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this game is alot like the old classic pokemon games on gameboy and also is like the original legend of zelda but those games were better even though they were not great i find this game to be pretty boring and stupid. i would rate this a 1/5
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great game 5/5
but... the lead pipe achievement didnt load for me when i completed it, any way to activate it now, ive completed chapter 1 and cant go back to the man who set the task... anybody any ideas?
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Chapter 2 and onwards DO use the keyboard for almost everything, not the mouse.
I'll be uploading an updated version of chapter 1 soon which will also use the chapter 2 controls.
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Usually I hate it when badges come out on RPGs. This one though is great. It's evident that you put a lot of thought into the plotline and significant characters. They each have their personalities (and I'm probably among the very few who did it, even though I usually don't and read all the bookcases).
I really like the element system you made here, being evident in the characters' dialogues. (Hah, kinda overdid some of the guys in the end scene, but still it's good).
**Just one thing I'd like you to change in upcoming games. Instead of having to use the mouse to perform actions in battle, could you do it with the arrow keys and a to confirm, s to cancel or something like that? I don't like using the mouse.
Once again I'll say it, great game.
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normaly i dont comment on games but this one i just have to i cant beleive it the first thing it looked like was pokemon because of looks but then when i got into battle it looked liek final fantasy
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Excellent! Truly an awsome game worthy of 5freekin stars! Excellent..although u couldve made the main castle look cooler.
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There IS an experience bar, on the status screen for each person, which can be accessed both from the menu, and in battle by clicking on their HP. Also, holding the E key in battle shows EXP bars above the HP bars. Similarly, holding L shows everyone's levels.
And people keep commenting on the "spelling errors", but as far as I know, there are none that aren't intentional.
People just vaguely comment on "spelling errors" though; I'd be quite interested if someone could mention specific examples of what they considered to be "spelling errors"...
Chapter 2's already out (can't people see that LINK over there in the description, or check my profile?), which improves on a lot of aspects.
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Pseudolonewolf (5/5) this game has GREAT potential. I was a little confused going from the future to the past. Took me a minute to understand what happen. All in all I really enjoyed the game and can’t wait for next chapter.
1) I’d like to see an exp bar and something shows what level you currently are.
2) I don’t like having 2 inventories for 2 characters. I think that will be a little confusing. There should be 1 shared inventories both characters can access items from.
3) The control scheme isn’t HORRIBLE has some people are commenting on; however, I do believe it could be improved slightly.
4) Also double check you’re spelling… I LOVE the story line but make sure it’s all spelled correctly. I’m one of those game users that reads everything lol.
5) The scaled-down graphics makes the text hard to read.
6) The game runs good, looks good, engine clean, good values, nice work.
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It's really quite annoying when people leave comments like that last one...
How would you like it if YOU made a game, and people left inane and quite hurtful comments like that?
Critcism is okay, if you tell me how you think I can improve, but if I spend months working on a game and all YOU can be bothered to say is "it's crap", without any elaboration as to WHY you think it is, then how does that help me? What does it achieve, exactly? Does it make you feel better about yourself or something, insulting other peoples' efforts?
Ugh.
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I guess main thing would be keyboard use, and more... cohesiveness of controls, like a new direction over-riding a previous direction for easier movement.
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I'm currently working on an update to this chapter that will basically make it use chapter 2's engine and control scheme... Just so you know. It'll replace this one soon.
Even *I* consider the control scheme of this chapter painful and annoying!
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I really enjoy the concepts behind the combat/skill system, but there is one problem. Depending on how many resources your computer has available drastically affects how easy/tough it is to play the game.
On my higher end machine at work, it's much tough to play because the dude's come so much faster.