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To continue:Added on to the trophies, they should be lowered on the amount needed, particularly for the higher trophies, and they also need to have the amount for the actual trophy reward increased, and it could use a LOT of increase for the higher levels, and the higher levels of the gem rewards specifically need to be lowered on cost. Lastly, the enemies could use some nerffed, especially as the first time I played this I met a legendary at level one as one of my first enemies, so it was a one sided slaughter. This could probably be fixed by nerffing the percentage of what level of monster is encountered when, which would also mean a necessary decrease in those particular trophies.
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There are a few things I'd like to mention. The first two I have said in other comments, but I'll restate them here. 1) the Gold Find stat and Magic Find stat need to be made so that it is easier to find magic items at higher levels. Also, the higher level skills need to have the cost lowered if you want to use them without them being overpriced. That being said, the stats themselves need an explanation and specifications on what they actually affect. In other words, you should add a tip on what each stat does, and possibly add what the stats affect and by how much, plus any modifiers like trophies and skills.
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Sees a divine item, looks at stats, starts getting excited. Realizes its a weapon I can't use before starting to slowly cry.
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How Gold find work exactly? I have 808 but i dont get 808 gold from enemies, all i get is 100-300g (map 10 after 1 veteran reset) Anyone care to explain me?
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Oh, before I forget, you should also decrease the cost of the higher level skills, since the cost isn't really worth the effort it takes to reach there. Or you could just make the higher level skills far more powerful, like someone else suggested.
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DO you think you could increase the magic find some? I have played this on multiple computers, and on every one of them, I get far less magic items with 500 MF versus 50 MF.
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A good option would to be to buff the other stats in the combat tree, because the % damage outshines the armor pen and most of the other stats, since it costs a lot less and lets you reap a lot more.
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Could you make it so the game is more optimized, maybe allow for quality settings for older computers and laptops? Flash runs slow on GOOD computers, let alone old ones
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Anyway you could make it where when you upgrade an item you put the default stats to the left and then on the right in parentheses the numbers of the upgrade. Reason i bring this up is once you upgrade an item its hard to remember if a newer item you get is better or not. if there is a way to do this that i'm not seeing please someone let me know.
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Refining Gives you Ores (Diamonds Rubies ECT) That you can use to enchant your gear Like Weapon damage or Plate Protection
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ive played until i got all level 100 veteran items, and i reckon it make the game better if you seriously nerf treasure chests, they take way too long to kill and in the later stages you dont even need money if your the sorceror class, but thats just my opinion of course :)
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lucky me, just begin to play and find a weapon rarer than legendary with 961dmg & 0.98 atk speed with some upgrading it will monstruous
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The second most broken class is Treasure Hunter, mostly because with some hours of idling it can find an insane amount of treasure chests, and also because it can stun enemies indefinitely as soon as it gets 100 Energy Regen. Sorcerer of course is the most broken of them all, since being able to spam its special means gaining more and more gold as its damage increases.
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Beginner tip: 1. Get Lv5 Gear.
2. Set Common To Refine
3. Get ALOT of gems.
4. Upgrade dmg/health regen
5. Get Lv20 Gear
6. Get even better
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How about making the refined items able to have more than just one enchantment?
for example: uncommon 1, rare 2, epic 3 and legendary 4
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How about make it so it auto-sells certain gems? And maybe that I can select "don't auto-refine this type of weapon if x stat is higher on it" Perhaps do some character balancing?
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https://gyazo.com/c2031731ea398c1c78e0a0f7770fa07c
this took me 60+ hrs to get to (the monster level) as a knight compared to the sorcerer
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Suggestion: Highlight the required gems for enchantments which are required for the desired amount-level red, if insufficient.
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knights are not good, the gold needed to get them leveled up is scary. I'm spending an hour to get my legendary ring 1 to 2 at this rate.
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@Magifanz: Each time you retire, the veteran bonus for this reset will be added to the lock next to one of the item in your inventory. This bonus is in % of the stat of the item you'll equip from now on. Each reset give the retirement point next to one item.