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Comments for Poker Quest RPG

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DynamiteWilly

Sep. 02, 2020

Under rating threshold (show) enjoyable game... on two occasions now however i have crashed at around the world 3 bridge (once just before crossing it, and just now, as I left camp for first battle) ...each game was around the hour mark I think, so haven't felt like starting over immediately.

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(0)

Developer response from Playsaurus

If the game crashes, you should be able to reload the page and continue where you left off. If you do notice a crash, can you screenshot the game and browser console and send it to us? (F12)

Nilloe

Sep. 02, 2020

Under rating threshold (show) And on the topic of druid: Lightning is all fun and games until you roll <20% four turns in a row and just die. Feels like she needs a consumable for 100% lightning damage.

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(1)

Developer response from Playsaurus

We're adding some "Ionize" consumables and items to the game that set the Lightning to 100%. And some other effects to mitigate the randomness of it. Next version!

Nilloe

Sep. 02, 2020

Under rating threshold (show) Reveal might be fun if it wasn't that more often than not it feels like you have no control over what's going on. As is both reveal and mechanics to disrupt enemy game play are far from sufficient when you're facing enemies that deal 50+ damage. E.g. facing the first boss right now as druid with no block items offered so far and all I have is a cycle 1 from his base deck which may or may not stop the boss from getting 4 reds. Either enemy damage needs to be scaled down again or disrupt mechanics need to be way more reliable.

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(2)

Tons_of_fun

Sep. 01, 2020

Under rating threshold (show) Why is this game such a massive resource hog on every browser?

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(4)

Developer response from Playsaurus

It's in alpha, we are working on performance fixes. Firefox is the worst browser right now, Chrome is quite a bit better.

stormwindow

Sep. 01, 2020

Under rating threshold (show) completely unplayable because of how slow it runs

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(1)

Developer response from Playsaurus

There is a memory leak in Firefox that we haven't been able to fix. If you try Chrome it will probably run better.

JonathanZohD

Sep. 01, 2020

Under rating threshold (show) what happend to the blocking why is it so terrible nnow ?

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(2)

Developer response from Playsaurus

We nerfed it, because it was imbalanced. We want things in the game to have similar value to each other, so that your choices are more interesting.

Nilloe

Sep. 01, 2020

Under rating threshold (show) Came back after a while and really enjoy some of the updates: Enchanting is fun, draw one on daggers is nice. I still really hate the way hard mode works though: Reveal is too much of a premium to realistically get and certain monsters dealing 50+ damage that absolutely have to be reacted to every time makes it impossible to play around when you don't see all cards. E.g. I was just facing a guy doing 58 on an ace with 2 hidden cards. There are very few items that reliably reveal 2 cards every turn.

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(2)

Developer response from Playsaurus

Reveal is a fun mechanic and I think should be more core to the game, so we're increasing the spawn rate of reveal items. However, it probably won't make the game any easier. For now maybe play on medium? Everything is the same except the hidden cards.

Sir_Valimont

Sep. 01, 2020

Under rating threshold (show) One other thing to note is after playing a while (Mac Catalina / 16GB laptop / Firefox), the game crashes so badly the entire computer needs to be reset. Some very bad memory leak. Happens consistently. Just noting to be helpful.

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(0)

Developer response from Playsaurus

The Firefox version has a memory leak that we haven't found a fix for. If you switch to chrome, it's largely not a problem. We're also working on the downloadable version runs a lot better!

Sir_Valimont

Aug. 31, 2020

Under rating threshold (show) It's a fun game but the use of the standard deck of cards as the source material ends up being more of a limitation than a feature ... would be more fun with a more changeable / interesting set of source cards. Still an interesting and fun game.

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(1)

Developer response from Playsaurus

You can upgrade your cards with enhancements at the Temples and Churches... But we don't want to modify the deck. That would ruin the game for so many people who like to have the knowledge transfer between games. I understand you might want to change the deck, but then the probability calculations that you have to do (which are core to combat) would change, and it wouldn't feel as good to learn them because the skill from practicing it wouldn't transfer.

Nevesnotrab

Aug. 31, 2020

Under rating threshold (show) Lots of promise...but watching the enemy pull straight after straight after flush is just...frustrating. And there's no way to guarantee the game isn't just RNG cheating you.

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(0)

Developer response from Playsaurus

The RNG isn't cheating you. The monsters are balanced so that most of them will hit their hands around 25%-50% of the time, so you can get some bad luck in a row.

MrSpudtastic

Aug. 29, 2020

Under rating threshold (show) tbh you nerfed defense WAY too much

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(3)

RedCap1

Aug. 29, 2020

Under rating threshold (show) I think coins should be slightly more common. Like, maybe one or even two more per fight. I mean, there are a lot of things to spend them on, and you can barely afford to buy half of them, because you're low on food, or you just spent it on an upgrade, or whatever.

