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You can make a bookmark to the other website instead of trying to follow an in-game link. That's what I did. Works fine every time.
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thanks for adding the activate all button, but now i can't see how long my punch through or cooldown have left, could their info panels go over the activate all button?
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How lazy and entitled do you have to be to not only refuse to go to their site for a few seconds but demand that they put artifacts on kong, i mean what they can't make some money from the ad revenue on their site or what. i mean seriously how entitled do you have to be to demand that artifacts be on here when it takes a few seconds and costs you nothing to go to their site?
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This game could've easily been the top idle game on Kongregate with several million gameplays by now if artifacts were introduced
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@MartinG171 Yeah, but that's a bad way to calculate total team DPS if it doesn't translate to actual in-game damage per second. What use is it to me to know that if the conditions were exactly perfect, this is the absolute maximum DPS I could achieve? I'm interested in what DPS I'm dealing right now, not hypothetically.
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Love this game. The upgrading system is perfect with the selection of how many you can buy at a time, and the addition of the activate all button is great. Definite a 5*. Only thing I could suggest at the moment is maybe making the individual upgrades a button as well. I mean our specials are 1 thru 0 why not the team mate upgrades be Q-W-E-R-T? This way you can upgrade while still shooting the blocks with the mouse.
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@ michaelowen22: Means all your spells/abilities (those you purchased) are activated for 15 sec. Might increase with some artifacts though.
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@Rakknar:
Thats because your dmg is mainly delt by particle ball and thats a single targed weapon. Meaning it can do 6i dps but if it shoots only once a second than you will destroy only 1 block per second... Which is quite obvious and renders your question very questionable...
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How is the Team DPS calculated? Because it doesn't seem to reflect reality in the slightest. It takes my level 1000 team with 6.28i DPS about 5-6 seconds to destroy a 12.8i HP enemy at level 294. Logic would dictate that the 6.28i DPS would mean they would destroy those enemies in just a little over 2 seconds, but it doesn't happen like that. The Team DPS counter doesn't seem to take into account enemy resistances or something, but the DPS counter does NOT accurately reflect the DPS the team actually deals.
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i played on your website for about 2 weeks because i was thinking no artefacts on kong are only for the beta. But you do it to sell your stupid ads. Playing on your website sucks. no kongchat, no highscores. And no, i dont wanna switch between the sites after every run.
So i have to stop playing this Clicker Heros clone and downgrade my rating to one star.
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Add the artifacts for god sake.
Really cheap and annoying trick to drive traffic to your website.
If it's because of ad revenue, add a donation button to kong instead and enable the artifacts.
3/5 stars until it's fixed.
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To The Developers: It might be prudent to add an option under [SETTINGS] to toggle the crosshairs circle on the clicker ON/OFF, and maybe allow us to choose between different pictures for the circle.
We're working on a new Options screen right now which will include the option to use the old default or the new custom crosshair, as well as the ability to change the gun position.
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yay! :D i got artifacts! :D just follow the link it will save then on the web get the artifacts u want then come back to kong and bam! your back to normal with it saved and everything :D thx dude!
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I reset after the patch and redistributed my Cubes (including around 300 new Cubes) and I'm not even close to the same values I had before. This was a huge, huge nerf. Won't play again till this is rectified. Progress is slow enough as it was. No need for the developer to shoot us in the kneecaps...
Also, both handgun-modifications are unnecessary und bad on top of that.
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I appreciate the update, but shifting the gun to the left kind of threw me for a loop. I also like that you customized the crosshairs, but it blends into the background too easily, and I have trouble seeing where exactly the center is because of that.
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Hi, I reinstalled my Windows, and now my progress is gone. I'm using Firefox (and imported by bookmarks). Any solutions?
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My data rolled back to pretty far before where I left: 24 when I was at 157 with 19+ time cubes on hand. I was in the e's and had 3/5 of my team at spec ops double upgraded. Using chrome.
This seems to have happened to a couple of people, not sure why (we can't duplicate the issue on our side). TimeClickers.com/WebGL should have your newer save file that you can export.
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More time cubes should be found after 100th level. :P It is my second time to use time cubes but I only found 20 of them. I actually thought the upgrade for "increasing chance of finding" of them represents "after 100th level the player can get the chance of finding cubes even at 101th level and so on.". Now I am complaining about this but I cannot get off my hands from the keyboard for smashing teeny tiny red and white and yellow cubes lol.
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@MobiusvanMars: go to timeclickers.com webgl version, export, come back to kong, import.
I realize it shouldn't be necessary but it works