Under rating threshold (hideshow)
How is this an Idle game? Zero progress when closed - even ending your current run when closing the tab/browser. They also *don't* restart a run after dying off. NOT IDLE.
Under rating threshold (hideshow)
The game has a lot of potential but it is riddled with issues. You aren't able to automatically resend your group into battle, unlearning traits can cost up to 50 gems, the hud covers up peelable stickers, and offline only counts for 12 hours and 2 creatures caught. There was even a problem with my healer doing nothing because my group was killing the enemy before it could strike. After a certain point, I realized there were only a couple creatures that could properly fit the role as tank or healer. I know I'm supposed to give some latitude because it is an idle game but it was far too punishing and problematic for my blood.
Under rating threshold (hideshow)
Gave me the first free warp before telling me it would skip the daily quests. And I was almost done. 1/5 for a tutorial fail.
Under rating threshold (hideshow)
Visually, it feels very crammed in. Reading the little font shouldn't be this hard, and if there are any good graphics I can't see them.
Under rating threshold (hideshow)
when you are on another tab or window you should automatically collect the monsters and not have to click keep every time. I was wondering why my capture rate was so low.
Under rating threshold (hideshow)
Got a lucky "master" level unit by using gems earned in game. At level 3 it was stronger than my level 20+ units which are 1 tier less. $MONEY $GRAB
Under rating threshold (hideshow)
For Badge Hunters, I'll repeat what others have suggested: Once you figure out the base leveling mechanics, you'll be stuck unless you use a good team. Leveling random units is worthless. Your set-up should be Healer-Healer-DPS-Tank-Tank. Your middle DPS should be the shop Legendary unit for 150 gems, with any attack traits you can give it (check the player guide in-game for trait details). Your two Healers should be Toads with Healing Aura or Optimized Heal (I did one of each). Your Tanks MUST be Manticores, they are by far the best tank, but also a rough grind to get. Give them Vampire and Rage if you can. You can swap the middle Tank for another Epic DPS if you want; I used Sphinx. That should be enough to get past stage 56 with levels 50-50-25-25-25 or so. Also, don't waste gems on the gacha machines - it's way too random to be reliable, better to save up for timeskips or a second legendary.
Under rating threshold (hideshow)
This game is designed to make money for the devs, not to make people have fun. The offline progress is designed to make people login more for more ad views. The other features are designed to be so annoying that people pay money to upgrade. Game is terribly programmed, devs should quit programming, and kong should be ashamed for badging this piece of crap.
Under rating threshold (hideshow)
Dev Quote - "you should be able to do 10+ maps per day in the early game." So... 5 days for a medium badge? I don't think I'll bother thanks.
Under rating threshold (hideshow)
Well guess without the autostart option thisi not for me - it is simply to slow progress for that you have to keep pressing start button every 5-10 minutes with no real powergain at all.
Under rating threshold (hideshow)
This is one of the worst games I have ever seen in my entire life. The programmers should be ashamed and should change professions.
Under rating threshold (hideshow)
With the addition of two buttons, the game wouldn't be half bad. You need one toggle-able button to automatically resend your monsters upon failure. You also need a button to recall to town whenever you wish without having to go through the "replace monster" option.
Under rating threshold (hideshow)
This is by far the grindiest "idle game" I've ever seen. I've spent a day's gold on upgrading toons and barely advanced 4 zones. It feels like my input has very little impact on the result.
Under rating threshold (hideshow)
Dude seriously, when I say, I hate click this click that tutorials... and you claim you were insulted... Just think for a second...
Under rating threshold (hideshow)
@Xystem4 how do you even progress. Im at level 20 after 4 days and I have 1 epic monster at level 22. Leveling up or buffing traits dont help.Im saving 150 gems so I can get another epic and maybe progress a bit but so far its exhausting for an idle game.
Under rating threshold (hideshow)
This badge was a real chore, I'm generally not the biggest fan of idle games but I've played and enjoyed a good number that are truly engaging, and this one is very far away from that. It doesn't even properly handle the idle aspect of it. There's virtually no progression, even from the very beginning of the game. Should've been a hard badge, or better yet just the easy one
Under rating threshold (hideshow)
The real problem to the game is that there's just not much to it, despite the complex menus. You almost never unlock anything on your own merit - the majority of it is gacha-based, which is either p2w or a lot of time and luck, both of which are boring. The gameplay is less about playing and more about strategizing, but you are so limited early on that only a couple strategies are worth using. Because playing randomly or testing provides almost no progress or feedback, people are more likely to check comments/forums for the min/max dominant strategy, then grind for that, which will reveal just how dull the game is. The fact that progress is greater offline than online proves this point further. It's not a game players will stick with.
Under rating threshold (hideshow)
I like idle games where I can check in every couple hours and have ten minutes of pleasant interaction with the game. In this game, you only need to check in twice a day, and the interaction is awkward. Fortunately it only lasts about two minutes at a time. But at this point is it even a game anymore? 4 minutes of gameplay per day? Most of which is recognizing that you didn't get anything useful and have to wait until tomorrow to do anything worthwhile.
Under rating threshold (hideshow)
Save 150 gems to get a single legendary, that's your main dps, 2 toads with optimized heal or healing aura and 2 manticores up front, I completed both badges in 12 hours from start to finish.
Under rating threshold (hideshow)
One of the worst "idle" games i have ever tried - this game is in no way idle.
And the "medium" badge takes an insane amount of time - should've been more like impossible.
Under rating threshold (hideshow)
This is not a good Game. I play some idle Games on Kongregate, but this Game sucks. Bad click use, bad game balancing, too much memory use and the badest of all - not really an idle game. I hate playing it so long to get this badge. @Kongregate: PLEASE stop badging games like this.
Under rating threshold (hideshow)
Very basic, non interesting game with nothing new to offer. The only refreshing thing is the high response rate of the programmer. Unfortunately we have someone who insults their player base. I hope they can look back on their actions in some years time and use this experience to mature a bit more.