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Things just got very complicated with the saves. The old save is back... but that's apparently the unity save. If I go to timeclickers.com and play using WebGL I get the new save, if I play using Unity I get the old save.
And unity is on borrowed time (used the backdoor with chrome), so the current Kong save is on borrowed time too and I don't get to play with the new save here. Messed up. Really bad.
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I am happy and back - saves seem to work again - do not ask me how and why. But everythings fine again! Thanks to the active developers! Good job guys
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I love how the developer is actively responding to the comment section instead of just placing the game down and updating it once in awhile, thank you guys.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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That's because there are more than one box, and over-kill on a box doesn't spill over to other boxes. So, if a team member does 25e24 damage to a single box, most of that damage is lost due to over-kill. If all 5 team member attack the same box and deal 114e24 damage to it, almost all of that damage is lost to over-kill and the opponent will only lose the amount of HP equal to that one box.
If each mob only had a single box, then you would be killing them instantaneously, but they don't so you cannot. Even enemies comprised only of rainbow boxes don't die instantaneously for that same reason.
Unity made some changes to their support for the Unity Web Player last week. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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I think that the damage to hit point ratio is not always correct. On level 99 the opponents have 1^19 hit points. My team does 114^24 damage per seconde. The opponents should be instantaneously eliminated.... yet is still takes about three seconds.
Can you please send me a PM with some more information: What browser are you using? What site were you trying to play on that the save wasn't loading (Kongregate or Time Clickers), etc.
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I had 23 time cubes the last time I played but when I loaded back in just now, I'm back down to having only 10. I'm confused. :(
Can you please PM me with some more information: What browser are you using? Were you playing on Kongregate or the Time Clickers website? When was the last time you played (when it was 23 time cubes), etc.
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I was going to give you 5/5 but then then the game reset and now I"m back at level 0, so I just reset your rating to 0/5. What a complete waste of time.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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1. the reason why artifacts are on their site is so they can get ad revenue to support their development, so please be considerate and disable any adblock on their site to support the devs.
2. the reason why you lost your save is because the devs are forced to use WebGL rather than unity. because unity is being disabled on chrome in favor of WebGL and there are issues with the game because of this.
Please upvote this comment so people know why these things are happening.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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Your time cubes don't activate until you Time Warp and go back to beginning (green button to right after learning all abilities).
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Every time i get a time cube, it doesn't add to my time thing. So i don't get a time cube at all. You know how on lvl 100 you get 10 time cubes? I didn't get anything. Not even a dps boost. Why is this happening.
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I was running this game for quite a while now... And now, after a forced reload it tells me that my Browser is not support - yet it works - but saves are gone... not time qubes? no nothing! wtf? Good bye
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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doesn't work with Opera any longer
may everyone think about browsers what ever he wants - forcing people to use firefox is stupid
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For those who want Time clickers to run in the background, play time clickers in another window instead of in another tab. It should work :p
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@SgtLima - apparently you can recover your save data - the dev posted this: Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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After playing it on timeclickers.com/play for a week, that site keeps telling me to install Unity (which I already did) and my Kong-progress is gone. Think I'm done with this one.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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So, Recentteen, you're saying their home site's ridden with viruses, all because you aren't getting what you want, when you want it? Adorable. As it's been pointed out, this is a FREE game, and the developers have to spend THEIR time and effort on it, and as for where things go, and what site they get released on first, well guess what? That's their decision too! Imagine that. Oh, and as for your anti-viral software goes......have you ever heard of something called a "False Positive"? No? Yeah, it happens with certain files that share specific lines of code with any given virus, and even if -it- isn't, it'll get flagged as if it were regardless. So don't go all Veruca Salt on us, and keep you verbal bile to yourself, yeah?
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Problem, I already DID activate them on that site. They didn't transfer here, exporting there and importing here didn't help, and going to try again got me Trojan flags from my antivirus. Like I said, not going back to their virus ridden site, and there's no reason to be doing that switching bull in the first place other then to piss off the players.
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Artifacts ARE usable on Kong FYI. They need to be activated on TimeClickers.com but once activated, they are active on Kong as well. You can bookmark their site for whenever you need to activate artifacts then save then close and open new window with Kong version.
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So... Artifacts still aren't on Kong WHY? I quit because you pulled that bullshit move, checked back because it updated a couple of days ago, and you still haven't fixed that issue. I'm not going to your virus ridden site, give us artifacts here- there's absolutely NO reason to withhold them from this site's version.
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Will there be new splash screens added in future updates? It was interesting to reach new screens every 10 stages until they started repeating the cycle.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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would love to see the extra features on the time clickers site put on here as the time clickers site lags so much that the game quickly becomes unplayable.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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my whole game reset I lost me achievements and all my progress I only had 36 time cubes and was on lvl 99 but it took me ages to get to that point
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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Can you not even collect time cubes on Kong? The screen just said I found 4 of them but my counter says 0. What is this?
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Ugh... the WebGL version is laggy to the point of unplayable. Also, Unity CAN be re-enabled in the current build of Chrome. Are you forcing us to play the game on your website? Because that's just low.
Save is not lost. Here's all the details for what changed, why and how to get your save http://www.reddit.com/r/TimeClickers/comments/32r0uk/webgl_your_save_file/
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for clarification with the redo option in the artifacts does it really only return time cubes gained from that timeline or does it return all timecubes?
Pressing the redo option returns all of your time cubes. So all your artifacts will be turned back to 0 and you get all the time cubes back to re-spend.