Phase TD
by psychotool
Phase TD
Tags for Phase TD
Description
Alien life forms have been detected near your planet. Your army has mobilized its defensive tower forces to protect your homeworld. Stop the invasion before the enemy reaches your cities!
How to Play
Build defense towers to stop the invasion. Destroy all alien forces before they reach your civilian cities. Should they get past your defenses, lives will b e lost. Click on a tower to check its status and upgrade or sell it.
Comments
MoratGurgeh
Sep. 06, 2013
I disagree with NRage40 below. The Phase changes are an interesting variation, without which this would be a well-made but generic TD game. It means you have to always keep an eye on your cash so that you can afford to change up when the Phase changes. Aside from that, it's well made, has speed-up, tower targeting, upgrades, and is all-'round a decent TD game. There's even at least one OMG! moment (around level 7ish with a Flying level. You'll know it when you see it). My only criticism is that by about level 12, the flying creeps were so fast that even the fastest reacting turrets rarely hit them (and I got swamped). 3/5
NRage40
Sep. 06, 2013
Pretty generic TD type game. The phase aspect where you have to change some towers to corresponding colors is a horrible idea and it takes away from any kind of enjoyment what-so-ever anyone can get from this. Having towers that handle certain creeps (aliens) would be fine enough. Graphics were basic and not very appealing. I wasn't even interested in maze part as there was nothing here that interested me. I hope to see something better from you in the future psychotool. 1/5 stars. Thanks
HackAR
Sep. 24, 2013
1. fix the mute
2. let the built tower get the phase of the current level
Kazeto
Sep. 17, 2013
With how you often can't afford to switch every tower to every phase, it would be nice to get a targetting setting that makes towers aim at the creature which is the nearest to the exit. The only reason I keep losing is because the towers keep aiming at things in the middle of the line instead of the one creep which is at 10% health and close to the exit - repeat that 20 times and you lose.