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ChickenBoogey theres nothing wrong with the control scheme it's pretty easy too learn. Just because your too lazy to try the different control scheme doesn't mean the game sucks.
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Oh, and, here's another thing--how hard is it to design an RPG control scheme? Too hard for you! The half-mouse, half-keyboard thing really isn't working out. There's no way to click into the menu, and but there's no way to use they keyboard once in the menu. If you use the arrow keys to walk (so as to comfortably use X to select), then you can't use the mouse at the same time, which means you're always switching back and forth.
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Not great. There's ironic writing, and there's lazy writing--this is the latter. For a game that's so up its butt about being "story-driven," that's a huge mark against it. Oh, and, the unavoidable, multiple "it's locked" messages are threatening to overthrow the current King of Annoying Video Game Messages: "You must gather your party before venturing forth."
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Controls aren't working, I still don't have any idea what a A S and D would do for me, and the graphics aren't too great either. Getting stuck in a corner happens often, or the characters start walking backwards all of a sudden. I am not sure if this is a problem more people are experiencing (could be windows 7 is too new for this game), but it makes playing this annoying more than anything else. All in all, this game isn't working for me the way it is now. 2/5.
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really funny))5/5 but of ofcourse some minor things like when you push "x" near doors it stucks so you need to click it with mouse ..etc etc..still..really funny
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armin9797 is an idiot this game rules he actually created this game and mardek2 and some other games i would like to see you try to make a game like this
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And, those who play it must be carful because: 1:If your invetory becomes full, a message will pop up, which can't disepear, and you are stuck. 2:There are many bugs.