.

+ - !

(0)

OmcMcAlp

Dec. 11, 2019

Under rating threshold (show) Very good game

+ - !

(-1)

CaffeinePanda

Dec. 11, 2019

Under rating threshold (show) Love it! Main criticism as others have mentioned is the game size. Very hard to read everything in newer maps.

+ - !

(0)

krogo

Dec. 11, 2019

Under rating threshold (show) PoW: windmill vs tavern boosters. windmill is more common yet gives twice as much bonus than tavern, the magic bonus means a little compensation for the later, but does not matter much. considering the whole i do not think this new realm is well balanced and tested... in little rush you've been to publish it in time, eh?

+ - !

(1)

Nilloe

Dec. 11, 2019

Under rating threshold (show) Plains of War is kinda laggy (and progress while the game is tabbed out is way below average here)

+ - !

(4)

krogo

Dec. 11, 2019

Under rating threshold (show) yep, it regards only the moneybag, wood is ok so far. plenty zeros and a 3 at the end... fix it please.

+ - !

(0)

krogo

Dec. 11, 2019

Under rating threshold (show) PoW, them flying numbers either should be removed or recoded (like Math.round() function), as they are moving up with plenty zeros, fairly annoying... refreshin browser did not help.

+ - !

(0)

pelorat

Dec. 10, 2019

Under rating threshold (show) @Elder: How do percentages stack: (100+sum_booster%)/100 For example you have 2 * lvl2 Inn on board, 75% each. Multiplier coming from Inns will be (100+75+75)/100=2.5*

+ - !

(-1)

pelorat

Dec. 10, 2019

Under rating threshold (show) Ascended. Downgrade works only monsters. Now I cant use the automatically levelled T2 Egg, becouse the unwanted upgrade boosting the monster's health too. So what can I do? Using another card with lower loot%, or spendng 1-2 gem on hero to increase attack by 15.

+ - !

(1)

AndrewD229

Dec. 10, 2019

Under rating threshold (show) you have mastered this area and received all its gems ??? What ???

+ - !

(0)

pelorat

Dec. 10, 2019

Under rating threshold (show) @dev Im sorry, my fault. Thx for your response.

+ - !

(0)

ElderNoSpace

Dec. 10, 2019

Under rating threshold (show) How do percentages stack i.e. If I had two Inns would I gain 200% or 225%?

+ - !

(1)

pelorat

Dec. 10, 2019

Under rating threshold (show) @Dev: "This is a feature people requested. It affects all realms." Im sorry, but you ascend for boost and diamonds. If all monsters just upgrading automatically, you have to spend your diamonds to downgrade them. Or killing Dead Fish million years long, becouse same lvl hero enough strong to kill that only. Whats the point of the ascension process if you have to spend your reward to keep monsters on lower lvls? No problem on other realms, but the Plain is a different game, where you need different card lvls.

+ - !

(1)

Developer response from Fordesoft

Eh? You don't need to spend anything to downgrade them. Downgrading not only is free, but it gives you cards.

AndrewD229

Dec. 10, 2019

Under rating threshold (show) @krogo, apparently it did not post the link https://imgur.com/fy5pJHH, maybe kong removes them by default

+ - !

(0)

AndrewD229

Dec. 10, 2019

Under rating threshold (show) a number of people of mentioned this but ascend screen on underworld still broken

+ - !

(3)

AndrewD229

Dec. 10, 2019

Under rating threshold (show) @krogo using a similar setup but with 10x ruins, here is my current setup which gets me close to 100K each, my feathers are still about 0.4k more then skulls and flowers, but this seams to be the best production I can get with my current upgrades. Not sure if it helps or not

+ - !

(0)

royyaha

Dec. 10, 2019

Under rating threshold (show) hi, I would like to play this game on iphone:)

+ - !

(2)

Developer response from Fordesoft

Android and iPhone are on the way soon after the Steam release later this month. Can't give an ETA yet but shouldn't be too long.

pelorat

Dec. 10, 2019

Under rating threshold (show) Holy shit...ascending on Plains of War upgrades every cards automatically. Seems its a pre-pre alpha release.

+ - !

(2)

Developer response from Fordesoft

This is a feature people requested. It affects all realms.

pelorat

Dec. 10, 2019

Under rating threshold (show) After a while I have ascend% boost, but on everything. Not just on resources, but on health, attack, etc. too.

+ - !

(0)

pelorat

Dec. 10, 2019

Under rating threshold (show) Plains of war bugs: - there is two cards T2 and T3 with same graphics, so confusing. (T2 Marauder and T3 Sneaky Barrel). - ascend% boost do not working on producers. - Ascend do not clear cards and resources.

+ - !

