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If you go into the level editor and manually edit the string so that there's at least one test with an accept/reject output and at least one test with a specific string output, it will darken the screen and superimpose over it in the upper-left-hand corner "flixel v2.23 (release)" and below that a few messages about invalid tests. In the upper-right, it will show the current fps value. There isn't any apparent way to return the screen to normal short of refreshing the page, but all the buttons still work. However, it does prevent you from typing in the level text; apparently it learns.
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I tried to play the user-created level "Robot Piano", but one of the solutions it expects is wrong. You'd think Dr_Donut would check.
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I wonder how the malevolence engine works? I mean, I can see how one could parse a solution into code, but then how do you check if an algorithm works properly? I can't think of how to even start analyzing an algorithm, even using a language like Lisp where functions are themselves data.
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The "dot with all 4 colors" or "simon says symbol" is a writer head - in later levels, you will also have to write dots, not just read them. It is NOT a dot, and does nothing on that levels (consider it as a decoration).
If you see only that 4-colored thingy in the input, then you got the empty string.
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In the robobugs and remote control car levels I get a robot with a simon says symbol instead of the expected red/blue dots, what does this mean?
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Whats up with the level "Robobugs!", I built a machine perfectly capable of doing what it asks, but it sends in a robot with a dot with all four colors, two of which I cant even test for yet???
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I just want you to know that I love you for making FSMs into a flash game. It's right up there with krispykrem's games. <3
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This game is great
I reset all my levels because I found that I mmaaaaay have been cheating too much.
Cheating is like weed, you say "oh just this one time" and suddenly you're doing it every chance you get
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Ok, i've found a bug. I recently solved the robochildren level, but when i load somebody else's solution, the malevolence engine claims it "saw what i did there" and says i cheated. I'm not complaining, as it doesn't matter anyway, but I just thought I'd point it out.
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Nevermind my previous comment, I now know that left and right means A and D, respectively. You should probably put that instead so other people don't get confused like I did. Anyway, I think this game is really hard. You'd have to be a computer scientist to be able to get further than seven levels or so, in my opinion.
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On the instruction screens it says to right click to advance and left click to go back; however, it should say left click to advance. Clicking the right button only brings up the right-click menu.
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Awesome job with the Malevolence Engine... But could you re-add the overlapping belts? They were very usefull, and makes a lot of sense in-context.
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Wow, I love this game. In fifteen minutes of playing, you still don't understand what to do, then realize that the expected output of each level is written in the lower-left area, below the buttons. You have to pass only the machines that meet the requirement.
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oh my god, I completed every level including the extra ones, THEN I read the comments and found out I could bridge conveyor belts, that would have made everything so much easier. Oh well, I guess now I have extra bragging rights for doing everything the hard way.
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hey where would be a good place to learn about algorithms? i played through most of it before and only could get so far before i didn't understand and "cheated" i restarted and am at the same delima.. i just dont wanna "cheat" any more. any ideas?
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@gottlieb76: the only flaw I can see with your Politician solution is that it has limited memory; it'll fail if you give it a tape with, say, 6 reds in a row (depending on where the blues are), but otherwise, it's good.
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After many hours, i finally did the officers level XD! My brain actually hurts!! To add 1 to a binary string I had to resort to a reverse the whole input, add 1 and reverse again the whole thing to do it =_=" (Not-so-fun-fact: I'm a programmer). Awesome game btw 5/5
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gets hard way too fast, you complete the pre-set tutorials and then the first one is immediately hard, first one should help you get a feel, 2 blue at most, and 3 later
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Ok, i found what Malevolence does.. it can detect if a solution is faulty, and it will tell you in the most sadistic way, by presenting you a tape with a combination that WILL fail.
Smart AND evil :(
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Thank you VenoM 31 ;-)
I knew that my solution was limited, i thougth it would suffice.
I still don't get how exactly it can tell when a solution is not ok... pretty smart thing.
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@Ghigno
Your Children solution can cope with any input string... that has no more than 12 reds or blues successively. Instead of increasing the length of this branch catterpillar, make a cycle to solve strings of any lengths. Same goes for other levels.
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How Malevolence works? Why with this machine for Robo-Children level 18 say i'm a cheater?
?lvl=18&code=p12:3f3;p11:3f3;p10:3f3;p9:3f3;p8:3f2;p8:4f2;p8:5f2;p8:6f2;p8:7f2;p8:8f2;p8:9f2;p8:10f2;p8:11f2;p16:11f0;p16:10f0;p16:8f0;p16:9f0;p16:7f0;p16:6f0;p16:5f0;p16:4f0;p16:3f0;p15:3f3;p14:3f3;p13:3f3;c8:2f2;c9:2f3;c15:2f3;c16:2f0;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;
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@Eclecto: There you go!
?lvl=32&code=c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c11:3f2;p12:3f7;p13:3f3;p14:3f7;c15:3f0;c12:4f3;c12:5f3;&ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;
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Hhhhghhhghh... I just spent the last two days playing this game. I woke up this morning and my dad was like, "Are you going to work?" and I was like "No way it's Monday."
