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?lvl=7&code=c13:3f2;c14:3f2;c15:3f3;i15:4f5;i15:5f5;i15:6f1;c15:7f3;c15:8f3;c15:9f3;c15:10f3;c15:11f0;c14:11f0;c13:11f0;c11:3f0;c10:3f0;i9:4f1;i9:5f1;i9:6f5;c9:7f3;c9:8f3;c9:9f3;c9:10f3;c10:11f2;c11:11f2;c12:4f3;p12:5f7;c8:4f3;i8:5f1;c8:6f2;i16:5f5;c16:6f0;c16:4f3;c9:3f3;p14:5f6;p14:4f5;p10:5f4;p10:4f5;c11:4f1;c13:4f1;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;p11:5f5;p13:5f5;c10:6f1;c14:6f1;c9:11f2;
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Slightly better solution for android than the previously posted one: ?lvl=17&code=c8:2f2;c8:3f1;c8:4f1;c8:5f1;c9:2f2;c9:5f0;c10:2f2;q10:4f0;c10:5f0;c11:2f2;p11:4f0;c11:5f0;c12:3f3;p12:4f3;c12:5f3;c12:2f3;p13:4f2;q14:4f2;y11:3f3;g13:3f3;c13:5f2;c14:5f2;c15:5f2;c16:4f1;c16:3f1;c16:2f0;c15:2f0;c14:2f0;c13:2f0;c16:5f1;c12:10f3;c12:11f3;c8:6f1;c8:7f1;c8:8f1;c9:8f0;p10:7f0;c10:8f0;b11:6f3;q11:7f0;c11:8f0;c12:6f3;q12:7f3;c12:8f3;r13:6f3;q13:7f2;c13:8f2;p14:7f2;c14:8f2;c15:8f2;c16:6f1;c16:7f1;c16:8f1;c12:9f3;c12:12f3;
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if your solutions cannot handle any possible permutation, then it is possible to build one which can. but, of course, that would require THINKING through the algorithm instead of just solving towards a specific pattern. it shouldn't matter which ones show up. all of them can be constructed into open-ended machines that will accept all correct (and only correct) answers. you are correct that good puzzle games are not trial-and-error based. this one is algorithm based and becomes trial and error when you try to solve for the specific patterns instead of the algorithm behind it.
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Can anyone explain what the "input" button is for? I thought I input via tools not by clicking the colors beforehand... =?
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My solution to Android Very fast very simple but will only work for these specific examples
?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:3f3;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;c12:2f3;p7:4f3;p17:4f3;c6:3f2;c18:3f0;c12:5f3;c12:6f3;g6:4f1;y18:4f1;
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Love the game, some quite challenging levels in there. the game could maybe be made more complex by adding the possibility to create re-usable functions.
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thankyou VERY much Taolas. Now i get it, and it's all easy so far. I just needed to see how sending something back into a branch repeatedly solves all my problems :P This is a fun game after all! (although the ability to use trail and error bothers me a bit) 4/5 so far.. we'll see though
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I'm gonna have to criticize on how this game's implemented/performance. I've never coded flash, so perhaps it's a limitation you can't control. It seems like the longer the blue/red tape sequence, the longer the delay between loops. To me, this implies that you're recopying the data structure over and over again in order to append a different color to the end of it. If that's the case, I suggest using a circular list, or implement a circular list using an array with a moving head/tail. It'll improve the performance of the game quite a bit.
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really fast solution for androids: ?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;b7:4f1;r17:4f1;q12:5f0;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:6f0;c9:6f0;c8:6f0;c7:6f0;c6:6f1;c6:5f1;c6:4f1;c14:6f2;c15:6f2;c16:6f2;c17:6f2;c18:6f1;c18:5f1;c18:4f1;c12:3f3;g12:2f3;g6:3f2;g18:3f0;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;b11:6f0;r13:6f2;
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check out my sweet solution to level 1! :D
?lvl=1&code=c11:7f2;c12:6f3;c12:7f3;c12:8f3;c10:6f3;c10:7f3;c10:8f3;c14:7f3;c14:8f3;c14:5f1;
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Thanks Taolas. I was writing my second post before you posted that, I think. Anyway I hope that helps other people too.
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@wearypenguin: are you a kind of person who can only write comments but not read? several solutions for level 3 were posted here.
Yes, you should use loops to handle any possible input.
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Sorry, but again I must ask: is this a game of solving by trial and error? It doesn't seem possible to account for every possibility with such a small space. I'm normally adept at games in which one "programs" a machine to build or sort something, but this seems totally absurd. Can anyone give a helpful tip? Or perhaps post some easy-to-follow solutions for the early levels that would actually work on any robot that could come out of the door?
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Weary, you can look at this solution and logically see why it will work for all cases, without testing anything. It will remove the reds and send the test on if it has a blue three times. After the third it meets the requirements to finish.
?lvl=3&code=c13:5f0;c12:6f0;p12:5f5;c11:5f3;p11:6f4;p11:8f7;c12:8f3;c12:9f3;c10:8f2;c11:7f3;
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Finally got a good solution to Ophanim. 97 parts, 35:23. Same basic technique as I used for Metatron - subtracted the strings bitwise, using yellow for borrow bits. Then it worked through the difference string in a separate routine to remove the yellows and determine if A>B or not.
