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for the developer : can you make an update that u dont have to push that upgrade button all the time : AUTO UPGRADE ! THX :)
By default it takes 9 Clicks to fire 1 rocket (this can be lowered through augments). It would take 18 clicks to fire 2 rockets every min, which means assuming you haven't lowered this you would be auto-firing between 1 & 2 rockets every minute since you have 17 clicks per min. Rocket Launcher auto-fire isn't affected by manual clicking or any of the other click weapons auto-clicks.
Unfortunately we've done all the optimizations we can, the core gameplay & design is made to utilize CPU which makes it run hot. Time Clickers was not made as a mobile game, instead it is a PC game that was ported to work on mobile devices.
Yes the Steam version is the exact same as the web version. You can pair both your Kongregate & Steam games with the Time Gamers website to utilize the Cloud Save and share your save between the different platforms.
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I already have the Unity Web Player but it still needs DX9 and it's already installed with DX11, and maybe I need DX9 only...
When the loading is finished, it's only writed with"[Unity Web Player]Unity web player requires DX9 level graphics card.
Make sure you have graphics card drivers installed."
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You sir get a 5/5 just for the fact that this is probably the ONLY unity game that you can play on chrome/chromebooks
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I have started getting time cubes, but even though it says I got them, the number it says I have does not go up. Other than that, great game.
You need to Time Warp in order to use your Time Cubes. Once you've bought all your Active Abilities that area turns into a Green Time Warp button. The number of Time Cubes you've collected on your current run is displayed here. Once you Time Warp those cubes will appear in the blue Time Cube area at the bottom of the screen.
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I really have to stop playing this game. Let me just finish off a few more levels, and kill a few more bosses, then I'll be done... *365 days later*.. I CAN'T STAAAAHHHP!
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LAGG! really, im on a laptop and all i can see is the screen frezzing up every now and then. could u please fix the LAGG?
Have you tried playing with the settings - turning on Reduce Particles, turn off Post Screen Affects, limit the framerate to 30 frames per second? Also if you are playing on Chrome you are running the WebGL version which for some people doesn't run as well as the Unity Web Player version. Just a heads up the WebGL and Web Player versions save to different locations so you'll need to pair your game before trying a different browser for your save to transfer over.
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One thing i think this game needs is a separate mute music/ mute sound effect buttons, because usually i like to put my own music in the background when i play, but i also like having the sound effects, so just having to either mute everything or nothing at all is kind of annoying.
If you are playing the game on any platform, except Google Chrome, you can go into the Settings menu and there are different volume sliders for Music & Sound Effects. Unfortunately due to a limitation with WebGL the Chrome version doesn't have this feature.
You can currently go back and grind the wave before a boss. If you are on a boss wave, click the wave icon at the top of the screen for the wave before the boss and it will take you to that wave (there will be an infinity sign in the background that tells you you've gone back a wave). You will stay on this wave until you manually take yourself back to the Boss by clicking on the icon on the top of the screen for the boss wave.
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A-MAZ-ING! The design is very original and futuristic. The fact that you can hire people to shoot for you is a cool aspect. Something I'd like to see though: More support weapons and a firing animation for them, not just a flashing cube.
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I was enjoying this game... Until I clicked to another tab for a while and when I came back i realized the game stops going when you are not actually on the page. That is the worst offense an idle game can commit.
I'm guessing you are playing the game on Chrome, this is a limitation of WebGL. The current workaround that has worked for some people is to open the game in a seperate window instead of a tab, then it should keep running
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Hot to do BIG GIFT/BIG LOOT? Create game "Time Clickers" - done, wait helloween or mery xmas events - done, and last step, add to game xmas gifts or helloween pumpkins, to do this gifts are big - use over9000 zoom on loot (time cubes) on this gift - profit - you are GREAT!
We recently added a new slider in the Settings menu for Rainbow ball. As long as the game is running you should be able to hear it if you are in another tab, window, etc.
If you are playing using the Chrome browser the WebGL version of the game loads, which takes a little bit longer since it needs to load the full uncompressed file.
If you are playing using the Chrome browser the WebGL version of the game loads, which takes a little bit longer since it needs to load the full uncompressed file.
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wyatt me too, progress always resets on flash/unity games.. but not steam or program (on destkop) games... does anyone have a fix for this? theres nothing on YOUTUBE when i search it doesnt show up anything that i want to fix that help? sorry for spam.
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ok what the heck my game file deleted itself and my progress gone what the heck happend? i never had a bug or problem with it before. and now poof....
If you are playing using the Chrome browser the WebGL version of the game loads, which takes a little bit longer since it needs to load the full uncompressed file.
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I log on today and my save has gone and that was like 3-4 days on grinding, prob about 15000 time cubes overall, I was able to get past lvl 2500, But alas my file is lost so I'm gonna rate this a 4 and never play it again as I like upgrading but no re-upgrading.