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I'll make this sound as professional as possible...
IF YOUR KEYS STICK >>> On your toolbar or desktop, locate your Internet Explorer icon, Right Clicking this opens a drop down menu, find Run As Administrator in this drop down box.
All done, it will run your internet explorer as normal... but you don't have to turn off protected mode, its a loop hole basically.
And before you say it, 1)Your an administrator on your computer, 2)So yes it says Protected Mode: Off, but since you never turned it off, it still acts as if its on.
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Awesome game,i just LOVED how that griffin slapped himself a haste buff and popped two thunderstorms one after another...at 209 hp... >_<
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Awesome game, just like the previous two - a full 6/5 series if there ever was one. Does anyone know where the fire opals (monster nr- 61) can be found?
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i agree not a ripoff i mean its so hard to do that kind of amazing stuff. and then, so what if its a ripoff its still fun. Also i played the first 2 with joy i loved them 5/5 before i even started the game. I love this series. also i like the difficulty its fun to have a hard game that makes you work on it. badges helps with that.
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Good game, but it's friggin hard ^^. Still on the first dungeon, meet the three reptile boss, two of them crit, all my guys are dead on the first round ... OH well, ill get them next time.
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regarding the previous comment: i mixed up green with blue. To the developer. You are extremely gifted, and lack only in experience. Consider that more then 8% of the male population cannot distinguish between red and green colors.
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Never expected a flash rpg to be this good, it made me really miss the times I played similar games on my Game Boy lol:). 5/5 obviously! Worth every freakin' award out there.
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When viewing an enemy during battle, there are numbers next to the elements under the resistance sub window. They seem to come in three different colors, green, blue and red. Sometimes there is no number at all. After playing a few battles, it seems that an abscence of number means zero resitance, a red number means a negative resitance (multiply number with -1) and that a blue number is choosen for the highest resitance (or for the type of resistance the enemy is aligned with). My first question is: what do the color codes actually mean. If they mean what I think they do, it is a very confusing system and should be changed. My second question, why is there no description in the in game help?
Otherwise, this seems like a clear 5/5 game, enjoyed greatle the 1 and 2 of the series, although this one needs a tiny bit of work more it seems (have just started playing it)
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Wow... That was amazing... My only complaint is that, (without trying to spoil anything) if you're going to end a game in that fashion, there might be riots if there are many unexpected delays with Chapter 4.
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I love the game. I loved chapter 1 and 2 and all the time I've been checking regularly to see whether this one was out yet.
the characters are lovely and I actually go around talking to every NPC cause most of them are really funny
what I really love is the qwertz compatibility, tho I wish I had found out about that earlier on xD oh, well.
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Dear developer,
this is indeed a wonderful game and i enjoy it greatly. But can you please add the option to skip the victory animation at the end of a battle. My computer is somewhat slow and it's a pain to wait for the characters to finish their animations to finish, the status effects to be removed and the "victory" writing to pop up. It also bothered me when playing final fantasy 7. Its just repetitive to see the same sequence every time. Please make it optional.
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Augh. Answered incorrectly at the warport for a laugh, didn't realize it would turn into an unbeatable monster D: Lost a good hour or so of playtime.
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its a awesome game! no matter what you say cos it has great graphics a unbelieveable story and a good fight conception! and yes i is like final fantasy but that is good cos its really strange that a minigame comes to a lvl like FINAL FANTASY so shut up with your stupid comments bobs ok-____-
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One change I'd like would be having unused characters or newly acquired party members automatically scaled in level/exp relative to each other. My Mardek is a good 2-3 levels above the most used party members, while a few of the other ones are far lower. That way, it'd be more convenient to switch members around to experiment with builds and tactics without having to grind a char up to par.
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I have to say, I've been looking forward to this game for a long time. Now, ITS FINALLY HERRE OMGOMFG!!!!11 This is going to be an awesome summer! Thank you Pseudo, for making such a masterpiece.
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Correction, my bug reported is not a bug. The equipment came with a 20% hp bonus that desactivated when taken off, that s why :)
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does the survivor skill on Elwyn actually work? multiple times, I have hit the reaction on a killing blow and it did not save her. Otherwise, the game has been amazing so far for me. Thank you very much pseudo.
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There is a problem with agility. When you decrease or increase someone's agility(or your agility), they don't really slow down. All it does is change the order of the turn? I don't know... that seems kindof flawed.
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spent 10 hours on the series up till now - best games ive played on Kongregate for a looong time. Poor Moric tho... I liked Moric. He was Creepy.
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glitch in the fire temple when u beat the power-speed soul thing and have 50 seconds left the screen goes brown..... PLEASE FIX
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Let me report a bug :
I got the character "Gloria" in my party and went to the dream realm of the canonia woods (to set up the contexts of the bug).
She's lvl15 with 709 maxhp and 17 VIT (+3). When I took off the equipment that provided +3 VIT, she dropped to 420 or so, and when I put it again, she only got to something like 526 HP, still with 17 VIT (+3).
It looks like a bug, isn't it ?
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Seriously...when you get all these chapters done, I want them ported to GBA format so the whole thing can be played off-site. :P This is awesome.
A few thoughts, having played about 20 hours:
Characters die fast, and it's hard to use single-target buffs. Maybe group them into a "Free Action" category? Something you can cast one of per turn, that won't take up your serious action.
Also, Regen is nearly useless. It heals for a fraction of a hit, and fades after combat. Maybe make it persistent for a while after combat, and trigger every few seconds, like Poison does.
Magic Shield has a serious trade-off to it, cutting all healing you do by 2/3rds. In effect it doesn't actually protect you, it just slows down the HP trading, and it becomes a serious liability against bosses. I'd at least turn that reduction down, though maybe not remove it entirely.