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Lildor

Sep. 04, 2015

Under rating threshold (show) Love this game. Only been playing for a day...but love this game. :)

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(2)

ToadTod

Aug. 19, 2015

Under rating threshold (show) There's a bug on the third map (with the armadillo bugs). My larvae workers fail to leave the upper right rectangle when they are carrying something. They keep running against the wall.

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(2)

GulDaan

Jul. 25, 2015

Under rating threshold (show) Very nice game, thank you for making it!

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(2)

Developer response from Plopix

Thank you for playing it !

MCisepic

Jul. 23, 2015

Under rating threshold (show) Could you make my larva more loyal? I commanded them to follow the path. They don't. I command them to mine the blocks. They stay with the producer. Its getting annoying.

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(4)

Developer response from Plopix

Hello. Keep in mind that imagos and subimagos do not follow trails, only workers do. If your workers do not follow trails, try to draw them slower, workers only follow trails if they touch the green goo. Checking a wall to be mined does not give the order to mine it, it just allow it to be mined. You still have to use trails to lead workers to it, or to wait that they randomly stumble upon it. Creating new nests to have more (many more) larvae greatly enhance the effectiveness of your colony, and I believe that this should be the first thing to be done when starting a game.

SlavetoMetal

Jul. 15, 2015

Under rating threshold (show) I'm enjoying this quite a bit, I'm nearly at the end of it, and still want to continue. A few suggestions, mostly quality of life improvements. 1: Create hotkeys for Pheromones and Slime Trails, they would make these particular mechanics much more enjoyable, repetitive use of the abilities is basically required for most applications, active harvest management or battle rallying for instance. 2: Add an upgrade for longer lasting slime trails to keep those hyperactive larvae on task a little better. These could be mutually exclusive though, either the ability should be easier to use, or more effective per use, otherwise it just becomes very tedious (not to mention aggravating to those with carpal tunnel.) Thanks for the fun game, hope you keep expanding and improving it. :)

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(2)

Developer response from Plopix

Hello, thanks for playing, and for your suggestions. 1: there already are hotkeys for Pheromones (space) and trails (but I forgot which one ^^) 2: I wasn't sure to add a longer trail upgrade, because more durable trails aren't always more effective.: they HAVE to disappear quickly so that larvae don't get lost when there is nothing left to harvest. But I'll obviously have to do something to make them less tedious to use.

AshtonC34

Jul. 04, 2015

Under rating threshold (show) I absolutely love this game,I'd love to see more of it.

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(7)

Developer response from Plopix

Thank you ! I'll make sure to contact you when there will be some more (a sequel or a similar game). If you want I may invite you to some beta testing.

wartol

Jul. 02, 2015

Under rating threshold (show) There is a typo at third page of instruction.You wrote ressources instead of resources.It by no means effects the game quality but i thought i should let you know before someone more obnoxious does.

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(2)

Developer response from Plopix

Thank you very much for your comment. I do not have the time at the moment to upload new versions of the game, but I'll keep it in mind. I know how spelling mistakes may be annoying sometimes...

RoniMacaroni

Jun. 29, 2015

Under rating threshold (show) I got some kind of a glitch that makes resources move around the screen on their own. Haven't noticed any harm in it but it's annoying.

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(2)

Manwithabook

Jun. 26, 2015

Under rating threshold (show) Why is it so hard for you little morons to stay on task?! Look. There's a big pile of bees right there. It can't be more than two linear feet from our bug hole. Just run back and forth, dissect them, grab the parts, and lug them home, until the bees are all gone. What in god's name is causing you to wander 30 feet away? There's nothing OVER THERE!!

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(1)

Manwithabook

Jun. 26, 2015

Under rating threshold (show) I really wish the pheromone trail "brush" weren't so intermittent and laggy. Why not implement it as a vector instead, letting us drag a straight line from the origin to the destination? It would be less flexible, but at least I wouldn't be leaving a useless broken trail of dotted lines all over the map. As it is, in order to leave a solid trail, I have to drag it so slowly that it's practically faded by the time I get from one side of the screen to the other.

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(1)

Manwithabook

Jun. 25, 2015

Under rating threshold (show) Gosh, I sure wish the chem trails lasted longer, or that the AI could stay "on task" more often. These larvae are wandering all over the map instead of honing in on the tasks I have set for them. I understand this is supposed to be more sandboxy and less task-oriented, but, as long as I'm going to set myself to the job of micromanaging these little buggers, it would be nice to have some tools that made it more convenient to do so than it currently is.

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(0)

Manwithabook

Jun. 25, 2015

Under rating threshold (show) Idle? Does the game even run, when it's not in the forefront? I've spent a half hour in another browser tab and came back to find that my totals had not changed one bit. I then played with it, toggling back and forth to see if my larvae even change position when on another tab -- they do not. It isn't an "idle" game if you have to keep it in the foreground!