Damn you. And thank you.
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this game is great it is one of the puzzle games that actually make you think but isnt so challenging to take away from the game 5/5
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Ok, geniuses, I created my own level for you all to try. Can you solve this one? ?ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;
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I squeezed even bit further. That's the first one I'm really proud of!
?lvl=24&code=c12:11f3;c12:12f3;c12:2f3;c9:4f2;c9:5f1;c9:6f1;c9:7f1;c9:8f1;q9:9f0;c10:4f2;r10:8f3;p10:9f4;r10:10f2;c11:4f2;y11:5f3;c11:6f2;c11:7f3;c11:8f3;c11:9f0;c11:10f2;c12:4f3;p12:5f7;c12:6f3;p12:7f7;i12:8f6;c12:9f3;i12:10f7;c13:4f0;g13:5f3;c13:6f0;c13:7f3;i13:8f6;c13:9f2;c13:10f1;c14:4f0;b14:8f0;p14:9f2;b14:10f1;c15:4f0;c15:5f1;c15:6f1;c15:7f1;c15:8f1;q15:9f2;c12:3f3;
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Level 24, and yes ! Its really elegant.
?lvl=24&code=c12:2f3;p12:3f7;y11:3f3;c14:2f0;c13:2f0;g13:3f3;c13:4f0;c11:4f2;c12:4f3;c11:5f3;c9:5f1;c9:4f1;c9:3f1;c9:2f2;c10:2f2;c11:2f2;r10:7f3;p10:8f4;r10:9f2;c11:7f3;c11:8f0;c11:9f2;p12:5f7;q9:8f0;b14:7f0;p14:8f2;b14:9f1;q15:8f2;i13:7f6;c13:8f2;c13:9f1;i12:9f7;i12:7f6;c12:6f3;c12:8f3;c12:10f3;c12:11f3;c12:12f3;c11:6f3;c15:7f1;c15:6f1;c15:4f1;c15:3f1;c15:2f0;c9:6f1;c9:7f1;c15:5f1;c13:5f3;c13:6f3;
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?lvl=23&code=y12:2f3;c11:2f0;p11:3f4;c11:4f3;c11:5f0;c12:3f0;c7:13f2;c8:13f2;c9:13f2;c10:13f2;c11:13f2;c6:10f3;c6:11f3;c6:12f3;y7:9f2;q7:10f4;y7:11f3;c7:12f2;i8:9f5;q8:10f3;c8:12f2;c9:9f2;c9:12f2;c10:9f2;c10:12f2;c11:9f2;c11:10f1;c11:12f2;g12:8f3;q12:9f2;i12:10f1;g12:11f3;c12:12f2;c13:9f2;c13:10f0;y13:11f1;q13:12f2;y13:13f1;b14:8f3;p14:9f6;r14:10f1;b14:11f3;p14:12f6;r14:13f1;c15:8f1;b15:9f1;r15:12f2;c16:8f0;c16:9f1;c16:10f1;c16:11f1;c16:12f1;c15:7f0;c14:7f0;c13:7f0;c12:7f0;c6:13f2;r6:2f3;c6:3f3;c6:4f3;c6:5f3;y7:1f3;p7:2f4;y7:3f3;c7:4f2;b7:5f0;c8:2f0;g8:3f1;i8:4f4;p8:5f4;g8:6f1;c9:2f0;c9:4f3;c9:5f0;c10:2f0;i10:5f6;c10:3f3;c10:4f3;c6:6f2;c7:6f3;i7:7f1;c7:8f2;c8:8f3;c11:7f3;c11:8f0;c10:8f0;c9:8f0;c10:6f3;c10:7f3;c9:7f0;c8:7f0;c6:7f3;c6:8f3;c6:9f3;
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My level 17... Wonder how to make it cleaner, but algorythm is simple: mark begining with one yellow dot, another yellow dot moves one step each time, then a green one, that moves 2 steps each round. When green meets yellow, eat both and terminate.
?lvl=19&code=y12:2f2;b11:2f3;p11:3f0;r11:4f1;c12:3f0;c14:3f0;q10:3f4;b9:5f2;b9:7f3;c9:8f2;p10:5f3;q10:6f2;p10:7f3;y10:8f3;r11:5f0;r11:7f3;c11:8f0;c10:9f2;c11:9f2;c16:3f0;c15:3f0;y10:4f3;g13:3f0;c12:5f2;r12:6f1;r12:8f2;c12:9f2;c13:5f2;p13:6f1;q13:7f4;p13:8f1;c13:9f1;c14:5f2;b14:6f1;b14:8f0;r15:4f1;p15:5f2;b15:6f2;c16:4f1;i16:5f3;c16:6f1;q17:5f4;c17:6f3;c17:7f3;c17:8f3;c17:9f3;c17:10f3;y13:2f3;c17:13f0;c16:13f0;c15:13f0;c14:13f0;c13:13f0;c17:11f3;c17:12f3;