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I enjoy an occasional platformer (.e.g. "This is the Only Level", anyone?). But this game just wasn't my cup of tea; it didn't give me a reason to keep on playing: I'd die once in a while, shrug and ask myself ...Why hit Respawn?
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This is not funny anymore, I downrated it because of:
- too few checkpoints
- too many spikes
- unhandy, nearlystupid jumping-mechanism
- Blocks are always just in reach and then you add spikes you always hit if you "fully" jump
Apart from that: I only liked the idea, the graphics and the story-line
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Psudolonewolf has his own site you know... www.fighunter.com
there is another mardek, check the site for yourself.... i't might be out around december...... By the way who else thinks this game needs badges.
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If you are still having 'lag spikes' or similar, is it because you have an old computer? Or perhaps something else is running in the background that causes them? I'm pretty sure now that it's not the game itself though... or rather, it may be in a 'it's too complex for your computer' sort of way, but it works fine for most people.
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Xaeroecks, "fake difficulty" is stuff like giving a choice of two paths, one of which you can't return from and which will kill you, or just popping a spike out of nowhere unexpectedly. Different physics is not "fake difficulty."
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Xaer, stop making excuses, all it is is that you can not beat the game, so you want to whine.
The game is ok, 4/5. Is a wee bit tricky.
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This game is not fun, you hae loaded it with what is called "fake dificulty" the platforming is not hard because of a challenging setup, its difficult because you made the jump physics atypical, ditto with the spikes, having to find the exact position to jump to avoid either falling onto them or hitting ones on the roof is neither challenging or entertaining, its just banal. That said, fun graphics and decent setup, would be 4/5 if there was real challenge unrelated to weird physics. 3/5
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after 39 dies:P i had it, but seriously i died maybe much, but boy, i like this, and i dont know what every1 is talking about hard, but it aint, it just look like, if u die on a point, try again and do the next time someting else where u dont die
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Also, I included the thing on the title screen that contains the solution to the lag, but people are still complaining about that? Do they just close the 'PLEASE READ THIS!!' box and continue or something?
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The spike collisions are 'forgiving'; you only get hurt by a small box within the 'centre' of the spikes. This means you don't get hurt if you graze your foot or head on them, only if you hit them solidly. There are no times where you get hit when you 'don't even touch them'.
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COOL game. I was frustrated with the controls yesterday and was gonna complain but figured my frustration was probably due to my sleepiness. Anyway, played it again this morning and finished it. I like it, controls work fine, some nice jumping puzzles.
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only issue is that if im moving and try to attack it glitches and i either continue moving if i let go of the arrow keys or continue attacking and cant move, gets very annoying and im not sure if its a problem w/ the game or me, i have this issue with many games and need help figuring out why... any options?
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Beginner? Doesn't matter. You can't remember everything, so you'll still die if you play a different difficulty. Spikes were crappy collisions, I could go through them sometimes, when other times I was 'hit' by them when I didn't even touch them.
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Err, whoops, I should've completed the game before saying all that stuff about the save system. Seems that there is no rank if you load. XD
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I like the idea of travelling along different planets, thougth I don't like specially the graphs of this own, the contrast is too much brigth. Pseudo, don't care about the criying babies what don't take along with difficulty, and even don't played the first game (Necesary to play this one)
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Going off of Powerfrogs's comment, I think extending the shift-jumping ladders by one square might actually be good on tutorial or beginner mode to satisfy those complaining about the difficulty. Or are such changes impossible on specific difficulties with this engine?
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Besides the fact that it seems easy to abuse for a high ranking, there seems to be a glitch with the save feature. If you exit the game during the death animation and load up a new one, all switches triggered between the save and death will remain triggered, leading to massive potential for abuse. However, hitpoints upon loading up the save will be set to zero, but you will still be alive and one hit from anything will kill you. Please fix this. Is there a point penalty for loading up save files? I liked it better in the first game when there was no potential for save abuse.
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Pseudo, I'm not that stupid to not notice/get that pretty trivial clue. Anyway I still think that first skull is misplaced; that's because it is the only one I see from top, so if I follow the advice to avoid the vertical where that skull is placed, instead than being awarded, I'm actually punished since I fall directly into the lava. Well, I know that's different for you since you're the developer and you know where the column are placed; that doesn't mean it should be unfair for first time players.
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The path is more important then the goal. :D Who would ever play years nowadays to finish a singleplayer game? The seas of time as a kid are now... used differently. :D
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Even on easy mode this game is WAY too difficult for the average platformer, me, if you plan on keeping it stupidly difficult only for those hardcore players (i probably just suck) you should add a Easier mode, Wussy mode, perhaps? 4/5, this is a good game, and that 1 off isn't ALL because of the difficulty. You really need to do something about the ladder hopping, again, perhaps make it easier to do by making the ladders longer on certain modes?
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I don't see the point of that game which is mostly all about jumping, climbing and dying.
It appears that all the flaws of old games have been kept. But was thrown out what made them interesting.
1/5
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Because UP is used for LADDERS too, and having climbing ladders with A is just silly, as is having the ladder and jump button be the same when precision is important.
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Erm, just noticed in the tutorial that you say that jump is "A" to allow entering doors with up. Why is entering doors not "A", and jumping not up, as default?
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Playing this was a very love hate relationship. I love it, it hated me and right before i decided to break up with it I reached the boss and blasted him to death.
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NOTE ABOUT LAG – PLEASE READ!!
If you are experiencing lag with the game, here’s how to fix it. Right-click and go to Settings; you’ll be presented with a little popup thing. There’s a slider, which may be set at something like 100KB (the middle). Move this all the way to the right until it says ‘Unlimited’, then close the popup. This should remove all lag!
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Thanks for the tutorial, short ladder jumps convinced me that it would be pointless for me to think I'm going to enjoy this game.