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I have horribles problems of sticky keys... I need to replay the same part 10 or 20 times to get past ONE mine... Does someone knows how to fix it?
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also the mirror mechanism does not serve to do anything other than make you look at two maps, nothing is done to enhance it, or make the mechanism essential to the puzzle, unlike for example in "hello worlds" with a similar game mechanic where maps are eliminated etc, sorry for being so harsh, but I just found the game frustrating for all those reasons.
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Normally I am quite generous with marks to any game which is reasonably polished, to show an appreciation for effort, but I am afraid it is 1/5 for me, the controls were just too frustrating making you run into traps accidentally, and the game play allows only basically one path to solve, which is easy to figure out, and hard to do. In a good puzzle game, the opposite would be true, i.e. easy to do once you figure out how, it is not that I hate the genre, in fact I LOVED "final ninja" and it is not that I find the game too hard, but it is a terrible example of fake difficulty, where it is only difficult because they have put traps everywhere and make you jump over them every second with only one save point per level,
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why block size stage and disable flash enlarge ? there's no reason, i hate this kind of game, a stamp on a screen full hd
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Inertial running combined with random key-tap sensitivity is the last I'd like to see in an "avoid the traps game". Cool concept, awful controls.
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I beat it for the badges, not because I was actually having fun playing. I'd rather play through VVVVVV again, that game is challenging in a good way. Visible III is challenging too, but in a pretty stupid way.
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Am i the only one who thinks that this site needs DARK backgrounds for its games? Better yet, how about a user customizable color or pattern. Im tired of playing dark games on a blaring white background.
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that is awesome... It was pretty hard and still i got the gauntlet mission 208 deaths in 21:30 minutes ^^
Pretty funy thing ^^
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Hate the fact that your character slides so much when walking, leads to many unnecessary deaths 3/5
If you agree press +
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Having to watch both the reflection and the playing area makes things needlessly complicated. It doesn't add anything to the gameplay and is just frustrating considering the traps are kind of hard to see.
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Why the hell are so many of the user made levels impossible?? I'm not exaggerating, I really do mean impossible to finish! Still, other than that, awesome game!! 5/5 :)
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Expected Gauntlet to be tougher but it's not much harder than lvl 14 for example.
Pretty good game though and without the rather messy walljump it would be too easy I suppose.
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... and another minus star for no warning when leaving gauntlet mode the the progress isn't saved. Screw that badge. There's no way I'm redoing those first few levels again.
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Congratulations! You just won the Ran the Gauntlet Badge and 30 points! HELL YES!!!! this is probably one of the better rewarding feelings of playing these hard badges.
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Had ot check to see if sticky keys were on, they were not, but occasionally the ninja would random run in one direction.
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to be more specific: does it add "capacity" for invisibility and special, does it help regen, does it unlock new awesome abilites etc.
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Ahh, I love these kind of games. Just beat the Gauntlet myself and gotta say.. some later levels were quite hectic. Might as well make some levels myself.
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Bad memories are brought back of the SNES and NES... But it is a really good game. I'm not too far in while writing this comment, so I expect that it shall become twenty times better ;d... If it doesn't... 1/5!!!! But til then, 4/5 will suffice. ;p
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Very good game much like Hello Worlds. But maybe like the idea of Hello Worlds press a button to see them both together because i gets real hard in the higher levels.
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Am I the only one who has a problem with the shift key? whenever I press shift the character runs to the left, and i can't find what the key might be to go invisible.
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I'm scared to get out of my chair without a mirror now.. I don't know if there's a little fire pad infront of my door that I can't see xD Overall, good game. Playing off one vision while looking off another one didn't work, so I had to keep switching, and sometimes had to play back-to-front in the mirrored view so I could finish the levels. ^^ 4/5