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(1)

Lion_123

Aug. 29, 2020

Under rating threshold (show) Food is a very frustraiting mechanic in this game. It should be much cheaper and more common in my opinion.

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(5)

Pickerel

Aug. 29, 2020

Under rating threshold (show) I very much like this game - very engrossing! I have one big issue, and it's not with gameplay: it needs some optimization. As I play, it starts to bog down big time, using more and more memory, until it's maxing out what my computer can handle, at which point I have to end task and reload the page. It take about half an hour to an hour to get really bad, but the sudden stops it causes with increasing frequency as gameplay proceeds is a gameplay-killer.

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(6)

Developer response from Playsaurus

There's a memory leak in Firefox. If you switch to Chrome, this problem is mostly fixed. Otherwise, there's a downloadable version coming soon.

Darkland

Aug. 29, 2020

Under rating threshold (show) I remember liking this game several months back. Now you have a cooldown on blocking..... Why? It is very difficult to heal in this game. Why did you take away the ability to block ????

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(2)

BartJ385

Aug. 28, 2020

Under rating threshold (show) No change here, I get to the loading screen with the line of black dots, and that's it.

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(1)

schaedler

Aug. 28, 2020

Under rating threshold (show) cant go to settings after finishing this stupid tutorial WTF

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(0)

superspeedy75

Aug. 28, 2020

Under rating threshold (show) I lost all my data, so I wish you could skip the tutorial.

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(2)

dalmore

Aug. 28, 2020

Under rating threshold (show) Great game, love it! I do have two suggestions, though. The food distribution could be a bit more generous. I try to get food whenever I can and still managed to run out several times. Also, in the castles, I should not have to click on "Visit shop" and then on "Enter shop". This is superfluous.

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(5)

Kyreth

Aug. 28, 2020

Under rating threshold (show) Played this long ago and now my save is lost(possibly because of updates) Oh well guess i'll start over, its not that big of deal, atleast i have something to do this evening.

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(1)

hjort

Aug. 28, 2020

Under rating threshold (show) This game gives me "slay the spire" vibes. Really enjoy it.

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(1)

the_caked

Aug. 27, 2020

Under rating threshold (show) (people that do not know how to play normal poker)

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(0)

the_caked

Aug. 27, 2020

Under rating threshold (show) even for people that do not know how to play, this game is very fun!

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(0)

speedmaster2

Aug. 27, 2020

Under rating threshold (show) its funny my score on hard mode is quite a bit higher then i can get my easy score

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(0)

speedmaster2

Aug. 27, 2020

Under rating threshold (show) also i was wondering why you hadnt released to steam yet is it because of the hassle of geting both versions updated or something similar

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(0)

Developer response from Playsaurus

Just finishing things up to a state where it's more polished. Bad reviews on Steam are permanent so we want to get it right

speedmaster2

Aug. 27, 2020

Under rating threshold (show) huh my progress bar actualy started going backwards on the loading screen

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(0)

Unwired

Aug. 27, 2020

Under rating threshold (show) Fun tbh

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(0)

Felisq

Aug. 27, 2020

Under rating threshold (show) The more I play the more I realise all of the mechanics are the same as dicey dungeons...

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(-2)

lordyoussef1

Aug. 27, 2020

Under rating threshold (show) laaaaaaaaag

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(-1)

coventry242

Aug. 18, 2020

Under rating threshold (show) Enchantress seems to crash the game. I have tried twice now and the game freezes.

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(0)

Developer response from Playsaurus

Does it still crash? The latest version (31.1) should fix most of the problems. If you're not getting the latest version, go here and press ctrl+shift+R: https://playsaurus.com/kongPokerQuest31 and it will refresh your cache in the game (you can come back here after that).

TheGrandAdmiral

Aug. 17, 2020

Under rating threshold (show) Could you add an option to bet chips at the assorted casinos?

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(0)

Developer response from Playsaurus

We had that a while back, but it didn't feel as good as just getting free stuff so we took it out.

moneyman526

Aug. 17, 2020

Under rating threshold (show) Who's everyone's favorite class? Mine's rouge so far

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(0)

DragonArcherZ

Aug. 16, 2020

Under rating threshold (show) @MikeL3 Come join PQ discord. If the game is too hard, put the blame on me for saying it's too easy.

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(6)

dragonstatue

Aug. 16, 2020

Under rating threshold (show) Good, fun game

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(1)

MikeL3

Aug. 15, 2020

Under rating threshold (show) A few iterations ago, you clearly stated your win rate was around 5%, and that was the way you intended it to be. I genuinely don't see how. I've played roughly seventy games in the last twenty days, and I've won... twice. That was before the recent update, where I got to the joker with 30 energy and 7 gems, 176/210 life, and within 2 turns I was dead. Because his free draw was "remove 99 energy and 99 gems" for FREE, then he hit me with three attack+poisons. repeat for second round. Of those 70 odd games I played, nearly a third of them were lost due to starvation because there wasnt a farm or shop on the branch I chose past the first castle. I really used to enjoy this gamebut now I've had enough of it getting more annoying each run through, from lack of food, to getting to the second zone and finding I can buy a first level bag of holding, a dagger, and four items all above 35 coins in price, it's no longer a challenge. I'm done.

