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Finally beat the Gauntlet. What a wonderfully challenging set of levels. I really think you have a great concept going here. For Visible IV (and yes I do really hope there is a IV) I'd just recommend a longer campaign. Well done, mate.
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You should become several times invisible, right?
Then it doesn't work at all on my computer (on Debian squeeze).
In Firefox, once you press shift you become invisible, and after you're visible again you can never become it again. If you restart the level, you become invisible without pressing any key. (so obviously shift is stuck)
In Opera, shift does absolutely nothing.
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I loved the reflecting, puzzle-playing aspects of it and the times it forced me to plan my routes for speed and efficiency. Hated the hit detection and clumsiness of the arrow/shift combo. I see a lot of promise here, but it'll have to be done in a sequel, if ever. 3/5.
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This game tries too hard to like. The skills are too few. It reminds me of shift, or one of the many other similiar puzzle platformer games on kong. Whats the point behind the upgrading system? There is no point. Why not just let us have the best blue/green bar from the start? I may come back for badges, but that's it. 3/5
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nice game - 1 thing to note, not sure whether its my keyboard or not, using wsad with shift is no problem, using arrows with shift has issues - can't actually press shift with arrows at the same time, died hundreds of times becoz of that...
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Wow I think the badge maker needs to go back to badge school. So after getting the "hard" badge that should be an impossible badge instead of 2 mediums. Real douche bag move on the badge makers part. When 100,000+ have the easy and only 5,000+ the hard, get a hint.
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If you some how get the immortal achievement... You might as well be awarded money.. If you did beat it, message me... And I might send a dollar.
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Attn: Gauntlet Level 2: Defeating the Gauntlet requires absolute willpower. True. It takes a lot of willpower to keep from smashing in my monitor because this damn message pops up EVERY TIME I HAVE TO RESTART THE LEVEL. Seriously? Isn't once enough? The gauntlet levels are designed so that you'll die and restart frequently. So why show that stupid, useless message over and over and over and over? Just let me play, damnit.
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This game is very simple and to the point, I love it. Very fun puzzles, not the types that make you wanna die, or seem impossible. This is amazing :) I hope you make more games like these. I love it.
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I was at the last level of the Gauntlet before I decided to quit the game and do something else. When I came back to finish that last level, I was horrified by the lack of a level select like the one in the Campaign. In other words, the Gauntlet does not save your progress and you have to start all over again if you lose electricity, go back to the menu, quit the game, etc. If you want to pause and do something else, do not close the window, do not turn off your computer and waste electricity and money.
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This whole two-side thing is a fad that needs to die out... It was cool the first time, and has since been done well once, maybe twice... this is not one of them.
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everyone who solves level 14 with less then 100 deaths is either sheer lucky or a geek. seriously, there is nothing more hatefull then agility objectives of the type "Hit 5 buttons in the timeframe of less then half a second or you must wait 10 seconds to try again)
just for that crap one i would like to give the game a -1337/5 but i will still give 5/5 as its setting and music are good. just, save such stupid objectives as described above, only provokes frustration and "being stuck at the same hurdle for half an hour" should not be seen as well constructed gameplay time.
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A good way to improve on the already great game play is to make it so when invisible you can only be shot by the things on the bottom half of the screen, and when visible you can only be shot by the things on the top, this way much more skill can be put into beating both the gauntlet and the normal mode, not so much die until you finally get it right...but it's just a thought...btw I love the game 5/5
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the is is kida of confusing because nu got to pay attion to both maps and also inviible hazdards and walls put + if u agree
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for those who might want to know this...if you die...and you are over the checkpoint...you body will land on the checkpoint and you will be able to start from there
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great game although i found the wall climbing a bit to fast and uncontrollable, in for example lvl 14 you have to jump from one wall to another which makes this game about timing in stead of visibility and knowing whats to come next.
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Having a keyboard that only reads two inputs makes this game virtually unplayable. Should have the shift toggle or something.
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Congratulations! You just won the Ran the Gauntlet Badge and 30 points!
the regular game was more difficult than the gauntlet
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Got all the badges. Game was good but i wish the controls were a little more tight for a game that required so much accuracy to beat. Good game in the end though and super challenging.
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Pretty challenging, hard sometimes, but that's how it's supposed to be. The Gauntlet can be annoying close to the end, but that shouldn't stop you.
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If you already completed everything before badges, just replay the tutorial level.
its really easy to do gauntlet, and doing it without any deaths only requires good timing,and knowing where ever trap is :)
Dont expect to do it on your first try, just takes a bit of training(not sure why anyone would wanna do that anyways, took me about an hour to get 0 deaths :D)