(2)

Developer response from Fordesoft

The "ascend not clearing cards" thing is something I've heard from a number of people, but it happens only some % of the time, so I haven't been able to reproduce it. If you, or anyone else, runs into it again, please press F12 and click Console, then PM me any error messages you see there. This will help me find the cause.

krogo

Dec. 10, 2019

Under rating threshold (show) andrewd229: it's possible! like if you use just ruins and death imps then the result will be even but poor performance with. i chose the following formation: every second row full that is 2 in the corners, 3 on the tops and bottoms, 4 on the sides and 6 in the center (4x2 + 6x3 + 2x4 + 3x6) resulting a multiplier of 52, excellent, and 15 creatures can be placed too. choosing every second column full is the same result, simple mirroring. the trick is to put the members of the tier3 trio in the same number and with same multiplier! so one of a kind to the center (6x), one to the top and to the bottom (3x & 3x) and one to the corners (2x), the rest filled with death imps (2x & 4x & 4x). same output, wonderful, but NOT EFFECTIVE, because the imps are lame and the 10x they get is a waste! so i use only the trio "randomly" placed like giving every member 17x, and once in a while i just rotate the corners... meh! :/

+ - !

(1)

AndrewD229

Dec. 10, 2019

Under rating threshold (show) @krogo, ive tried but it is impossible to get them exact. You have to remember that the ones on the edges are getting 1/3 less bonus because there are less ruins next to each of them. I have a separate setup for each resource also, and every couple of days I have to run them separately to get them evened out

+ - !

(2)

krogo

Dec. 10, 2019

Under rating threshold (show) mouzzon: you can export (and import) your actual data in the settings (top right corner, on the left from the realm list).

+ - !

(0)

moruzzon

Dec. 10, 2019

Under rating threshold (show) Love the game, but it needs a cloud save. I lost my progress after cleaning up my browser files.

+ - !

(0)

KnockWipe

Dec. 10, 2019

Under rating threshold (show) It would be nice, if u could see how much the bonuses affects a card.. Hovering over the card would calculate how much coins a card would generate with a certain boost.. F.eks 10 coins + 100% = 20 coins :))

+ - !

(1)

krogo

Dec. 10, 2019

Under rating threshold (show) underworld question. if i use nightwatch, sharky and gwen on the same level (plus one death imp, but it does not matter by this regard) and with the same multipliers (ruins), absolutely placed with the same rate (each receives 16x + death imp 4x), how can they give slightly different resources per sec? in my case 67.27k / 67.58k / 67.37k. should be exactly the same! how can that be?

+ - !

(1)

MagneC

Dec. 10, 2019

Under rating threshold (show) chest decrease attack

+ - !

(0)

jqx567

Dec. 10, 2019

Under rating threshold (show) One thing that I prefer in the plains of war dimension is that It is MUCH easier to set up a layout to get multiple resources

+ - !

(1)

jqx567

Dec. 10, 2019

Under rating threshold (show) Ok tbh potions are op but there's no point in levelling them up

+ - !

(0)

jqx567

Dec. 10, 2019

Under rating threshold (show) Is it just me or potions are REALLY op

+ - !

(1)

Tensuke

Dec. 09, 2019

Under rating threshold (show) @TJ3339 you can turn off animations in settings which makes it instant.

+ - !

(5)

optimumscar

Dec. 09, 2019

Under rating threshold (show) It would be nice to have disable animation to remove the gains in the new expansion

+ - !

(2)

TJ3339

Dec. 09, 2019

Under rating threshold (show) The pack opening animation is annoying and takes too long.

+ - !

(2)

Lochrin

Dec. 09, 2019

Under rating threshold (show) Can you bold the numbers under the packs in PoW expansion? very thin and hard to read on a small screen

+ - !

(2)

metroidvania

Dec. 09, 2019

Under rating threshold (show) this is a good game

+ - !

(3)

Averkie

Dec. 09, 2019

Under rating threshold (show)

+ - !

(-4)

Averkie

Dec. 09, 2019

Under rating threshold (show) I just got to tier 2 in PoW

+ - !

(0)

Stix75

Dec. 09, 2019

Under rating threshold (show) Buying cards has seriously slowed down

+ - !

(56)

RacShade

Dec. 09, 2019

Under rating threshold (show) Playing through PoW and with combat the way it is it is a very slow process but I haven't entered into t2 yet. Combat happens every tick until one is dead then another tick to reset the fight. I think the combat should reset on the same tick that it ends and rewards are given because even if you one shot the monster it takes two seconds to get the rewards. I don't think it would be that confusing because the rewards will still pop up to signify a win. If the monster and hero dies you gain nothing which is a bit disappointing but meh. Possibly a partial reward for a tie, then you could add that as a mechanic of a big monster with a lot of loot but huge attack and usually takes out a hero.

+ - !

(2)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate