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I just noticed that the total parts statistic doesn't reflect the number of parts I actually used in the level. For level 1, it says I used 1 part when I had 3 conveyors. For level 2 it says I used 10 parts when I had 3 parts when I used 4 conveyors and 1 branch.
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Needs a much better tutorial. Even after fiddling around for a while I couldn't figure out what the hell was going on. Looks like it has potential though.
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JohnSteel is correct, there is a bug. This code should work for all input on Robolamp (level three) -- but it doesn't:
?lvl=3&code=p12:7f2;p12:6f2;c12:5f3;p12:8f2;c12:9f3;
Awesome game anyways; don't sweat the (currently) 3.6 rating; all the best games (money seize, colourshift) have ratings between 3.5 and 4
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It took me roughly two rounds to fully understand how to use these things (IE how to make something approximating memory registers). After that, it was good fun :D
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Most sophisticated game I've ever seen on kongregate. I've taken some comsci classes and this is just like it. I love it. great concept.
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@Emulous: The strings of colors accompany the robots. Sometimes you have to output a specific pattern of dots, while other times you just evaluate the string and accept or reject based on it. The criterion is written in white at the lower left. For level 1, the criterion is to accept every robot that shows up - just make a conveyor from the round start to the square exit at the bottom. For level 2, the criterion is to accept a robot whose string starts with a blue. So you need to design a process that will read the first color on the tape. If it's blue, send it on to the exit. If it's red, dump it to the side. The actual tapes don't show up until you hit the triangle icon to test your device. You have to plan you systems on a series of "if, then" branches - if the dot is blue, I do one thing, if it is red I do something else, the net result being to send the proper ones to the exit, while rejecting the others.
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Where does it say what the output is supposed to be? Seriously what do I have to do to win. Can someone explain what I'm supposed to do. I know that I am supposed to send a robot to the end but whats with the strings. Poor documentation = 0.
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for the third level, it says, you win if all robots with three or more blues win, a robot could have the code r,r,r,r,r,r,r,r,r,r,r,r,r,r,r,b,b,b and that would be a passing robot. but there is no way to account for that because we are using tiles. nevertheless, since the game is flawed, the level is passable. you should think through some of these descriptions more....
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A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.
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I am a junior software engineering student at Milwaukee School of Engineering. When I played the first 3 levels I thought this would be another dumb "programming" flash game. It is actually very good and making MY head hurt! Good job!
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Ok i think i will be the first to post a comment to actually help people.
the two first are really easy and then lava will be impossible if you havent understand this.
The game ask you to accept if 3 blue balls are in the string otherwise reject.
Think in 3 step.
Step 1 is the first value blue? if yes process to step 2 otherwise reprocess. eliminate if no color.
Step 2 is value blue? if yes process to step 3. otherwise reprocess in this same stage untill blue value . if no more value reject.
Step 3 is this value blue? if yes put in the final box if no reprocess in this same stage untill blue value comes out. if no more value eliminate.
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To novakaine (and anyone else complaining about trial and error), I'm fairly certain that you generally don't need to know what dots are going to show up. Technically your design should work for ANY combination of dots.
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The logic is perfect, if your design doesn't work you didn't do it right. Example for that lava lamp thing, remeber it didnt say three "in a row", just three total. Basically this game is meant for people who really, really, know logic; otherwise just give up.
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The instructions for this game suck. I have no idea why something works and I beat a level and why something fails and I lose a level. For a logic game there is extremely little logic to it. For example on the "lava lamp" level it says "accept if there are three or more blues". So I set up three test gates that require blue to advance. Yet this solution fails and I have no idea why. Based on all available information it should succeed. And what purpose does the "input" button on the left serve? As far as I can tell the screen it leads to has no effect on the level and there is no explanation. Overall interesting idea but it needs a massive amount of work before it deserves higher than a 1/5 star rating.
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very well constructed game. im not one for puzzles, but this one kept me interested. like applepiepod said, it takes logical thinking to beat it. i got about halfway through before i was pressed for time on other matters (HW)
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I'm a system engineer and I found this game is very good for those who want to become a computer or software engineer because you must think logically.
@Novakaine, each level has a condition to accept or reject the robot eg. "Accept a robot that end with red dot". This is the point why this game doesn't show all input. If your conveyors are built correctly, it must be able to handle all input whatever they are.
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Wow. This is among the most difficult games I have ever played. And yet, I cant stop playing... 4/5, woulda been a 5/5 but its so damn difficult. The hardest level I've beaten so far is Roboplanes.
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@Thecakeisnotalie: For level 3 (Robolamp), the piece has to go through three blue arrows to ensure you have at least three blue dots. Use three red/blue switches in series so that the blue goes to the next one and the reds just get burned off. The third blue arrow heads for the exit. Solution:?lvl=3&code=c12:5f3;p12:6f2;p12:8f4;c12:7f3;c12:9f2;p13:9f2;c13:8f3;c13:10f0;
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I like this game, but the instructions are terrible. Normally I'm good at this kind of thing, but I don't understand this at all. I'm stuck on the third level. I don't even know why I'm losing... >.<
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More improvements to 28/robomecha (le0nett0 and ReynFox) - 2 less parts, faster on (most) inputs: ?lvl=28&code=g12:3f3;p12:5f3;c12:4f3;q11:5f1;b11:4f2;r13:4f0;q13:5f5;g14:5f3;r14:6f0;g10:5f3;b10:6f2;c11:6f2;c13:6f0;c12:6f3;p12:7f3;r13:7f0;b11:7f2;q12:8f6;c12:9f3;c12:10f3;c12:11f3;