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I too, just like Jorma in a comment earlier, had to play this game for a third time to get badges. It was far from boring, and I will gladly play chapter 2 for a second time when badges are added.
Can't wait until remaining chapters and final release of Deliverance... it is going to be released in some undefined future, right?
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I really enjoyed this game. I liked the twist in the beginning and you've really done a good job of setting up the plot for this story. I like how this makes me nostalgic for games like Crono Trigger... ^_^ 5/5
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Hmmm.... graphics and layout are an awful lot like Pokemon for Gameboy =D
I like this game a lot. It's got spunk.
Although I think I already encountered a glich =/
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You can only load Chapter 1 saves; if you save the game at the end, it counts as a Chapter 2 save (for loading in the next chapter) and will be greyed out in this chapter.
And you actually have to give the pipes to Meraeador before you can get the badge.
(Tsk, someone who commented earlier is telling me to ADD save files where there clearly are some? Do such people just not even LOOK at menus or something?)
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I gotta say, just finished the dragon fight in the beginning and... the fact that it was not real is enough to give this game 5/5. A kickass intro; better than most games I've played in my life in terms of style.
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this is the type of game I'd love playing on a handheld console, but I couldn't play it 4 long on a computer. I enjoyed what I played though, so I'll give it a 4 or 5
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I don't think it is too short, its only chapter 1.
And I don't think its too dialogue heavy, I actually think its fun to read.
Great game 5/5
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"I’m not sure why people expect an old-school RPG to not be dialog-heavy."
It's not just the fact that the game is dialog heavy. I think the dialog can be more effective by being more concise in some places.
I'm a writer. I know about shortening things up. Sometimes you have to edit things out and shorten things up a bit to get the point across better and keep people interested.
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This game is tedious and repetitious. If you are going to have townspeople in the game, make them say something worthwhile that moves the plot along.
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Very well done game. It is definitely reminiscent of the old NES and SNES RPGs. I loved the dialogue and humor. For those with negative comments please keep in mind that it is ONLY the first chapter (an introduction) and as such it should be linear. The system is VERY easy to catch onto, its a very tried and true RPG system and the instructions took all of 3 minutes to read and understand fully. Nicely done!
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Fantastic. I'm not sure why people expect an old-school RPG to not be dialog-heavy. They kind of have to be, which is why I'm so glad the dialog here is so delicious. Myep.
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Well, it seems like you've got a pretty solid framework for a classic RPG type game. The next step is to make an actual game out of it.
It obviously has a lot of small quirks and oddities, but most of it is easily remedied. Some of the things I noticed are:
- the sound needs leveling out. As in so many other flash games, the sfx are just way too loud.
- there needs to be a short, concise walkthrough of the game's menues and functions, *in-game*. You can't expect players to read the help-documentation. Some touch-ups to easy the usability of the GUI would be very nice too, and partially tackle the problem.
- As others have noted, there is way, WAY too much text in the game. When writing, you should evaluate each line and constantly ask yourself "Why is this line of dialogue in the game? What is it's justification?". You risk that people simply won't read it at all, which makes for all the more wasted effort.
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Few observations:
1. Little heavy on the dialog
2. Would like to see 8-bit design throughout combat and cut-scenes
3. Not quite enough options...touch too linear
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@Jonno Gradian:
I think they should put an update do that the graphics will be in order with the enemy stats.....eventually...