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Comments for Creature Card Idle

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encyclobragia

Nov. 28, 2019

Under rating threshold (show)

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lili325

Nov. 28, 2019

Under rating threshold (show) Make a sort by "can upgrade"?

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(1)

DaemonChilde

Nov. 28, 2019

Under rating threshold (show) As a heads up, if you have a card (or more) in play and have enough in stock to make a 10 count upgrade (or other upgrade counts) if won't let you upgrade unless you remove the card in play. TLDR: If you have 1 in play and 9 in stock you can't upgrade unless you remove the card in place 1st.

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ArjaaAine

Nov. 28, 2019

Under rating threshold (show) Been playing for 30minutes Suggestions: 1) Undo button for when you move cards 2) Tier indicator on cards. 3) The UI is too small, maybe you can build scaling based on screen size. 4) A library where all cards are detailed. 5) Upgrade and Upgrade all buttons should not be hidden behind another click. 6) The UI is cramped on the card screen and too empty on all other screens. Suggestions would be to make cards smaller and maybe go wider since you are worried about the laptop users. 7) On the save screen, previous saves should be in a menu on the right, shouldn't have to click on a dropdown to select an existing save (Wasted clicks and space) 8) More Achievements.

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jhurst1193

Nov. 28, 2019

Under rating threshold (show) there are alot of card that are just strictly worse versions of other cards, like say ghoul, ghost, skeleton, cultist, fox and naga in world one that are just flat gold per second, something to make those choices for that board more interesting would be to add some interactions between the bland cards, kind of like crabs and mushrooms that's a good interaction that feels good, and there's examples in the second board as well, i like the difference between imps and dogs, it seems small but if youre grinding for packs you'll really appreciate that the dogs get to their max faster than the imps, just my opinions and critiques so far, but I am really liking this game and can't wait to see the new updates

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(1)

pupypyx

Nov. 28, 2019

Under rating threshold (show) How upgrading works? If you upgrade with gems then you get a +1 upgrade on top of your other upgrades on all cards for that expansion without affecting combining quantity.

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Mettalknight

Nov. 28, 2019

Under rating threshold (show) @Fordesoft You should use less text and more icons to symbolize things. The reason you think you're running out of UI space is because text takes up so much more horizontal room. For example: Cards should just be a pack or cards, shop -> coins, ascension -> blue diamond.

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KibaArtist

Nov. 28, 2019

Under rating threshold (show) What an interesting new take on an idle game, maybe add an UI option to see the gps on the card, so we don't have to hover over it? Bigger resolution/fullscreen option? Would love to see different levels/boards you could go that have special tiles on them

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(1)

Light_Viper

Nov. 28, 2019

Under rating threshold (show) " That's a great idea. On a technical level, that will be easy to implement, but I'm trying to figure out where to put it in the UI.. running out of space... hmm..." You can just make it a button next to "upgrade" when pressing a unit. And to refind hidden units, just filter by "hidden" By the way, it would indeed help if the whole game had a bit larger screen. I can barely read what the text says because it becomes so small in the underworld especially. Fun game though! :)

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Anthonyk747

Nov. 28, 2019

Under rating threshold (show) Last comment before leaving, there needs to be a way to convert unnecessary cards (if desired) into Resources (Gold, Trees, Iron). Don't get me wrong, there's all sorts of strategies and uses for cards, but some cards just don't exactly meet our play style and I'd rather scrap them (such as, the Greedy Bird).

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Radley

Nov. 28, 2019

Under rating threshold (show) Great game. Controversially, now you have permanent card upgrades and long-term boost from ascensions, I think it's perhaps a bit easy to upgrade tiers and new realms. Suppose I can't be sure without a hard reset. Anyway - I've not seen many Underworld layouts, so here's mine. I'm sure it can be improved (I'm looking at you, Trampler!), but it works well enough for me: COLUMN 1: Shellhouse, SpearFisher, SpearFisher, SpearFisher, Shellhouse COLUMN 2: Ruins x5 COLUMN 3: Sharky, Gwen x4 COLUMN 4: Ruins, Ruins, Oasis, Oasis, Oasis COLUMN 5: Hideaway, Gwen, Gwen, Gwen, DeadFish. Hope it helps!

