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Rawrkanos

Mar. 22, 2015

Under rating threshold (show) Dear Kenzie55, is this game made with Unity 5? If it is, let us know. That might be why it doesn't eat memory and CPU cycles. Aka, Unity 5 is For The Win.

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(2)

aerion111

Mar. 22, 2015

Under rating threshold (show) To further differentiate the game from other 'clickers', you might want to have achievements for 'accuracy' - maybe have a flat percentage considered 'accurate', then increase the number of blocks for each 'tier' of achievement.

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(0)

MoratGurgeh

Mar. 22, 2015

Under rating threshold (show) Turning boring clicks into shooting is simply brilliant. It's still grindy like every idle game ever, but it doesn't feel like it. Maximum kudos for idling in a brand new (to me, anyway) way. An idle shooter. Who'da thunk it. 4/5

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(0)

MantasR2

Mar. 22, 2015

Under rating threshold (show) Please make more "Click" Guns :)

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(1)

borandi

Mar. 22, 2015

Under rating threshold (show) I'd like to be able to direct each of my auto guns at specific blocks. E.g. the Pistol should always aim at the easiest block, The Particle Ball should always aim for the hardest block The Rocket Launcher should always aim for the nearest block -etc

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(0)

antekaikamisou

Mar. 22, 2015

Under rating threshold (show) can we have timers on top of the active abilities that will show us how many seconds we have until an ability is spent (once we activate it)?

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(-2)

IghorK31

Mar. 22, 2015

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ChillingTouch

Mar. 22, 2015

Under rating threshold (show) Hey guys i'm confused, should I play Clicker Heroes or your game? Help me make a choice.

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(-1)

godfreako

Mar. 22, 2015

Under rating threshold (show) How about a earning per second counter, now that backtracking is available?

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(5)

Vaagur

Mar. 22, 2015

Under rating threshold (show) Clicker Heroes with guns.

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(3)

German_Noob

Mar. 22, 2015

Under rating threshold (show) On 1280x1024 (5:4) fullscreen my cash isn't displayed. Nice game though :D

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FlutterbeeMLP

Mar. 22, 2015

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pochero4

Mar. 22, 2015

Under rating threshold (show) "Can go back to farm the wave before a boss wave" - yes thank you!! if the game ask you for unity but you already installed it, just refresh the game, took me 4x to login..

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(-1)

hellmaster6

Mar. 22, 2015

Under rating threshold (show)

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Developer response from Protonz

You do earn money on idle. After you leave the splash screen you should see a panel telling you the recent game updates and how much gold your team earned for you while you were gone.

MantasR2

Mar. 22, 2015

Under rating threshold (show) Please add more guns and specials for them plz :)

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(2)

radar816

Mar. 22, 2015

Under rating threshold (show) The gold blocks are killing me, Smalls.

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(1)

Iletaar

Mar. 22, 2015

Under rating threshold (show)

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(-3)

rrobertus02

Mar. 21, 2015

Under rating threshold (show) Unique incremental game.

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(-1)

brycer9

Mar. 21, 2015

Under rating threshold (show) nevermind I just found a miniboss with a time cube

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(2)

Developer response from Kenzie55

Just for future reference, after arena 100 there is a 25% chance a boss (including min-bosses) will have a time cube.

brycer9

Mar. 21, 2015

Under rating threshold (show) I appreciate the answer before. I was wondering if minibosses have time cubes too or just the xx0 bosses?

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(-1)

Azaazel

Mar. 21, 2015

Under rating threshold (show) When I try to play the screen goes completely white, anyone else having the same issue?

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(0)

explorers

Mar. 21, 2015

Under rating threshold (show) Would be cool if you added targeting options. For example I could set one of my guns to target the weakest block on screen and another gun to target the strongest. Or you could set them to attack block of X color first then move on to the other color blocks by prioritizing their kill order.

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(11)

gsjkly1

Mar. 21, 2015

Under rating threshold (show) nice game

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(0)

vacuz

Mar. 21, 2015

Under rating threshold (show) Nice start on this incremental! Could you add a feature to hide or minimize the HUD, especially the upgrade and ability panes? Don't like accidentally buying things when I get carried away clicking.

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(0)

Arturo98

Mar. 21, 2015

Under rating threshold (show) I've got a question. Is the Particle Ball DPS calculated with the 5th shot burst?

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(0)

Developer response from Kenzie55

No the burst is extra bonus DPS that is not included in the calculation.

luca521

Mar. 21, 2015

Under rating threshold (show) Suggestion: Add upgrades to the click pistol that change the shooting characteristics. E.g Upgrade to click shotgun, click rocket launcher, click laser gun ect. Either way its a great game, especially so early since release. Thanks!

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(6)

RodanRedd

Mar. 21, 2015

Under rating threshold (show) Does the click pistol have a max level of 125? If so is there plans to allow further upgrading the click pistol, maybe to a click rifle?

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(4)

xRevolutionz

Mar. 21, 2015

Under rating threshold (show) @Paratroopa123 The game has been out for 2 days an has over 50,000 plays, he is one dev and is doing a great job keeping up, he can reply to everyone.

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(7)

Developer response from Protonz

There's 2 of us :P. I did the programming, Kenzie & I both do game design, Kenzie designed all the enemies.

Paratroopa123

Mar. 21, 2015

Under rating threshold (show)

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(-11)

Paratroopa123

Mar. 21, 2015

Under rating threshold (show)

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(-6)

Developer response from Protonz

We're still prioritizing the features for the next major update. Glad you like the enemy patterns.