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Brilliant, brilliant, brilliant. Reminds me of Zach Barth's games (who I see you have acknowledged in the credits), but with much better implementation.
Please, oh please make more. My brain needs the exercise.
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Shortest Androids i'm able to do:
?lvl=17&code=c12:2f3;c12:3f3;c12:5f3;c12:6f3;p12:4f3;p10:4f0;p14:4f2;b10:3f2;i11:4f2;i13:4f3;c10:5f2;c11:5f1;c11:3f2;r14:3f0;c14:5f0;c13:5f1;c13:3f0;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:7f3;c12:8f3;
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My Unfinished solution to rocket planes, im so close but keep getting caught in infinite loops
?lvl=27&code=c12:5f3;c13:4f3;c13:5f0;i13:6f3;g12:4f3;q10:11f3;c11:11f2;p10:10f3;r11:10f0;c10:9f3;r11:9f0;p12:9f7;b13:9f0;q12:7f6;g12:8f3;q12:10f6;r11:7f1;c11:5f2;i10:5f4;c11:3f3;c11:4f3;b9:10f0;c8:10f1;b10:4f1;i15:5f0;p15:6f2;c14:5f0;c14:6f2;p15:4f1;r13:3f3;c15:3f0;b16:4f1;c16:3f0;r16:5f0;c8:9f1;c16:6f1;p15:10f3;b16:10f1;r16:9f1;b13:10f3;b14:11f1;i14:10f2;c13:11f2;c15:11f0;c15:7f3;c15:8f3;c15:9f3;c16:8f1;c16:7f1;c14:8f0;c13:8f1;c13:7f1;p10:6f0;c9:5f2;c8:6f1;c8:5f2;p12:6f3;b9:6f1;b10:7f2;b10:3f2;r14:4f1;r14:3f0;r14:9f1;b11:6f2;q8:8f2;p9:8f0;b9:7f3;r9:9f1;g8:7f1;
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I'm really sorry, I feel like an idiot, but I just don't see (yet) how this game is even possible without using trial and error. Is ther a limit to how many reds and blues each robot can have? If not, how am I supposed to account for them all? Some sort of loop system? I can't even pass the third level in which any robot with 3 or more blue dots is to be ushered into the hole. What am I missing here? I know if I just got the basic idea I'd be able to get on with it...
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LOL, lovely game. It was hard at the start when I didn't know I could make bridges. And now I just found out you can FLIP branches by using space. I thought it was too hard. And some of the descriptions is hard, like what is a perfect symmetrical string?
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What i have read in the tutorial is that you have to have no marks on the "tape", i let a robot with no marks on through and i lose.. your tutorials need to be re-done.
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Minimalistic Androids (for any input, not just tests):
?lvl=17&code=c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c11:4f2;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f2;c13:4f2;p13:5f6;r13:6f1;q14:2f1;p14:3f5;c14:4f1;r15:3f0;c12:7f3;
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To PleasingFungus :
About random bots, well the game run pretty fast. I'm sure you can simulate many more robots then the one that you actualy show to the player. What you can do is to test the first thousand robots possible in any configuration and if you happen to see a fail into them just send that robot out along with random robots and some that you clerverly choosed knowing it'll cause bugs (like the extremly long string you send in the level androids!). Let's call it applicated murphy law. Of course, random robots will scrumble the "best time" statistique so I would put two optional button. One labelled "random bots" that would cancel the "best time" count and one labeled "murphy law" that would make the game harder.
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My earlier solution for 'Android' works for the inputs from the game, but not for all general ones, but it can be corrected very easily.
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Damn! I am quite good on binary calculation levels, but i simply can't manage the ones where you have to split or re-order a sequence! 5/5 for the 1st game i found here which actually activate your brain!
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@rebsmd - No, that's stable. Very nice! I'd originally discarded the line-of-switches as inelegant, as I couldn't see it working for arbitrarily long inputs. Never even thought of the recursive condensing thing you've got going there...
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Awesome game, very very difficult though. More medium difficulty levels would be great, especially if they taught combinations that come in handy during the later levels.
@Token: Here's what I did for Android: ?lvl=17&code=p11:3f3;p12:3f3;c12:4f3;p13:3f3;c12:2f3;q9:4f1;q15:4f1;b8:4f2;r10:4f0;r16:4f0;b14:4f2;c9:3f1;c9:2f2;c10:2f2;c11:2f2;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c9:5f1;c10:5f0;b11:5f0;q12:5f7;r13:5f2;c14:5f2;c15:5f1;c12:6f3;g10:3f1;y14:3f1;
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I think the shortest (in parts, not time) for 'Android':?lvl=17&code=p12:3f3;c12:2f3;c11:2f2;c10:2f2;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c13:2f0;c14:2f0;p13:3f3;r14:3f1;p11:3f3;b10:3f1;
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Shortest possible (for any input) Teachers:
?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;q11:3f5;p11:4f1;p11:5f4;b11:6f1;g12:3f3;i12:4f5;p12:5f3;c12:6f3;c12:7f3;c12:8f3;
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For the teachers, it says you are supposed to accept "some number of blue, then the same number of red". My machine rejected a blank robot, but this was counted as incorrect! Since when does nothing=something?