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I played this game now like about 5 hours and I must say its "amazing" It makes very addictet and it is one of the best Idle games I ever played I also know that this project is only in Beta but it needs a patch to upgrade the click damage that will be great :)
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I'd much rather have a severly broken artifact system than a delayed one. I don't think I'll still be checking this come next week. So boring right now... Log on, upgrade stuff, kill another boss, log off, wait a few hours and repeat.
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Needs another update or it will go down. As of right now it is just a one-time play thing. Nothing you can unlock or gain by multi plays
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This reminds me of when I used to daze off and watch the old school defrag screen with the little color coded blocks.
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@Dknng28 - try an autoclicker at 100clicks/s. You don't even hear the click pistol firing, it just becomes a steady drone... ;D
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@chamrox - use an autoclicker at 10 clicks/second
@AlexisJ2 - are you using Chrome? A recent update made Unity games unplayable on the browser, try downloading and using Firefox instead.
Anyways, love the game! On my 3rd timeline right now, and the graphics are amazing, especially in full screen!
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if you leave the game for a second and come back you get way more than you would in the time that you were gone if the game was running.
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You should be able to overcharge abilities. When I kill a boss disgustingly fast I end up losing about 5 seconds of max damage per boss. Might not seem like much but still helps. :/
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Could the gold rush ability maybe not be included in the Activate all Abilities option? I usually use it when rainbow blocks or balls show up, and the rest of the 1's for bosses.
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Achivement for reset's should not give click damage, maybe the first one. But after that, its pointless. It does nothing for me. as soon as you get % of team, even the last achivement givs nothing. It should give 50 gold for the second so i can skip clicking after so many reset's. Or atleast something usefull. Atleast consider remaking thoes. Ty.
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I can't progress, it's stuck repeating the same level. The next one is a boss and I've been there before, but now when I click on the level box thing, it just shoots at that spot.
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The wait for the update is killing me! That skill tree feature looks so good. Devs! Y u no release a specified date?!
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Next update should upgrade DPS display, My suggestion is that everytime you level your weapon a new random number+suffix comes up, like 1 bazillion or 123 zillions, that would be more fun to watch and about as accurate as the current one.
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Having to kill 45 blocks manually every time warp is such a pain :(. Especially when the rainbow block always appears on the 46th block to spite you.
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Great concept. I love the lay out and the upgrade scheme, my only gripe is that I am only allowed to go back 1 level and that is if I cannot get pass a particular boss. How about you allow me to revisit any level I already passed whether it is 1 or 10 before the current one.
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I think it would be great to have smaller cap option on the "Buy Multiple" feature, something like x5 and x10, sometimes when you get a lot of money you don't want to spend it fully on a x18 for one team member, but spread it among various members, you can change to x1 but it isn't as straight forward. I feel like giving options for lower caps than x25 would be great.
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Just figured out that the colors around targeted cubes correspond to the team gun that is targeting it. And it only took me 3 time warps to realize it!
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Quick Question for anyone who can answer bc im lazy and dont feel like digging up the answer. In regards to the flak cannon and spread rifle; when u get down to say below 5 blocks and u have the third upgrade for both do they still shoot 6 bullets or is limited to the number of block like say theirs 2 blocks does each block get hit by 3 bullets?
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This has probably taken the spot as the best idle game I have played to date. Really addictive, and for some reason feels different from all the other idle games, even though this is more Activeidle.
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Thanks for the quick reply! I tried the update, but that didn't fix it.As Spookyshouse mentioned, I am using Chrome, so that's likely a big part of the problem. I have figured out though that if I go to full screen and then back, it fixes it and the quality is perfect.
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Why is the quality terrible when I first load the game, but changes seemingly at random to wonderful with background boxes and everything? Is there a place to change quality?
I've seen a few comments similar to this, but never seen what it looks like or any way to reproduce it. My best guess is that the unity web player may need to be updated (we're using the recently released Unity 5). Latest version is on Unity's site: http://unity3d.com/webplayer
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So i think my comment got lost: ... but id love if there was a way "toggled or not" to make you jump back to a lower level if you idle on a boss. Almost all successful idle games have this concept and works amazing for them. .... YES you can go back onto an earlier level if you are stuck on a boss.. BUt if you were idle (which this game is an "idle game) you find urself stuck on a boss and the game makes you stay on them until you manually change it. i have played other similar games where if ayou idly stall on a boss and cant beat it , it will automatically push you back to an earlier level and then hold you there until you manually choose to move forward. I think thats a good choice for this game
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I've played quite a few idle games now, and none of them have an auto-upgrade feature. I think such a feature would literally take all control away from the player, and make it more of a movie than a game.
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autofire skill cooldown = 1 minute. After it runs out though (30 seconds), the time remaining for the cooldown is ~42 seconds.
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When you say "lasts until the end of the timeline" what do you mean by timeline? Is it every 10 levels is its own timeline?
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so wait, you don't actually progress through levels while offline? if you stop on level 42 you'll load on level 42 days later?