CatholicGamer

Mar. 21, 2015

Under rating threshold (show) Amazing game; can't wait to see the next update! You guys thinking of adding more members for the auto-fire team?

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(0)

Developer response from Protonz

We will possibly do some kind of special promotion at level 1000. Also thinking about adding new abilities and 'Advanced Tactics' to the existing team members.

sydor01

Mar. 21, 2015

Under rating threshold (show) Question: Is the save actually supposed to be an online save? The cloud icon seems to imply it does. However, when I log in on another machine, I don't have the same progress, I have to manually export/import between machines. And yes, I'm logged in with my Kong account on both.

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(0)

Developer response from Protonz

Unfortunately no cloud save. I don't think many people know what a floppy disk is anymore, so saving to the 'cloud' is the best metaphor. It isn't in cookies though, it's saved to disk. We'd like to have a true cloud save solution, but that is tricky...

Lavi04

Mar. 21, 2015

Under rating threshold (show) Smart. Instead of increasing the speed over and over, you raised the damage instead, and reduced the spd. Thus allowing you to to increase the speed again up to the point you repeat. This in a sense gives a maximum speed but not a maximum DPS. This must be one of your secrets to preserving game spd and processing power.

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(4)

cosmicsmeck

Mar. 21, 2015

Under rating threshold (show) This game has a very clever yet simple concept i enjoy this very much

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(1)

EchthroiLives

Mar. 21, 2015

Under rating threshold (show) question on the flak cannon. Does the coding allow it to target the same block more than once? cause otherwise when you get down to the end of a frame it does less damage.

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(1)

Developer response from Protonz

If there are fewer targets than projectiles then it does less damage. If the flak cannon has 4 projectiles but there are only 3 blocks left, then 1 projectile will miss each shot.

TATITATO

Mar. 21, 2015

Under rating threshold (show) games, draining your time with infinite and adictive gameplay.

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(0)

xRevolutionz

Mar. 21, 2015

Under rating threshold (show) ok seriously, the game takes a day or so to get your first dimension shift, the game was published less than 2 days ago, you know for a fact anyone with 10+ dimension shifts is cheating. do something about it please. at least with the leaderboards

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(3)

TheMoldyToast

Mar. 21, 2015

Under rating threshold (show)

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Developer response from Kenzie55

Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.

xRevolutionz

Mar. 21, 2015

Under rating threshold (show)

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(-3)

sskkambad

Mar. 21, 2015

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Developer response from Kenzie55

You can try downloading the webplayer directly from Unity's site (https://unity3d.com/webplayer) or you can try playing on the Time Clickers website (http://www.timeclickers.com/). We're also working on a WebGL version (just waiting on Unity to fix some bugs).

grendel4610

Mar. 21, 2015

Under rating threshold (show) Great game!!

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(0)

grendel4610

Mar. 21, 2015

Under rating threshold (show) Destroyer says 73.4k red blocks destroyed, exterminator says 41.4k destroyed...Either my or the games math is off? How many blocks are gone?

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(0)

Developer response from Kenzie55

This is a bug, we're looking into it now. Thanks for the heads up. EDIT: This has been fixed now.

markman12

Mar. 21, 2015

Under rating threshold (show) i love this game i love the graghics keep up the good work

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(0)

aarionui

Mar. 21, 2015

Under rating threshold (show) About 2-3 hours into it so far. Extremely good game, only things I have a problem with: 1) Make the UI cleaner, it's extremely hard to see how much an upgrade costs, how much damage each gun does, etc. Just change the background for the helper guns to not being see-through and maybe change the colors/fonts for the text. 2) Make the main gun better. Not that I have a problem with it currently, but it reaches max level pretty quick, again, not a bad thing because of the upgrades that give you extra gun damage, but I would've really liked to see a ranking system with the gun, where maybe everytime it ranked up, it passively shot 1 extra bullet or something. 3) A luck upgrade could be really good to make it more likely that you would find rainbow blocks. I obviously haven't prestiged in the game yet, so maybe this is implemented, but I don't know yet.

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(1)

hittf

Mar. 21, 2015

Under rating threshold (show) i would like it if we could get different manuel weapons like machine gun rocket launcher etc etc (also a op weapon of you're choice every 500 levels

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(0)

Nouls

Mar. 21, 2015

Under rating threshold (show) It would be good if the changes made to the team skills updated the descriptions as you level them up, so particle ball would say it does 10x crit once you buy that upgrade, and number of projectiles, etc.

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(1)

rpander

Mar. 21, 2015

Under rating threshold (show) Have you thought about adding an option to set priorities to our squad. Like attack red first or ... sometimes when I'm fight bosses they'll just get stuck on the trying to solo yellow blocks, which is pretty useless sometimes.

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(0)

Developer response from Kenzie55

We've received lots of requests for a targeting system and it's something were going to look at adding in a future update.

natekarczew

Mar. 21, 2015

Under rating threshold (show) Maybe a promotion to your pistol would be pretty awesome. Let's say when it's maxed out you can upgrade it to a rifle etc.

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(3)

LastingWow

Mar. 21, 2015

Under rating threshold (show) The manual pistol says damage per second(DPS) beside the damage, maybe it should be damage per click?

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(2)

Developer response from Protonz

Good point, changed it from 'DPS' to 'DMG'. Thanks!

Vaagur

Mar. 21, 2015

Under rating threshold (show)

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