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Here's another vote for "More Click Damage" as I often wish for it when facing a Boss. Yes, aside from the +5% of DPS. Why do people seem to keep downvoting this sort of request anyway? Some of us just want clicking to matter in Time Clickers.
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Sigh, after all this time with this game, I figured out how to make the shimmering balls of goodness fall, and why I wasn't getting them often before.
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@sirspikey, time cubes increases dps not pistol dmg. the pistol will get better in the long run thu as it gets dps % bonuses later on.
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The cubes doesnt increase the damage as it should. My pistol did 313 before I got another 10 of them and it's still on 313.. Did you even test the game out before u published it??............
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It's a good game overall, but what I'm missing and is to me rather important to idle-games is the abillity to choose your path. In this game it would be: should I focus on AoE, crit chance or damage, firing speed etc.
That would also give the game some replay value.
We're working on the Artifact Update which is a major update that will allow you to use your Time Cubes to give you additional abilities. This update should give you the path choice you are looking for.
After you unlock all of your active abilities a Time Warp button will appear. This will allow you to restart the game (keeping your achievements). In order to Time Warp you need to collect Time Cubes which start appearing on the wave 100 boss, and after a 25% chance of appearing on mini-bosses and arena bosses after wave 100. You receive an extra 10% DPS per Time Cube when Time Warping.
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these auto guns should aim at the following targets:
first all the rainbows, then the weak red, then the stronger white, then the golden ones.
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@Cagnols - Make sure you definitely have automatic fire enabled. If you do, what should happen is that it will assign hotkey '1' to all skills except for Dimension Shift (2) and Cooldown (3). (I assume this is because of the huge cooldown on Dimension Shift and that timing can be important with it, and because you're not going to want to activate Cooldown before you've used all the other skills) So to wrap this up, make sure you have it activated from the options panel, if it doesn't work by checking the box then you may have to contact the dev.
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How it works exactly the "All Active Abilities"? if i push the key 1 button (on keyboard), it activates only the "Automatic Fire" skill
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@Renx44 It's not a swastika.Actually it is something very different.It is not slanted like a Nazi swastika it is a symbol of good health and happiness in japan.Kinda like the one legend of Zelda dungeon that looks like an unslanted swastika.
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@LarsK6, That's actually a swastika, a hooked cross in Sanskrit meaning good and well being, that was used with the Nazis in a bad way later on.
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@stalemate7: The Corporal achievement is for upgrading team members (levels 10, 25, 50, 75, 85, 100[?]) and not for levelling up your team.
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what if we could have a priority system or something like say you want your pulse pistol or particle ball to focus on yellow blocks
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The corporal achievement is not working. My guns are level 300 and I don't have corporal 4... says I'm 78/125. I do have Corporal 1-3 though
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would be good when we upgrade the pistol we get a different gun or buy new guns like a sub machine gun, assault rifle or a shotgun
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wolfy42: you may not see this but for the activate all button, if you look at the icons they normally have numbers 1-0 but after you select the option the numbers should change (the dev response to MooseBearGod has more information but essentially the button you want is 1).
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Are you slightly obsessed with cats..? It feels like a good bunch of the opponents are shaped like cats one way or another.
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Great game, but a few suggestions. Also, the activate all button is not showing up for me even after clicking on it in the menu and logging out/back in. The last gun (particle ball), is always WAAAY behind the other guns in usefulness. In my current game my pulse pistol is doing 1.36q damage per second and my particle gun is doing 15.8T. The difference in price between them is way to large and the bonus of the particle gun needs to be increase. I suggest making it automatically pierce through blocks (can hit more then one at a time) and making it doing 5x damage every 5 shots (10x every 5th shot with the upgrade). It STILL would probably lag too far behind other guns even with those upgrades, so perhaps reducing the cost would also be needed. More upgrades/levels for the click pistol would also be nice, you max it way too fast, while you can boost the damage with the % increases from over all damage, it would be nice to have more direct ways to upgrade it as well.
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I really don't like the graphics, the red against red is not easy to see. The squares should stand out against the background.
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im very disapointed to see that once you reach Lv500, your guys dont get promotion anymore but they are now like way to much costy to upgrade anymore. Congratulation to get there, now there a slap ton Congrats you looser. Now hit damn lamn button to restart with only 10 time cube or farm like a stupid guy for 1 cube each kill (know that you may need all your skills to kill one if you ever went too far)...
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Just curious, cause I can't really tell by looking at block damage. Suppose there are 2 blocks left. Does the flak cannon and spread rifle "lose" 1/3 of their dps? 1 block = 2/3 loss? Or are the extra shots being layered onto the remaining blocks?
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@ramza91: You're smashing the blocks because they're blocks made for the specific purpose of smashing by people who like smashing blocks.