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Some useful tips before you get started with playing Mardek Ch. 3: There are units who can multi-cast spells by using the arrow pads, (left to target all enemies, right to target all allies) some fights (Blue !-marks) can be skipped, others (Red !-marks) cannot. If you ever get stuck; there's a walkthrough made by the developer under the 'help' tab in the menu. Very useful, because it includes tactics and secrets. I really enjoyed this game.
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I fail to understand HOW this amazing game could NOT be on the top 3 list of games. The only reason Epic Battle Fantasy is rated higher than this is because of the boobies. But this game actually has a story. One the greatest and well thought out stories I have ever seen. The music is amazing and all of the scores are original. Even the story WITHING the story is Incept- beautifully written. The characters are multi-dimensional and actually have you develop feelings for them, unlike most other games. The amount of imagery and motifs in the game is unreal and I was left wanting more when I finished. To anyone out here who gave this game 3 stars or less, I present to you a bird. To Tobias Cornwall (Pseudolonewolf) I give you my undying fandom. I just wish you had as much enthusiasm in this series as much as I do.
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"I bet you wish you could read this comment, don't you? Well, you can't. You simply can't. Why not? Because it's too hard for you. That's why."
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It's easily the best flash RPG I've ever played, and I consider this game to be much more interesting than the "professional" RPG I've played in the past few years. The game system is top notch. The game is FUNNY. I mean really funny, like always smiling funny and occasionally loud-laughing funny. It's great (remember the last time you've laughed in front of a RPG? I don't). The water temple is a (PROFANITY)ing nightmare (I consider it a direct reference to Ocarina of Time). The bard is actually useful! (I think it's the first time. ever.) There is a lot of side quests, the dreamstones story is really nice, the books are interesting... I will stop here, because if not my comment will be three pages long and no one will read it anyway. Pseudolonewolf, you're a flash god!
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This is a decent game after a bit, and I did play it for 10 hours, but this game is becoming tedious and annoying as hell to figure things out.
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This game is superb. Absolutely stunning detail in the plot, graphics, and music. The Dialogue is nothing short of exceptional, and the enormity of the storyline boggles my mind: I can't even imagine how much effort and tireless labor went into it. I don't think I've ever seen such quality in a flash game before. Even many independent games can't compete with this standard. Come to think of it, I haven't enjoyed a great many Commercial RPGs as much as I enjoyed Mardek. Maybe Baldur's Gate or the original NES and SNES RPGs (Final Fantasy, Chrono Trigger, Secret of Evermore, ect) Keep it up, Pseudolonewolf! Please keep going with this fantastic series!!
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quick security question. are you a terrorist? i can be whatever u want me to be. TERRORIST!!1!1! *rapes entire party* jesus christ, y dont they send the security guards to save the world >.<
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PseudoLoneWolf's walkthrough: "Some abilities – mainly spells – can be used on a single target or a whole party. Press LEFT when targeting an enemy to target all enemies, or RIGHT when targeting an ally to target all allies." This could be useful! Bump it up!
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Aw... unexpectedly my Mardek files with a entire year of playthrough disappeared... I have to start it... from when I last did a backup... rate this bad... I don't care.
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Warpport personel manual: 1) Ask people if they're terrorists. If they answer with a 'Yes', kill them. 2) Kill all blind and cripple people. 3) Anyone straight is ought to be killed. 4) Blue is the best colour. 5) All passengers without a ticket must DIE! 6) Tell people to try to keep their arms and legs attached to them, because if you have any different amount of legs than 2, the passenger has to die. 7) Wish everyone a nice day!
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Hey, I'm having trouble with the medium badge (Killing Sslenck) Anyone know a good tactic in here? Either shout/pm me please. Thanks!
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in my top 3 of ALL kongregate games....what a difference in chapter 3 compared to the other two absolutely love this game
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Excellent game; there is nothing I can point out to be a flaw.
Great battle system, loot system, all mixed with an epic storyline, and humour where it is most needed.
Pseudolonewolf, I will wait as long as it takes to finish chapter 4, because you've got nowhere to go but upwards in this series.
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All parts of this game, Chapters 1-3, are the most fun I've had on Kongregate. Sheer blood freakin' brilliance. The tongue-firmly-planted-in-cheek 'smartass-isms' of the game's hundreds of NPC's make the worth playing alone, let alone the superior combat & character development system, and great backstory. Graphically & 'tone'-wise, it reminds me quite a lot of one of my favorite RPG's of all time, from the late 80's --'Wasteland', by Electronic Arts (yeah I'm old). I'd give this game 5 stars quite a few more times if i could. Eagerly anticipating future chapters. Tally-Ho!
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This. Game. Is. Awesome. All this has been said before, but it bears repeating. The fighting system has been streamlined since the first two games and is now easy to use while not being strategically boring. Characters are well developed and involve you personally in the game; they make you care about the good guy winning. The plot is stupendous, providing hours of gameplay without once slackening the pace (even without the sidequests, which deserve a sentence of their own). More importantly, perhaps, the plot is *interesting,* which is more than I can say for many "awesome" RPG's I've played. The music, composed specifically for this game by the developer, fits the mood of every dungeon or area without becoming overbearing or too noticeable. If the game is the melody, the music is the harmony, providing enhancing yet subtle accompaniment. I cannot stress enough how AWESOME this game is. PLAY IT!
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"are you a terrorist?" "i can be whatever you want me to be." "TERRORiST!!!!!1" So apparently they WANT us to be terrorists.
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"I bet you wish you could read this book, don't you? Well, you can't. You simply can't. Why not? Because it's too hard for you. That's why."
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Just sold 3 of the 5 artifacts i have and when i talk to the Curator all he does is tell me how many i've sold to him already...No option to sell the rest. Any ideas?
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i tottlally lolled when i saw happy jonny,but when he did 1000 needles i was like OMG.
moral of the story-DONT UNDERESTIMATE HAPPY JONNYS OTHERWISE THEY GET SAD AND DO 1000 NEEDLES,WHICH DOES 1000 DAMAGE.
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I have just got the Psychosomatic Exhaustion Badge and would like to congratulate Pseudolonewolf on this great success of a game. I watched the progress bar on his home page for months on end (it got stuck at 99%) and believe this is truly one of the greatest games I have ever played. Many games outstrip it in graphics (though he made a good shot at it) but nothing beats this in plot, it was physically moving, especially at the end, though I shall not ruin the story for everyone
So again, thank you for an excellent game, well worth the time.
And for anyone reading this (I'm not saying + this :D)
READ THE WHOLE DIALOG! IT's WORTH IT
Champelliot
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Haha, the Annanuki at the end say that a team of fully leveled up characters may be able to take them out at this point. Is that a challenge..? :) *gets all characters to lvl 100*
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I think an awesome add-on to the end of the chapters (after you finish every game) would be to add a mini-chapter of the antagonists' stories. I would love to see the World Saviours' story and how they began to think that *they* were the protagonists in this game! Along with that, I would love to see a chapter with Enki's wanderings in it. I think they would be a fun way to add extra backstory.