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my only beef with this game is that the reflection is upside down, which makes it awfully hard to follow. I like how it is in hello worlds much better.
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ok i give up! there is just no way i can make it past the second part of level 14: jump from tiny platform to tiny INVISIBLE platform while guns are shooting at leg hight?! forget it!
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Made me feel like a real ninja: not just playing the game but living it and wondering where all the killer objects were. Great game and a lovely difficulty curve.
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The only difficulty I found was the controls, the sliding before a stop was the main reason I died.
The champaign levels were no challenge, most of them can be completed without even looking at the mirror (lower) world - you can figure out the way by the level design. The gauntlet was better, again controls ruined the experience a bit.
While I found the mirror idea a great feature, I expected more levels. I was happy when I first noticed there will be upgrades, but I expected a more deep customization in general (more perks).
I expect a sequel with more maps and more attributes to upgrade for the character (speed, jump high, far, etc).
4/5
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Wow ! A game that let me create and share levels without having to pay ! See how it's done Armorgames ? armor games is awesome you imbissle, 1h0r
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I'd like to see some minor changes to the game. A duck action would make the game a lot easier and better, because what ninja can't duck? Also, the ablilty to scroll through the level would be helpful, because its hard to think and look at both screens and move accurately while being shot at. Finally, when you turn invisible, the cannon things that shoot blue balls of energy should stop shooting, or at least continue in the direction that they were shooting in. They follow you even if you are invisible. 4/5 for me.
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A very nice game, another good artwork of the usual concept of platforming goodness. Simple idea: a ninja/thief/covert ops sneaking through a variety of obstacles. It simply sucks you in for hours, and it's quite enjoyable.
Infinite lives are a good idea, and it compensates for the relative hardness of later levels. And the mentioned hardness isn't a problem at all: it gives quite a challenge for platformer experts.
You got my vote (5/5), and the game is one of my new favorites. Nice job.
P.S.: I think the shock bullet shooter is a good idea: it gives a bit of timing challenge to the game. You don't have ten hours to make your moves, and that's a good job.
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Congratulations! You just won the Ran the Gauntlet Badge and 30 points! One of the hardest hards EVER. Accomplished after 55:00 and almost 400 deaths :P The very last part on the very last level was actually easier than I'd hoped.
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I don't like games that don't like me. Put in an edge grab instead of having my bumbling ninja falling off every time I move one pixel too far. Even the Prince of Persia could walk through the pokey spikes.
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@baruthakki: the sticky keys are an iexplorer feature that bugs everyone when playing games. Either switch it off from iexplorer settings or use another browser such as firefox or chrome. Both are better than ie for flash games.
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Great job here! "Hello Worlds!" game concept almost meets "Final Ninja". I like both of them so your game is a nice combination of mind and gameplay skills. It's challenging even for old schoolers, thing that makes it great and it is not annoying. Sensible checkpoints, great ideas. It seems it was made by gamers for gamers. Great atmosphere, like 80's ninja movies vs cool hi tech. Music and fx are also great. It lacks a scenario dude. Put an an intro, cut scenes, and ending scene and you have a masterpiece. But no, i won't cut you points for that cause gameplay is what matters and your focus was there. 5/5! A really cool game!
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I just want to know what we must do to earn each achievement in game... it would be nice if we could see the tasks to win the achievements. Anyway, I liked this game a lot, the gameplay is great. It's challenging to complete the levels without dying, too. Good job, PsyFlash. :)