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(0)

Manwithabook

Jun. 25, 2015

Under rating threshold (show) Also, you can scout out where resources are even under the "fog of war" blacked-out map areas, by simply mousing over them and waiting for a tooltip to pop up. Seems kind of chintzy, that.

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(0)

Manwithabook

Jun. 25, 2015

Under rating threshold (show) So, I just had a larva squeeze through a diagonal and become trapped on the other side of it. Looks like a bug to me... (no pun intended.)

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(0)

Avelia904282

Jun. 22, 2015

Under rating threshold (show) could you add more things to do, like more levels and eventually you have to start battling with another larva colony? ive reached the point where theres nothing else to do

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(0)

Avelia904282

Jun. 21, 2015

Under rating threshold (show) Is there a way to save up food and be able to get food easier? Not by hacking, though.

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(0)

branden23

Jun. 20, 2015

Under rating threshold (show) I hope a difficulty spike happens to me soon because I can insta kill what ever touches me.[I'm at the first wasp nest]

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(0)

branden23

Jun. 20, 2015

Under rating threshold (show) Now that I think about it, this started right after I unlocked the pink cloud upgrade that makes my bugs attack anything near... There should be an on off switch to this upgrade cuz if I'm trying to mine the wall or gather food all my bugs INCLUDING THE WORKERS want to fight other than do what I'm telling them to do

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(0)

branden23

Jun. 20, 2015

Under rating threshold (show) I just love it when my bugs run away from my pink cloud *lie* I also noticed that they always no up ward no matter how far up the top they already are... this has slowed me down A LOT

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(0)

branden23

Jun. 20, 2015

Under rating threshold (show) some walls I 2 shot... others take 50+ hits to break... game glitch?

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(0)

branden23

Jun. 19, 2015

Under rating threshold (show) I think ants have a small fight in them... I killed everything but I lost a few workers

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(0)

branden23

Jun. 19, 2015

Under rating threshold (show) man I've been in the second zone of the first nest for over an hour trying to collect all 15 lady bugs, and 2 beetles and the plants but I'm still not done thanks to the ant swarm at the top of the map that never ends

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(0)

pheonixtears

Jun. 19, 2015

Under rating threshold (show) my biggest complaint is that even max strength trails don't last long with 10 workers following it. I'd recommend a stronger trail that you can add and remove at will. I know you cant have it too strong or it might never fade.

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(0)

MACKATTACK2

Jun. 16, 2015

Under rating threshold (show) also can't get anything out of the top right corner in the third area.

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(0)

MACKATTACK2

Jun. 16, 2015

Under rating threshold (show) also a fast forward button/buttons.

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(1)

MACKATTACK2

Jun. 16, 2015

Under rating threshold (show) The larva need to go to work when it is present such as digging and picking up materials. Otherwise it's a wonderful game.

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(1)

kinggussie

Jun. 15, 2015

Under rating threshold (show) AwesomeMan, sometimes you have to kill all your larva then go back one non-combat area for all the larva to spawn back. If you have a full set of tier 1 workers and no tier 2 or 3 soldiers, the soldiers won't spawn until you suicide all of the workers

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(0)

kinggussie

Jun. 13, 2015

Under rating threshold (show) There is a bug that annihilated my save after upgrading my foraging power by 10% after killing the queen. It stopped me saving any more progress and erased my save. I don't mind this too much as the game is entertaining enough to hold my interest for I believe several playthroughs. I also have a suggestion below: Suggestion when the rival queen's head is used to upgrade foraging speed, the game could reset everything except for the foraging speed, erasing all progress but the foraging speed increase, then a high score board could be implemented to show the fastest times people have taken from the progress resetting to killing the rival queen again

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(0)

helheim_pyre

May. 30, 2015

Under rating threshold (show) Several bugs to report. 1) Items are disappearing. 2) Items and bugs are floating around the screen. 3) Larva get stuck or run around in circles. 4) Pheromone acts twice. -MORE- 1) When shiny things disappear the game cannot progress. 2 and 3) This happens more as the game progresses. Especially after upgrading your hive after killing the queen. There seems to be a connection between this glitch and the number of sprites on the screen. 4) This is annoying. It's difficult to direct the larva when the pheromone sends them the wrong direction.

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(4)

AwesomeMan1111

May. 29, 2015

Under rating threshold (show) i have 4 big nests and the queen is not spwaning them. not only that, i have 1 of the biggest nest and it is not spwaning the big larvae

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(1)

AwesomeMan1111

May. 29, 2015

Under rating threshold (show) i hope you can continue making such good games. everybody should at least give 4 out of 5.

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(2)

ShiitakeWarrior

May. 27, 2015

Under rating threshold (show) There seems to be a bug that makes some diggable blocks undiggable until you go into a battle area and exit from it.