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(5)

jwm13

Aug. 13, 2020

Under rating threshold (show) hmm it'd be nice if after i do my daily run for the day, i could keep doing it just for fun even if it didn't track my progress

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(8)

Developer response from Playsaurus

We'll put this feature in the Custom Runs eventually, but for now you can use the "clearDailyRun" console command. Press ` to open the console. Your daily run won't be tracked once you type this.

zlefin

Aug. 11, 2020

Under rating threshold (show) Are the rules on blacksmith frequency working correctly? are there even such rules? My current challenge its looking like I'm going to lose; because I haven't seen one in ages. In all of world 3, and iirc all of world 2, there were no blacksmiths, so I haven't been able to upgrade my weapons. Now I won't be able to get past the boss's regen.

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(3)

Developer response from Playsaurus

Every world location is spawned by purely random spawn weight rules, so, for better or worse, some runs don't spawn as many shops and blacksmiths. I personally think this is for better, because they are more enjoyable to discover if they are never guaranteed. Unfortunately, this also results in (once in a while) getting an unlucky run.

MongoMushroom

Aug. 01, 2020

Under rating threshold (show) Why are the daily modifiers overwhelmingly negative?

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(4)

Developer response from Playsaurus

It's really hard so that most of the time you don't have to spend too long on it, and since you can see where other players got, it's about comparing how far you can get to everyone else rather than trying to win the game. Make sure you check the charts! That said, most dailies are still winnable.

th3bug10

Jul. 31, 2020

Under rating threshold (show) I just got to level 7 to get the Toad after idk how many hours of gameplay probably 30 in total (I have played this since it was published) and as it put me back into the main menu from dying it suddenly put me in the tutorial.. I don't know why or how this happened but it reset all of my data.. Is there someway to get it back without spending another at least 15 hours of my life playing this?

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(2)

Developer response from Playsaurus

There's a debug code to set your XP back, join discord and someone can send it to you.

DragonArcherZ

Jul. 31, 2020

Under rating threshold (show) @zlefin Wildsmiths are too strong

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(5)

zlefin

Jul. 30, 2020

Under rating threshold (show) wildsmiths seem weak on the whole. occasionally useful, but fairly weak, and often simply not worth it. The biggest issues: many items are simply not worth upgrading (too expensive for limited benefit), so losing a pile of life to upgrade them is just a big loss. And due to random there's no way to avoid hitting those items.

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(1)

DragonArcherZ

Jul. 27, 2020

Under rating threshold (show) @zlefin Yes, join PQ Discord and just ask for winrates%. Want to add a disclaimer that the winrates% are unduly influenced by a small subset of the players so you always need to put context, but always happy to have those discussions!

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(3)

zlefin

Jul. 25, 2020

Under rating threshold (show) display bug: I was playing Sorceress; the containment cube got cursed (it already had cards in it), and I was affected by confounded; I took the cards out of the cube, and the color of the "cursed" modifier changed to the one that indicates the item has been used that turn, so I thought I didn't need to do anything else. I ended my turn, and took damage from it anyway.

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(0)

zlefin

Jul. 24, 2020

Under rating threshold (show) Is there win rate/success data for various classes? I'd be interested to know how the actual data compares to my own observations about how strong/weak various classes are.

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(5)

morninghiro

Jul. 24, 2020

Under rating threshold (show) after a couple days playing the game got stuck on a dev console, apparently triggered by a wildsmith, that I couldn't close, so I refreshed... looks like I accidentally hard reset :(

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(0)

gloomsday

Jul. 22, 2020

Under rating threshold (show) How about a dwarf class with precise axe?

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(2)

zlefin

Jul. 19, 2020

Under rating threshold (show) I'm on a run trying to do the challenge "astigmatism" and I used Time machine consumable a few times; it seems like each time I used the item it stacked the astigmatism effect on ALL remaining monsters, up to the end of the game. So they have like 3 more hidden than normal now.

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(0)

riqueciecielski

Jul. 16, 2020

Under rating threshold (show) When are you going to add a option of marrying the Runemancer???

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(2)

orby_11

Jul. 14, 2020

Under rating threshold (show) it is written "ICY STARE: Freeze 7 to 3 random enemy equipments" but it freezes 5 equipments. Better fix this.

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(-1)

Developer response from Playsaurus

Thanks, it will be fixed next version :)

orby_11

Jul. 12, 2020

Under rating threshold (show) After the game ends, can we hide the lose screen to see what happened in the last round? Sometimes I lose without even understanding what just happened. .

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(0)

Developer response from Playsaurus

We'll figure something out for this, maybe just a full combat log history in the end screen.

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