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I love this game. A great take on a classic genre. I like how the Badge of the Day move around so many different types of game, too.
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the only complaint i have about this game is that the lasor cannon things (the ones that shoot the blue balls) shoot the direction you're in, which is fine, except when you pass it while invisible, it still switches direction...D':
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So I think the biggest killer in this game was my computer constantly trying to turn on Sticky Keys, Filter Keys, and Toggle Keys, before I turned all the shortcuts off.
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Ok, you have to do the campaign differently from level 12. Those shock projectiles means you have to go straight for the save flag from the beginning, once they start firing it's impossible to get past the projecticles and the traps together.
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Ugh, this was easy... until those shock projectiles. I wouldn't mind if they made it so that you had to do the area in one long run just to get past them, but I don't even get time for that, and when they're firing, I don't seem to have time to get past them and over the next obstacle..
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Now I remember why I gave this game 1 star. Annoying timing portions combined with a special 'twist' that only serves to increase difficulty instead of entertainment. Hello Worlds! did this much, much better.
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After finally earning the gauntlet badge (42 minutes) 182 deaths....Probably 150 deaths came from levels 4 and 5. Ugh. Fellow gamers, if any levels before that was frustrating, they only get worse. Fair warning.
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There should be more options for upgrades instead of having it as a necessity to complete several levels; forced upgrades aren't fun at all.
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Bad controls, too inaccurate for a game with such a sensitive collision detection. I'm not a fan of a game that takes an hour to beat only because the difficulty curve is so steep.
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Badge Of The Day
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One of the WORST games I ever played, and I like these kinds of games.
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The margin for error in jumps, the landing of said jumps into shocks, spikes, and mines is far too narrow. This games difficulty level attempts to make up for it's lack of content. Horrible way to build a game.
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Yes, Virginia, there is such a thing as "too hard," and this is it. Not only does it require an absurd level of precision to avoid the obstacles, but it also requires luck to avoid them since I can't even see half of them at a time. This game tries to combine puzzle-soling with fast-paced platforming, and fails on both fronts.