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(4)

DemiPendrem

Nov. 28, 2019

Under rating threshold (show) White text on a white background makes it very hard to read the instructions

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Icefur

Nov. 28, 2019

Under rating threshold (show) Something odd happened when I did an ascension my first time. It wiped out all the cards in my inventory, but it didn't take out the cards on the board. I rebooted the game, and they were still there, but when I ascended again, they did disappear as they were meant to. As an aside, given how much is needed to per gem, each gem seems like it should be worth more to production. Just a 5% boost per gem doesn't really seem worth ascending yet. For the 'hiding' some cards, I'd go with expanding the filter. Adding on to the tiers, just put in a favorites, and allow us to mark cards as favorites.

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Developer response from Fordesoft

Can you check the error log (press F12 and click Console) if the ascension bug happens again, and PM me the errors you see? I've heard this from a few people, but it seems like it only happens in very rare situations, so I'm having trouble figuring out what those situations are.

PoopyLoopy

Nov. 28, 2019

Under rating threshold (show) I feel that the card upgrade using ascension gems would be more useful if it didn't count as a normal card upgrade. So instead of for example upgrading a card to level 4, you upgrade it to 3+1 with the same production as a lvl 4, but upgrade number of cards is still 1000 (for lvl4 and not 10000 for lvl5)

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Anthonyk747

Nov. 28, 2019

Under rating threshold (show)

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Developer response from Fordesoft

It's there, "Mass Upgrade" on the upgrade window

Anthonyk747

Nov. 28, 2019

Under rating threshold (show) Gotta fix or improve the resolution a bit. It's annoying to have to scroll down to Close when upgrading a card and I'm on a 1600x900 screen with barely an eighth of it taken up by this game.

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Anthonyk747

Nov. 28, 2019

Under rating threshold (show) I think you need to explain things a bit better. The Ascend part needs explanation improvement, the "row" (some people may get confused by whether it's horizontal or vertical), etc. And, as usual, most games should come with an option Tutorial (a TL;DR version and a longer version should be a choice between advanced users and beginners).

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100beep

Nov. 28, 2019

Under rating threshold (show)

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Anthonyk747

Nov. 28, 2019

Under rating threshold (show) Needs some kind of looped music.

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(1)

Anthonyk747

Nov. 28, 2019

Under rating threshold (show) Needs some more QOL setting options. I saw myself immediately wanting to turn off the Confirmation message after buying something in the shop.

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AndrewD229

Nov. 28, 2019

Under rating threshold (show) there is a BUG in underworld ascend tabe, you cannot see anything

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figureliusz

Nov. 28, 2019

Under rating threshold (show) Ok, where tier3 cards? and ppl, show us your builds :)

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gruenbambus

Nov. 28, 2019

Under rating threshold (show) Plz install a new world! - It's getting boring in underworld...

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TR2N

Nov. 28, 2019

Under rating threshold (show) selling useless cards for ressources?

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(4)

my_moms_mom

Nov. 28, 2019

Under rating threshold (show) for what grps said: easiest way would probably just be adding the card's base stats at its level in parenthesis or something beside the actual resource per second indicator, or vise-versa. For example, cultist might say in the bottom "+50 g/s (base: +12 g/s)" or something like that. That way nothing gets too cluttered

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Beefomatic

Nov. 28, 2019

Under rating threshold (show) I'd like to be able to sell the cards I know I wont use.

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rulezz

Nov. 28, 2019

Under rating threshold (show) For people who already had expansions unlocked - the expansions do get you an achievement bonus of 2%, but the achievements themselves aren't highlighted so it can easily be mistaken for being unactive.

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speedydev101

Nov. 27, 2019

Under rating threshold (show) Is it just me or does every animation take way too long? like 15 seconds to open a card pack, achievements staying on screen way too long, etc

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Marcello22

Nov. 27, 2019

Under rating threshold (show) Can you get an other filter? For like: filter for the first material you can get in the area (wood in first unlockable), other filter for second (iron) and other if there is more, it would help a lot to find cards :D

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Jexica

Nov. 27, 2019

Under rating threshold (show) Since I unlocked the haunted woods and underworld before you added achievements, I can't get them. Could you update it to check to see if they were already unlocked?

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sammy325

Nov. 27, 2019

Under rating threshold (show) Replace old layouts with new layouts of the same name?

