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Congratulations! You just won the Ran the Gauntlet Badge and 30 points!
Very nice game, not TO difficult once you learn to look at both sides twice a second.
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the controls are too tempermental for me to enjoy the game, i like the concept but i can't really say i like playing it when i get too frustrated with my character going suicidal and impaling himself on some spikes :(
sorry :(:(
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i rarely comment negatively but the controls are not very good. not responsive enough. but, that's the way you designed the game so if i wanna play then that's what i gotta deal with.
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"Hey, lets set lots of sophisticated traps right there, maybe some day an assassin will try to go through them because he hasnt got anything better to do!"
Cool game, but what is the point of all those missions? Assassination? Sabotage? Boredom? His wife wants some flowers from the other side of the city?
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@buntyrox: That's not right. What I see right now is that 241,986 players have played the game on Kong and 1,785 have achieved the hard badge. That works out to a little over 0.7% or 1% if you round. I still agree that Kongregate players are much better than others but after reading your comment, I'm not so sure about the intelligence.
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everything about this game is counter-intuitive. It's hard to control. I feel like i'm controlling the worlds worst ninja.
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This game sucked so much when you barley press over for reason he thinks he has to dash, this is by far the worst i have ever played, i rather go play hello kitty then this p.o.s. game
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yeah the split screen thing is kinda the trivial part of the game even though the title and description is talking about the two side stuff. It'd be better if there was simply some difficult obstables in 1 screen. Also, if you die, you can press restart level and it'll go back to 0 deaths. It should only mark deaths after you cross the checkpoint, it's irritating to have to press restart every time I die. Maybe you shouldn't record deaths at all since dying just takes you back to the start or the checkpoint, so not dying isn't any better than dying a lot because you'll have to make it through the whole level whether you die or not, if you get what I mean. It should only record deaths if you continue from where you were when you died and stay invincible for a second.
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There should be public high scores for campaign and gauntlet completion time and deaths. I'm now at 7:36 and zero deaths for campaign, but I could do better if it would get me on a leaderboard :P.
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The easiest 5 points badge followed by at least 25 deaths per level. As said in another post, it's good there are infinite lives per level. To me it doesn't seem a matter of skill, but just luck of landing in most cases. Not my game.
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Gauntlet with 81 deaths doesn't feel too bad... this game is pretty cruel though. I wish the controls didn't pack so much momentum, every slow start and slippery end is frustrating stuff.
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Great game, was some times in the gauntlet levels i got pissed of, but made it. not impossible and not easy, but challenging + the music is allright 5/5 ;)
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i hate shock projectiles, and this style of play is just annoying (with the split screen showing bits and pieces), this game would be 200% better if it was just 1 normal screen