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Kindly include the state x1 or x25 on the save so that whenever i open the game i wouldn't have to click it again and again thanks!
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It would be cool if you made more guns as well in future versions. Like maybe a nuke weapon that did high damage to every block but shot very slowly. Or a poison gun that damages a random block once at a time and leaves a damage after time affect until it dies. Or a sniper gun that fires very slowly but kills almost any block in one shot. Just some suggestions.
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Great, fun, addictive game! Tip for newbs: I usually keep my 1st gun (Pulse Pistol) 100 levels ahead of my last gun (Particle Ball). Also, i keep them at an one upgrade difference. For example, from top to bottom, 325/310/300/285/275. And I upgrade the top first and then one after the other. Although sometimes its easier to save a bit and just upgrade the 1st gun twice before upgrading the rest. additionally, reset at lvl 100 for the first few times until you notice it is easier to get to lvl 105, and slowly climb. The idea is to harvest the timecubes from lvl 105 (ONLY if it's fast to get from 100-105, under ~20 min, otherwise reset at 100).
Also, if you just started, don't get frustrated if its hard the first couple resets. Took me nearly 2 days for the 1st reset, and a day for the next few ones. It does get a lot faster as you do more resets, so keep it up! And if the boss is too hard, just go back a level and go afk for 20-30 min or so.
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the full version made for the oculus rift on steam is 1000000 times better. This feels like that game "lite" but thanks for bringing it to the flash audience!
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Don't bother pumping % chance to get cubes until you can kill enemies very quickly after lvl 100. Focus your spending more on damage and gold so that you can finish runs that much quicker. With a bit of starting gold and skipping at least the first ten levels, you'll be doing ten minute runs of the first 100 levels sooner than later. It is then that you should start thinking about levels after 100.
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@Dev: I don't know if you guys still read comments in kong, but there is mine. I have done about 10-15 times time warp and i just reset to see how it would go to get the 25% +75% chance to find a cube and it is way too much cost. It is really frustrating (for me, no idea for others) when you get to 105 and got no cube then 110 no cube then 115 no cube that i just got tired and do the 100 and warp right after. But now, im at 42% and i need 12 cube to raise it 1 more it is just a mojo killer for me. I was playing on www.timeclickers.com not sure i want to spend more time on "chance" to advance. wish it was 100% chance to get some and then ability to raise how much you get per. I really dont like random reward
We're starting work on the 'Spec Ops Update' which will make it possible to get to higher waves where more Time Cubes spawn. Some bosses at the higher waves will be guaranteed to spawn Time Cubes.
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Hey dev, after the ad, the game screen stays blank (white) and dosn't load. In fact, I cannot proceed to do ANYTHING on this tab in my browser then, no refreshing, nothing, it just freezes and soon i get the message that the tab has crashed. Any plans on changing that, maybe? Hasn't happened before the latest update. I as only able to type this comment by clicking on the ad, therefore pausing it.
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or you could add..... edit button in this comment section >< seriously tho, maybe upgrade that doesnt even show gold cubes. might reduce lag for some ppl (i dont have any)
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even collect would be better, but then it would be same wording as other achievement that does different thing :)
also would be nice to have some sort of way to collect gold cubes without killing wrist, maybe space bar? possibly upgrade that adds a 'sucker' controlled with space bar button :)
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it would be nice if we could upgrade the pistol to better weapons, as machineguns and stuff, just like the team, hit + if you agree
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The new balance changes to the artifacts are a step in the right direction. Artifacts seem to be working just fine on Kongregate. If you spent cubes before, I recommend you redo your spending because the costs got cheaper but cubes spent remains the same until you do a REDO to respond the cubes.
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So is the artifact system not implemented here because it is being tested on your site, or is it just not going to get added to Kongregate?
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@DKATyler i'm pretty sure the "missing" refers to when there are say 5 cubes on the stage, but your flak or spread hits 6 blocks, so one shot will miss because there is no 6th block. The not missing artifact means the last shot will target one of the 5 blocks already targeted instead of not hitting at all
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Can one of the artifact upgrades be changed to "Particle Ball doesn't miss"? E.g. Particle Ball always targets the highest HP enemy rather than randomly wasting it's crit on a red.
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Hey there. After buying the upgrade to increase the timecube find by 10%, i still get only 10 cubes on wave 100. Shouldn't it be 11 timecubes then? Or did misunderstand something?
Oh and ... is there a comment function on your main page, too? Because it would be nice if we can contact you there, too if we habe some questions. :-)
Wave 100 is a set 10 Time Cubes, the multiplier starts working on wave 105 and up. We don't currently have commenting on our page, but we are in chat quite often so you can try to catch us there. We also have our Subreddit (www.reddit.com/TimeClickers) where you can post feedback/questions.
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For the developer: please make an option in the settings to disable the tooltip of the weapon lvl button.
sometimes i have 5 open tooltips because of the buggy close event...
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Seriously, having to play on the developer's website would be fine if the lag weren't so hideous and unity didn't keep crashing. Otherwise I keep having to switch back and forth between two websites--wtf?
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I'm with everyone else who dislikes having to visit another site to perform artifact purchases. When a game is not wholly contained on one site it becomes just plain bothersome, just plain 1/5.
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can someone explain the 2 timecube upgrades? " time cube spawn rate is 39%" is clear, but how does the " increase time cube find by 10%" work?
The Find artifact increases the amount of cubes dropped, starting on wave 105 (wave 100 is a set number of cubes). So for example you normally get 3 time cubes on wave 110, with the find artifact at 10%, you'd now receive 4 time cubes.
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To be honest I think that this game is just clone of clicker heroes. I mean sure 3d graphics and clicking on blocks instead of just one point is kinda fresh, but whole mechanics + concept is kinda same. I'm aware that incremental/idle games will alawys share some basic mechanic, but this is just too similar to CH.
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in reply to my previous reply from the dev - You would like to continue developing the game? As if this game is taking you a full team of people working in a studio. You're hiding behind a guise. I was still going to give you a chance but since you're clearly not going to further develop the game on kongregate. I will not be further supporting the game on kongregate.
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Switched game to 1star due to content being split onto other websites. I understand its your game and you might want to move away from a hosting website, but i choose to play here chat in the kong chats while i play games, having less content on one site and not the other really just leaves a bad taste in my mouth.
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Please make artifacts easily accessible and check if there's a way to debug unity issues. Sometimes the UNITY only freezes here and I can do nothing.
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the three time cubes at wave 105 does not work on www.TimeClickers.com
i think you should a just the amount of time cubes as you get to higher waves as of now it is not worth going past 100. when you buy artifacts on timeclicker.com do they transfer if you come back and play on kongragate?
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I originally rated this at a 3 stars, mostly because I thought it might be a bit lacking as an idle game. And yet, I keep finding myself coming back to the game. So I changed that to a 4 stars. Since the artifacts update, I've changed it again, now to a 5 stars. This is actually one of the more interesting idle games, despite how simple it actually is. Sometimes you don't need complexity to be fun and interesting. Keep it up.