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(1)

jonid

Nov. 27, 2019

Under rating threshold (show) I'm not sure if it's intentional, but I do see that a great deal of bonuses seem to be applied to things that do not directly produce a resource, but rather buff another thing producing that resource. For example, on the 3rd area, the Knight Capt is being highlighted by the Hideaway card. If that is intentional, then it would be nice to know for sure that buffs do stack with each other. If it is a bug, then this is me reporting it to you. Also, game is very entertaining so far. I love the concept and implementation. Can't wait to see where this goes.

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Houndchaser

Nov. 27, 2019

Under rating threshold (show) I would like to be able to move placed cards, without returning them back to deck, its hard to find cards when there is so many, especially on 3rd world, and sort filters, such as show only metal cards, only wood cards etc...

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Developer response from Fordesoft

Good idea, just added it. You can now drag and drop cards in the grid to swap them around.

fwillus

Nov. 27, 2019

Under rating threshold (show) Idea for replay variety: Random bonus/penalties on different map squares after ascending. This would make everyone rethink their designs every Ascension.

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AndrewD229

Nov. 27, 2019

Under rating threshold (show) its time for something else to spend gems on. Perhaps something like each gem spent increases production for all cards by 10% across all realms. Or something like that. Would also like to see what is unlocked after underworld

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hdfan3

Nov. 27, 2019

Under rating threshold (show) HW and Underworld unlock achievements are still inactive, though I unlocked them long ago.

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sirspikey

Nov. 27, 2019

Under rating threshold (show) Drag and drop would be nice too :) so you can change places of cards directly on the board

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Developer response from Fordesoft

Working on it as we speak :)

sirspikey

Nov. 27, 2019

Under rating threshold (show) The game would last longer if the board where upgradable with more slots

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Derahd

Nov. 27, 2019

Under rating threshold (show) I was reading you were having concerns with load up for when you return. why not have a realm you select where the days can be measured and the others just cap at 4 or so. Also i feel this would be so much better as a phone ap game. all and all fun game though

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starfalls

Nov. 27, 2019

Under rating threshold (show) I don't know why, but Spearfish (give skulls) got highlighted/buffed by Oasis (give Ether & Feather bonus) on my play. Is this a bug ?

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Developer response from Fordesoft

It is, thanks for pointing that out. Will be fixed in the next patch.

ChaoSpectre

Nov. 27, 2019

Under rating threshold (show) Ascending the Intro Realm provided the promised gem, but only removed my currency and my unused cards, leaving the grid as it was, cards and slots and all. Pulling a card out of the grid revealed that the slot was still unlocked.

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Developer response from Fordesoft

Can you PM me with more information about which browser and OS you're using? I've heard of this happening a couple of times, but it seems it's only affecting certain people, so it's hard to troubleshoot.

Zancibar87

Nov. 27, 2019

Under rating threshold (show) Your Exodus game sounds really good.

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Developer response from Fordesoft

Thanks! I'm really excited about that one.

colt42

Nov. 27, 2019

Under rating threshold (show) I'm only in the starting area, but without multiplicative multipliers organizing the field became much less appealing.

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Stix75

Nov. 27, 2019

Under rating threshold (show) Is ascension required to upgrade cards or am I missing something?

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Developer response from Fordesoft

Nope, you just need to combine multiple copies of a card (10 to go from level 1 to 2, 100 for level 2 to 3, etc.).

albertros753

Nov. 27, 2019

Under rating threshold (show) BUG: Stage Haunted Woods: Spider King and Death Knight can not be placed. Seems that the new patch has caused this issue

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Developer response from Fordesoft

Sounds like you might have run out of wood. Both of those cards will pop back out of their slots if you don't have enough wood to match their wood consumption.

EISPN

Nov. 27, 2019

Under rating threshold (show) Seems to be a bug with ascension, I kept all my cards that were in the grid

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TR2N

Nov. 27, 2019

Under rating threshold (show) drag & drop in the board would be nice. 5/5 game

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ValSolitary

Nov. 27, 2019

Under rating threshold (show) I just lost all my progress...

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IanB887

Nov. 27, 2019

Under rating threshold (show) i like the updates man! good job sticking with it! this game was good and is becoming great!

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jeff10011

Nov. 27, 2019

Under rating threshold (show) should I be able to switch between realms?

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