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Online games aren't for spending ages trying to figure out one thing, you should just have an info box of the next wave with what it's weak against like ...I don't know... all tower defense games?
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a very nice idea but it could be realized better (at least it could reflect the real mechanism of getting sick...) otherwise it's much like the desktop tower defence
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To clarify on the orifices - if the patient gets 'airborne' infections, the bacteria come from the top... genitals the bottom... stomach the middle, arms/legs the top left, bottom left. Or come up with something different... the point is I could set up a spectrum of gram-positive stuff to deal with MRSA or TB from the top, and gonnhorrea/syphilis from the bottom. Plus the lack of time between waves and the poor display of information makes it near impossible to figure out what's good against which bugs before they're munching on the patient's tender bits.
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The material isn't confusing, but the presentation is. Plus, I never have enough money to place the right towers to combat what i think the right diseases might be.
too many things to list to improve this, but here are my biggies.
1) set up multiple entrances corresponding to the patient's orifices.
2) give the player a LOT more money between waves. Make available cash part of patient history or something.
3) remove the wave timer, or make successive sets of waves sensible. A real M.D. wouldn't use the same dosage, etc. for MRSA that they would for the clap... i hope.
All in all, this is a great game, it just needs a lot of frameworking and polish. 4/5 for original idea and in-depth research.
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i think it's a funny game.. now, i dont know if i'm dum or what, but i understand like 10 % of the bacterias, and it made it really confusing.. :(
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A complicated and interesting game. It was a rather interesting experience, and I'll have it favorited to play it again. 4/5.
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While this game looks nice, it's not really that intuitive in terms of use. There's way too much to learn in order to even get past the first few levels - this isn't all bad if you're looking for a game that you really have to pay attention and invest time to play well, but frustrating if you're loading it up as a casual play game.
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yeah there is a lot of info. That's great. It is real info about the way the world really is. You don't have to read it all to play at first. Read a bit play. Want to get better read a bit a more.
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I mean, it actually IS a good game, and I admire the dev's knowledge about this stuff, but it's still too hard for the about 95% of Kongregate's users who are not M.D.s
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and the info is one fo the best parts of the game, if you dont want to learn about it, play one of the other 5367 games on this site...
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Gah! Too much info. You should scale down the types to something you don't need a PhD i medical science to understand.
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ok im gona say this once have any of you red the info i know the game is kanda wrong in some parts but others its right on also i do agree its a little confusing but the eisiest way to win is fill the screen with whiteblood cells delte one add a difernt tower when you think your done with this process upgrade as simple as that
5/5
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I enjoyed playing it without really studying it in great detail. I managed to win easily on Easy with only a fuzzy understanding of how it worked, and some tactics from Desk-Top Defender. Interesting. I think I enjoyed it more than DTD. I like having a game be MORE complex than my understanding of it, actually, as long as one can still have some success. Interesting.
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Ow my head. Information overload. Played on Normal-Normal (fog and creep fight back 2 or whatever) and got raped.
Towers don't have enough hit points, I had several die as soon as the bacteria was in range (from full hp). Sensor towers--IMO--should be immune to damage, they also need a longer default range.
WBC towers need to do more damage. I think they were only effective as damagers for the first wave, and by wave 5 or so they did next to nothing and I hadn't the money to build real towers (or repair the few I still had).
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ah great, thanks for the tutorial i now know how to play properly.
great game 5/5
people who say 'it rips of DTD' can get a life and stop raping DTD!
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Okay, how does sensors get into the picture? You swallow an x-ray film? Antibiotics work without any sensor. If the organism is sensitive to it, its dead. Sure White Blood cells may need sensors such as t-cells and b-cells, but not antibiotics.
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I like this game, even though it is complicated and with lots of tools I think you put alot of detail into it and it deserves atleast a higher than average rating.
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Althoug0h I still love it, I was REALLY hoping for the Kong API to be included... Please; Bacteria Tower Defense 1.1 (or 1.2 or however you want to code it, include the Kong API (not that hard if you can make such a game...).
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Good game but the amount of information (even in the quick tutorial) is a little overwhelming the first time through. Cool and original idea!
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Seriously too confusing... I never thought I would say this but... Could you dumb it down a bit? lol. 3/5 for the game itself, could be higher if it wasn't so confusing.
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This is a cool game, but it might as well be a confusing version of DTD with a comedic element in the patient. "The salad was good but now I got the runs..." Hahaha
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Thanks for all your input for the beta version! I tried to put in as many of the suggestions as possible. There have been some minor changes in the gameplay. I hope the new UI is easier to use and less confusing. And an optional tutorial is now included detailing the basics on picking towers and the rest of the features. Will be working on badges in the near future. Hope to make more and better games for you guys in the future.