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Dear Kenzie55, is this game made with Unity 5? If it is, let us know. That might be why it doesn't eat memory and CPU cycles. Aka, Unity 5 is For The Win.
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To further differentiate the game from other 'clickers', you might want to have achievements for 'accuracy' - maybe have a flat percentage considered 'accurate', then increase the number of blocks for each 'tier' of achievement.
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Turning boring clicks into shooting is simply brilliant. It's still grindy like every idle game ever, but it doesn't feel like it. Maximum kudos for idling in a brand new (to me, anyway) way. An idle shooter. Who'da thunk it. 4/5
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I'd like to be able to direct each of my auto guns at specific blocks.
E.g. the Pistol should always aim at the easiest block,
The Particle Ball should always aim for the hardest block
The Rocket Launcher should always aim for the nearest block
-etc
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can we have timers on top of the active abilities that will show us how many seconds we have until an ability is spent (once we activate it)?
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"Can go back to farm the wave before a boss wave" - yes thank you!!
if the game ask you for unity but you already installed it, just refresh the game, took me 4x to login..
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So do we not earn any money(?) on idle. Just came back five hours later with the same exact amount I left with. My powers for the pistol recharged. But no money. I can't leave my laptop on forever to get things. Let me know if i'm wrong, and if there is a fix. This game is amazing but without offline earnings i'm just not going to bother.
You do earn money on idle. After you leave the splash screen you should see a panel telling you the recent game updates and how much gold your team earned for you while you were gone.
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Would be cool if you added targeting options. For example I could set one of my guns to target the weakest block on screen and another gun to target the strongest. Or you could set them to attack block of X color first then move on to the other color blocks by prioritizing their kill order.
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Nice start on this incremental! Could you add a feature to hide or minimize the HUD, especially the upgrade and ability panes? Don't like accidentally buying things when I get carried away clicking.
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Suggestion: Add upgrades to the click pistol that change the shooting characteristics. E.g Upgrade to click shotgun, click rocket launcher, click laser gun ect.
Either way its a great game, especially so early since release. Thanks!
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Does the click pistol have a max level of 125? If so is there plans to allow further upgrading the click pistol, maybe to a click rifle?
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@Paratroopa123 The game has been out for 2 days an has over 50,000 plays, he is one dev and is doing a great job keeping up, he can reply to everyone.
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At least reply to that comment so I know you're paying attention and not ignoring all my comments, that's why I keep repeating it - You aren't answering. I want to be certain you're seeing it.
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Please let us replay ANY levels, and disable allies (to test the strength of specific ones, or our manual gun. I also want to see the enemy patterns before they're blown up). Also let us buy new guns (not replacing our current ones, but being able to switch back and forth) at some point.
We will possibly do some kind of special promotion at level 1000. Also thinking about adding new abilities and 'Advanced Tactics' to the existing team members.
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Question: Is the save actually supposed to be an online save? The cloud icon seems to imply it does. However, when I log in on another machine, I don't have the same progress, I have to manually export/import between machines. And yes, I'm logged in with my Kong account on both.
Unfortunately no cloud save. I don't think many people know what a floppy disk is anymore, so saving to the 'cloud' is the best metaphor. It isn't in cookies though, it's saved to disk. We'd like to have a true cloud save solution, but that is tricky...
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Smart. Instead of increasing the speed over and over, you raised the damage instead, and reduced the spd. Thus allowing you to to increase the speed again up to the point you repeat. This in a sense gives a maximum speed but not a maximum DPS. This must be one of your secrets to preserving game spd and processing power.
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question on the flak cannon. Does the coding allow it to target the same block more than once? cause otherwise when you get down to the end of a frame it does less damage.
If there are fewer targets than projectiles then it does less damage. If the flak cannon has 4 projectiles but there are only 3 blocks left, then 1 projectile will miss each shot.
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ok seriously, the game takes a day or so to get your first dimension shift, the game was published less than 2 days ago, you know for a fact anyone with 10+ dimension shifts is cheating. do something about it please. at least with the leaderboards
Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.
You can try downloading the webplayer directly from Unity's site (https://unity3d.com/webplayer) or you can try playing on the Time Clickers website (http://www.timeclickers.com/). We're also working on a WebGL version (just waiting on Unity to fix some bugs).
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Destroyer says 73.4k red blocks destroyed, exterminator says 41.4k destroyed...Either my or the games math is off? How many blocks are gone?
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About 2-3 hours into it so far. Extremely good game, only things I have a problem with:
1) Make the UI cleaner, it's extremely hard to see how much an upgrade costs, how much damage each gun does, etc. Just change the background for the helper guns to not being see-through and maybe change the colors/fonts for the text.
2) Make the main gun better. Not that I have a problem with it currently, but it reaches max level pretty quick, again, not a bad thing because of the upgrades that give you extra gun damage, but I would've really liked to see a ranking system with the gun, where maybe everytime it ranked up, it passively shot 1 extra bullet or something.
3) A luck upgrade could be really good to make it more likely that you would find rainbow blocks. I obviously haven't prestiged in the game yet, so maybe this is implemented, but I don't know yet.
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i would like it if we could get different manuel weapons like machine gun rocket launcher etc etc (also a op weapon of you're choice every 500 levels
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It would be good if the changes made to the team skills updated the descriptions as you level them up, so particle ball would say it does 10x crit once you buy that upgrade, and number of projectiles, etc.
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Have you thought about adding an option to set priorities to our squad. Like attack red first or ... sometimes when I'm fight bosses they'll just get stuck on the trying to solo yellow blocks, which is pretty useless sometimes.
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Maybe a promotion to your pistol would be pretty awesome. Let's say when it's maxed out you can upgrade it to a rifle etc.
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This is insanely Similar to Clicker Heroes. The name, the number of monsters per levels, a Boss every 5 levels, upgrades at 1-25-50-75, achievements that gives dps bonuses, Active abilities with cooldowns, Time Cubes(Souls) after level 100, exactly the same thing.
If it wasn't almost a copy/paste of Clicker Heroes, I would have been very impressed, because the game is really fluid and interesting... At least you've added new mechanics like multiple-hits and stuff... I hope you change stuff around at some point.