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Developer here!
Can't reply to everything, obviously - and this isn't a very good space to reply at all (if you want to guarantee that your suggestion/complaint will be replied to, try the "tigsource feedback thread":http://forums.tigsource.com/index.php?board=6.0 or "http://www.formspring.me/PleasingFungus":formspring!), but here's a few things.
CeruleanDragon: there are actually longer tooltips that appear if you hover over the items in question (or anything, for that matter!) for longer. If you didn't find those, though, that's my fault as a designer, not yours as a player. I'll look into explaining that better.
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great game but it would be better if there was a mode where patterns would be generated randomly since there's a simple workaround, to pass a level you don't have to make a machine that does what it's supposed to but instead a machine that accepts/rejects test patterns and wouldnt work for any other pattern beside the test ones
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Steep learning curve isn't helped by a sparse tutorial. Could use visual examples.
My programmer friend tells me that playing this is basically programming a Turing Machine...I asked her "how would you write a program to see if a bit string alternated between 0 and 1," thinking it was an analogous question to one of the levels, and it turns out it wasn't even an analogy, it was what was actually going on in that level, lol.
Haven't finished yet, but my initial impression is that the game is difficult, but rewarding.
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ophanim looks butt-f*ck ridiculous hard.
I think I'm going to take my subtractor from before, but it'll take a bit of modification.
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It'd be nice if there was a hard mode where more test patterns get sent through. My solutions for a few maps (like engineers) are silly cause the patterns aren't complex/varied enough.
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Brilliant and creative. The solution to each level is a visual representation of what a computer would do if it were programmed to follow the objective. It was difficult and fun, 5/5.
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skip that, did it in less ?lvl=17&code=c12:9f3;c12:10f3;c12:11f3;c12:12f3;p12:3f3;p11:3f3;p13:3f3;c12:4f3;c12:5f3;c12:6f3;c12:7f3;c12:8f3;c12:2f3;p10:3f3;b9:3f2;p14:3f3;r15:3f0;
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Androids with only 27 parts ?lvl=17&code=c12:11f3;c12:12f3;c12:10f3;c12:9f3;c12:8f3;c12:7f3;c12:5f3;c12:4f3;c12:2f3;c11:2f2;c10:2f2;c13:2f0;c14:2f0;p12:3f3;p11:3f3;p13:3f3;q12:6f7;q11:6f7;q13:6f7;c11:5f2;c10:5f2;c13:5f0;c14:5f0;b10:6f1;r14:6f1;g10:3f1;y14:3f1;
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Small "bug". The first time you finish Engineers, you get the little bonus, but the game forgets to record your score. Thankfully, it keeps your project table, so just have to go back and 50x speed it to have the score properly recorded.
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I'd really love to have seen better in-game information/help on the various parts. On the 3rd level are two new items "Select!" and "Input!", neither of which are explained anywhere that I can find. I'd assume they'd be on the page with the [?], but they're not. I figured them out, but maybe just a little popup when you hover over them or something? Otherwise, it's a nicely done puzzle game. Definitely puts the mind to work. 5/5
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Wow this game made no sense to me since I have never ever done anything with programming. This was a good game though but too hard for me. I like to play games not study them and spend hours drawing up blueprints.
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I haven't felt this way about a puzzle game since The Codex of Alchemical Engineering. This game is just as much fun, allows for the same variety and creativity in solutions, and yet works on a completely different play mechanic that I've never seen before. I've still got 3 levels left to unlock (and 6 more that I haven't beaten yet), and it already feels like my brain is being stretched to the limit... but that just makes it all the more satisfying when I finally discover the trick I need to complete a solution. There aren't many games that can keep you glued to your computer for minutes on end without even doing anything or watching anything happen... just staring at the level and thinking. Super solid 5/5.
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Awesome game! Wish it had more sounds/better sounds and was "flashier," but one of the BEST FLASH PUZZLERS EVER!! :) 4.5/5.
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Here is my solution for Rocket Planes. It should be pretty easy to understand:
?lvl=27&code=g11:6f2;p12:6f3;c12:4f3;c12:5f3;y14:3f3;p14:4f4;g14:5f1;c14:6f2;y15:4f0;g15:5f1;p15:6f6;c13:6f2;q13:4f0;r13:3f3;b13:5f1;y15:7f1;c16:7f3;y16:6f3;c12:7f3;c12:8f3;q12:10f3;b13:10f0;r11:10f2;c16:8f0;c15:8f0;c14:8f0;c13:8f0;c12:9f3;
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I don't really see the mission in the android level.
When I get a single red which should be 0 I get a wrong when i drop it and i really don't understand why!!! you can just ingore the reds right they are 0
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I like the idea but the puzzles are confusing. I don't program computers for a living and have a computer science degree so O may be missing something 'odvious.'
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The ability to pause, instead of just stopping, would be wonderfull in debugging some machines. Apart from that, and for sheer promice, 5/5!
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Police! really has me fuddled. To store the length of the string AND divide by 2? I can't find a way to do it procedurally and I don't think there's enough room to do it declaratively for a 10-bit string. I figure anyone who doesn't understand the previous sentence wouldn't be able to help me anyway. :P