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The 'Promote' mechanic is great since it prevents the hero clutter from Clicker Heroes. So far I'm having a lot of fun. Thanks for this game!
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In support of the option to be able to revisit previous levels: Yeah it's cool that the boss can still generate income without having to defeat it, BUT, you lose the ability to get rainbow by just grinding the boss.
Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.
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This is much better than I anticipated. 4/5
There isn't much to improve upon, perhaps find a way to make playing actively a bit more entertaining long term.
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Genuine question here. How come this dev has made a Unity game that doesn't destroy my CPU? The vast majority of these games are totally crippling to my system.
This game is based on our previous game Time Rifters, which was made for Oculus Rift Virtual Reality where we needed to render the game twice (once per eye) at 75 frames per second. It's like when Goku was training at 10x gravity, ate a muffin, then set gravity back to normal.
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Seriously enjoying this game, shooter, idle, great music, bullet hell goodness! Only drawback? Having to set up the laptop so my kid can play it too :)
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Never mind the last two statements, I just figured out there isn't one from running across it in a post somewhere on here. But some kind of system, say, being able to revisit past bosses or something. But yeah, the game's fantastic. Well done so far.
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The game is great, overall, great concept, graphics, upgrades, everything well designed. The only problem I see so far is the immense grinding.
I see in the achievements that there's an achievement to beat Arena 3.100. I've been grinding a full day to beat Arena 40 boss. I suppose we are meant to finish the game within our life spawn so I hope those Dimensional Shifts make the game a bit easier.
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Hey, I have few ideas for updates:
1) Add the possibility to go to earlier stages. At least 1 lower than actual. It's for bosses. I can earn more gold from monsters than from bosses.(at least I think I can). If you do that you can change bosses to be BIG blocks.
2)Nice idea about team. I hope you'll add some more members. (eg. Atomic Bomb - fires REALLY SLOWLY(like one in minute, but deals alot of dmg for all blocks; it can be a skill - I don't know all skills; I'm still on 35 stage)
3)Add the option to choose which team member targets which blocks. I'd like my pulse pistol to attack the strongest block, but sniper to attack the weakest. Ofc Flak Cannon will attack randomly so it won't have that option.
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I'm not super far so maybe this happens later but it would be cool if eventually you get different player clicker guns.
Once you've purchased all the active abilities the Time Warp button will appear. You need Time Cubes to Time Warp, which you earn by destroying the blue Time Cube blocks that start appearing on arena 100.
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I typically play idle games for about 15 minutes before I realize the futility of continuing on. However, this one keeps me entertained. I like the idea of having multiple targets, helping out the team to take out blocks before the boss timer ends to try and maximize profits. All-inall very fun and the first idle game I've given 4* to.
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As an alternative idea to going back to previous levels, maybe increase the likelihood of those rainbow things appearing on boss levels if someone repeats the level more than 5 times or something? Then have it go back to default after you get past the boss.
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Also, this has the same problem as other idle games in the fact that you start out strong but become garbage fairly soon. It'd prolly be a good idea to buff the click pistol.
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Why you can't get back on the past stages,that you completed?
If I am stuck at the Arena Boss and I need more gold to upgrade,I can say I can't play anymore!
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Also as another note, it might be nice to add target selection ,something even as simple as color prioritization to optimize damage, so the levels don't drag and roll unfavorably at times.
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what is most interesting to me is that you may think you are the backbone in the first 10 level but you will be the one hitting the red blocks since level 15.
I guess that is a rather realistic depict of a soldier.
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The whole boss grind thing definitely needs to change. Made it to the level 50 boss but now my team struggles to kill any blocks within the time limit, so the money coming in basically disappeared.
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Pro tip of the day: if you are getting stuck on a boss. Quit the game completely for an hour or so. When you come back it seems like the offline damage is a bit better, and you get more coin because of it. Then you can get past that pesky boss.
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I find some guns fall behind rather quickly, with the price vs damage. At no point so far has the particle gun or rocket been more dominant than the others. Even the spread rifle seems to struggle to keep up with the pistol and the flak gun around floor 50.
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Flak cannon can be near useless if you are grinding against a high health boss. The damage gets spread out way too much. Perhaps it should prioritize the lowest health targets? that means it will most often target reds and at least dent them, or sometimes weakened whites/golds.