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Some help on the binary levels,-- 1. milidogs: accept strings that end with a blue dot-- 2. robotanks: accept strings that have four other dots after the first blue dot.-- 3. soldiers: add three red ones to the end of the string (yes this is as easy as it sounds)-- 4. robospies: accept only the strings that have (a total of) one blue dot, followed by a odd number of red dots incl zero.-- 5. officiers: build a machine that changes the last red dot into a blue dot or if it ends with a blue dot, the last string of blue dots into red dots and the dot before the last string of blue dots (so a red dot or no dot) into a blue dot. this is quite hard to build actually even if u understood my explanation :3-- 5. general: same as officiers but switch red and blue everywhere. -- hope this helped and good luck !
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lol... bridges... i can tell you, police! is hard without them... possible though ^^ why cant this be explained somewhere like screen filling? ^^
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Played this almost a year ago, wanted to try it out again... But I can't seem to figure out how to lay two conveyors on top of one another perpendicularly? It just erases the one that's there and replaces it =( This is making some levels impossible and others extremely difficult
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@bufar: There's an extra-length string in that level - you failed that particular string, but everything else passed.
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Oh! You can use the buttons by the toolbar to flip the branches so the colors are on the opposite sides! No wonder some of these seemed impossible. Man, I bet I can reduce the size of some of my old solutions by a third now that I know that.
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@Darvious: the "alternating" creiteria for robobug is interpreted by the malevolence engine to mean "no two adjacent symbols the same color". You just need to see what the machine wants in those special cases and adapt your design to match.
As for other things you don't know, try the fact that you can approach a branch from any side, not just the 'top'. This makes the later designs much more compact, in your case try hooking two branches up side-by-side so that a bot with alternating colors bounces in between the two. I'll leave the rest up for you to figure out...
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THIS GAME PLEASES THE MALEVOLENCE ENGINE. THE MALEVOLENCE ENGINE WOULD RATE THIS A FIVE IF THE MALEVOLENCE ENGINE WAS NOT BUSY DESTROYING YOUR LOVED ONES.
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RoboBugs: Accept ONLY if the tape has ALTERNATING colors. A single blue or a single red isn't an ALTERNATING bot since the other color isn't present. This game is slowly working it's way to a 1/5 rating from me.
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Awesome tutorial. It's taken me 3.5 hours to crawl through the first 6 levels, and I am just now finding out about bridging conveyor belts through Kongs comment section. I wonder what else I don't know about that will make the game a little easier? You are very lucky I get obsessed when I get frusterated or else I would have given up on this awesome game 2 hours ago. 4/5.
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Does anyone know how to make a "counter" to count the number of blues? (Which could be used to reprint or examine them and compare to red)...
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@sometimestommy: First time I saw this game, I figured it was Zach with a different account. This game is not at all from Zachtronics Industries. The creator even goes as far to say that Zach was an "Inspiration" for this game.
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I can't seem to put two conveyors on the same square any more. Is this an intentional change, or am I forgetting how to do it? Not having it is making the earlier levels way more difficult than I remember them. @RankEleven - For level 3 it is fairly simple. If the tape has 3 or more blues, move the robot onto the accept platform. If it doesn't, dump it on the ground. The tape doesn't have to look any particular way when it is accepted for that level.
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An explanation of the "output Robot" and "valid output" would be nice. i have watched the tut video like 4 times, and i cant understand (cant pass level 3). I am sure this is a great game, reminds me a bit of the game "Alchemy" or somthing like that. thanks :) (5/5?)
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Ugh, don't call me stupid but I'm stuck on three. Any tips?
Bye the way, this is a great game. Very original.
-Eldonman101
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love this game! but comparing me to the Best solution rather than the Worst would have been nice! so i know if i can optimize some more! :)
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Love the game mechanics and the humor. But I feel like I should be getting paid for playing it.. too much like my day job! =)
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on #Turing_compleetness :
this game would be Turing complete even without green and yellow. one would not even need briges.
you can easyly implement bitwise cyclig tag (BCT) with is known to be turning complete.
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"The Malevolence Engine sees what you did there. THE MALEVOLENCE ENGINE IS VERY DISAPPOINTED IN YOU. CHEATER."
LOL! I love it.
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There's a speed slider at the bottom left corner, it goes to x50. Also, it's nice to see someone struggle with this game, yet still appreciate it. :) PS: I finally made a machine for Robochildren! That works for any length string, yet won't upset the malevolance's AI with being too long.
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Great game, even though i am quite bad in thinking like this only did like 8 lvls r so, could have completed more but didn't bother. and there should be a skip button when it's testing the objects (and if there is, i didnt see it ) but ye great game, 4/5 stars
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A similar process is used alot in the later levels: you end a string with a yellow or green symbol, and then put the robot through a R/B branch with writers on their respective colors pointing back into the branch. You can modify this "rewriter" to sample the last symbol on a string, but I won't ruin that "Eurika" moment for you...
(PleasingFungus did a really nice job in making the first level where you need that the level with the first "AI", it does alot to add to the air of discovery!)