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The double screen doesnt really fit with this type of game. You really want to speed through the level, jumping of walls, climbing on the ceiling and sneakin past lazers like a boss. However, you cant, you have to first tediously examine both screen before inching your way along only to run into something you missed on the bottom screen. Fansastic Game besides the reflection. 4/5
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They say insanity is doing the same thing over and over expecting a different result. I guess that makes me crazy. Good game.
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why when you level up fully do you not automatically get the badge & achievement. please provide a link showing EXACTLY what the fully upgraded screen looks like.
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level 14 was the hardest for me lol, but the game was still fun. 99/5 lol (i wish) i beat the game and it was hard. <(^.^<) <(^.^)> (>^.^)> LOLZ
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This game has no concept of physics aside from gravity. And what's with the annoying space-bar thing in the gauntlet? Annoying 1sec death meets necissary extra button.
Other than that, great game. Controls should be customizble tho. Add a + for custom controls. (And maybe the ability to jump UP off of walls... makes controls WAY less tedious)
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29:44 on Gauntlet, 220 deaths... well. quite a few of those deaths were about 1 second start-suicides. But hey, glad I got it XD
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Concept, graphics and mechanics are very good. Control scheme - bad (unintuitive). We need different button for grabing (like the cloaking). The best way is additional control scheme for player to choose. Directional grabing is very unintuitive and frustrating. Think about that. Nevertheless good game. Cheers.
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Finally beat the Gauntlet. What a wonderfully challenging set of levels. I really think you have a great concept going here. For Visible IV (and yes I do really hope there is a IV) I'd just recommend a longer campaign. Well done, mate.
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You should become several times invisible, right?
Then it doesn't work at all on my computer (on Debian squeeze).
In Firefox, once you press shift you become invisible, and after you're visible again you can never become it again. If you restart the level, you become invisible without pressing any key. (so obviously shift is stuck)
In Opera, shift does absolutely nothing.
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I loved the reflecting, puzzle-playing aspects of it and the times it forced me to plan my routes for speed and efficiency. Hated the hit detection and clumsiness of the arrow/shift combo. I see a lot of promise here, but it'll have to be done in a sequel, if ever. 3/5.
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This game tries too hard to like. The skills are too few. It reminds me of shift, or one of the many other similiar puzzle platformer games on kong. Whats the point behind the upgrading system? There is no point. Why not just let us have the best blue/green bar from the start? I may come back for badges, but that's it. 3/5
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nice game - 1 thing to note, not sure whether its my keyboard or not, using wsad with shift is no problem, using arrows with shift has issues - can't actually press shift with arrows at the same time, died hundreds of times becoz of that...