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(1)

ShiitakeWarrior

May. 26, 2015

Under rating threshold (show) The food is wandering on its own again!

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(0)

soulofchaos

May. 24, 2015

Under rating threshold (show) bugs also need to stop making their own trails as it gets harder to get others to go to what you actually want them to go to

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(-1)

soulofchaos

May. 24, 2015

Under rating threshold (show) bugs keep running into walls in the first above ground area with armadillo bugs and never go around them ya might need to fix the AI part of that cause the pheromones and trail don't fix it either

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(0)

mundoasesino

May. 24, 2015

Under rating threshold (show) i wish there was a permanent slime trail you could draw so that you didnt have to redraw the lines every couple of seconds

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(1)

mundoasesino

May. 23, 2015

Under rating threshold (show) reminds me of the old Sim Ant game

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(0)

soulofchaos

May. 23, 2015

Under rating threshold (show) needs a button for sending creatures back to the nest but otherwise quite good

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(1)

KunPao20

May. 22, 2015

Under rating threshold (show) Can you add a "Build wall" option that costs like 10-15 matter?

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(1)

as820802

May. 21, 2015

Under rating threshold (show) need a separated cloud for attack unit , and shortcut key them into 1,2,3 or qwe

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(0)

PenguinMaster

May. 20, 2015

Under rating threshold (show) Err, not sure how to reply, but I mean like a reverse-pheromones to repel my guys, preferably to help me get the little drones away from big one-hitting enemies like shelob. Honestly, any and all kinds of extra control would be lovely. Once you unlock the 'pheromones causes attacks' skill it becomes impossible to get the big guys to attack what you actually want them to.

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(2)

PenguinMaster

May. 19, 2015

Under rating threshold (show) A repelling aura would be nice

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(5)

Developer response from Plopix

Do you mean to repel enemies, or larvae ? If this is for workers, you can use an inverted trail to prevent them from accessing some zones.

mitzipuppy1212

May. 18, 2015

Under rating threshold (show) Ok, there is food now floating... this isn't normal and its going through walls

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(0)

Developer response from Plopix

Sorry for that bug, this was fixed when reseting the save game, but not when reseting with new generation, yet. I've fixed it already, but not uploaded it. If this happens, you can simply workaround it by reloading the page.

sunding88

May. 18, 2015

Under rating threshold (show) this game still need a "delete/dig" tool. double clikc on all those walls every time you reset is soooo annoying. please make a tool that can order workers to remove walls. a 3x3 and a 5x5 and 9x9.

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(1)

Developer response from Plopix

Yes this is in the todo list for next version (with more tools).

mitzipuppy1212

May. 18, 2015

Under rating threshold (show) Yeah I upgraded them and now they can basically fight off anything. Now to find the queen's head.

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(0)

Developer response from Plopix

:)

CardboardEmpress

May. 18, 2015

Under rating threshold (show) Is it right that the larvae should be bouncing off walls marked for removal? There seems to be a lot of work-dodging among my crew and I wonder that I shouldn't sack the lot of them. Of the 30 I currently have, generally only between 5-7 will be working, the rest richocheting off walls like drunk people.

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(1)

Developer response from Plopix

If the worker is coming along the wall it may bounce on it without digging it: its mouth has to touch the wall to dig it, so if it touches it laterally, it will just bounce.

sunding88

May. 18, 2015

Under rating threshold (show) Mitzipuppy have you tryed to upgrade your units? at a point your workers gets strong enough to take out everything.

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(1)

mitzipuppy1212

May. 17, 2015

Under rating threshold (show) So, it takes three of my strongest bugs to take out a spider... And I highly doubt they could take on a beetle... the enemies get way to hard way to fast.

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(1)

Developer response from Plopix

Hello! Thanks for feedback. As Sunding88 said, you should upgrade your units (health and attack). I can assure you that a well upgraded imago is able to take out everything (except some bosses).

sunding88

May. 17, 2015

Under rating threshold (show) after my last "part floating around" bug i reset the game as u said. yet stuff are still flying around. also my game seems to crash now and then. and that have caused me to miss shinys. so i cant move on now. ive cleared EVERY room up and underground. so there seem to be a bug if your game crash and your workers are holding/carrying shiny to your "hole"

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(1)

Developer response from Plopix

Hello. If you were playing before 1.72 and you're experiencing floating ressources (or some other bug/glitch) after reset, you also shall reload the page to prevent this from happening. This is not necessary anymore since 1.72. It may still happen with "new generation", though, I've fixed this, but I'll upload it with next build.

Fuskia

May. 17, 2015

Under rating threshold (show) Please let us make permanent trails of slime, as it is now they only do what you want them to half the time.

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(1)

Developer response from Plopix

I'm afraid that permanent tracks would mess a lot of things up. But I'm thinking about a kind of buildable object or unit that would have the same purpose.

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