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Good game, but the keys appear to stick, meaning that I tend to run into spikes long after I've stopped pressing anything.
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The double screen doesnt really fit with this type of game. You really want to speed through the level, jumping of walls, climbing on the ceiling and sneakin past lazers like a boss. However, you cant, you have to first tediously examine both screen before inching your way along only to run into something you missed on the bottom screen. Fansastic Game besides the reflection. 4/5
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They say insanity is doing the same thing over and over expecting a different result. I guess that makes me crazy. Good game.
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why when you level up fully do you not automatically get the badge & achievement. please provide a link showing EXACTLY what the fully upgraded screen looks like.
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level 14 was the hardest for me lol, but the game was still fun. 99/5 lol (i wish) i beat the game and it was hard. <(^.^<) <(^.^)> (>^.^)> LOLZ
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This game has no concept of physics aside from gravity. And what's with the annoying space-bar thing in the gauntlet? Annoying 1sec death meets necissary extra button.
Other than that, great game. Controls should be customizble tho. Add a + for custom controls. (And maybe the ability to jump UP off of walls... makes controls WAY less tedious)
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29:44 on Gauntlet, 220 deaths... well. quite a few of those deaths were about 1 second start-suicides. But hey, glad I got it XD
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Concept, graphics and mechanics are very good. Control scheme - bad (unintuitive). We need different button for grabing (like the cloaking). The best way is additional control scheme for player to choose. Directional grabing is very unintuitive and frustrating. Think about that. Nevertheless good game. Cheers.