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Glass cannon is really nonviable against any mob who has deflect. If it gets triggered, the deflect, despite damage returned being capped to 60% of the receiver's health gets amplified by the increased damage taken from glass cannon meaning my glass cannon member always dies whenever he's unlucky enough to trigger deflect. I'll be lucky to even get to the demon area with it on, sometimes he even dies in the first zone. Any plans of changing this?
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For those people reading comments, Id like to post one that IS positive. The medium badge is 100% doable in 1 day if you work at it. I do agree that they should take "Idle" out of the name for this game, because it really isnt an idle game. Its more of a sidescroller rpg with limited but not useless offline farming progress. If anyone is looking to get the badge, or possibly stick around longer i strongly suggest asking questions in chat. Though i warn you that just complaining about how "bad" the game is will likely get you ignored quickly.
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The upgrade costs need to be decreased or gold drops needs to be increased, it's insane trying to buy 500k+ upgrades when even the loot bags are dropping <500 gold. No way to automatically restart after dying. Starting from wave 1 is a huge waste of time. Checkpoints should heal and allow you to spawn there FOR FREE. No way to have game idle in background (need to have tab open) so combined with no auto-restarting makes it more efficient to earn gold by not playing. The fact that after close to a year and 540k plays only 2500 people (0.005% of plays) have made it to wave 56 should say a lot.
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get some dia from daily quests then just keep buying potions with them and starting from latest. once you finish the quest, don't go back.
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One of the few games I've rated 1 star. I actually like idle games (even though I'm frustrated that Kongregate seems to prioritize their badges) but this is just blatantly something that could be good but takes WAY too much effort for an idle game... Why even bother having a daily that requires getting a creature to 30 when it takes so long to get even a common there? It shouldn't take DAYS of idling and relogging in to get enough gold.
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Happy 2020. Sad to see that over the years, this is the kind of game that gets achievements. Its not an accomplishment to have to play for over a week to advance so little. That is called a "Participation award".
Fun to start, after an hour... No. Good effort guys, but NO.
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I'm another person who FINALLY got the badge - too slow to feel any significant progress so I am outta here forever. Nice idea for a game - not great execution :(
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Got easy badge Dec 13. Just got medium on the 31st. Logging in multiple times throughout the day every day. Completely ridiculous. The description on the badge is also very misleading.
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My local and cloud servers don't update. I had a great time seeing new and interesting monsters that I could never keep, but I'm not playing an Idle game that I can't manually save.
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Although it's evident the developers were attempting to create something epic and elaborate, the pursuit of the medium badge alone took a tediously long time to achieve, and became more a chore than anything I would ever deem as fun or enjoyable. 1 out of 5 stars all day every day.....sorry.
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could be good and fun
it has lots of potential
but right now is utterly a crappy grindy moneygrabber not even worth the badge
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No one wants to play a "slow burn" browser game. Intentionally making it impossible to get anywhere in the game unless you buy your special currency is a terrible model for a game. Being away for 8 hours for a couple grey monsters and a handful of gold is just going to push away players. Ive already changed my votes to 1 star and deleted this off my devices since the devs would rather be CnNTs about it.
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One of the worst "idle" games out there. I don't think you can even count this one as a game. I only "played" this game for the badges and tbh it wasn't even worth it. Just rate it 1 star so others won't suffer
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If you constantly shift your last monster with your first, your team won't move forward. This is useful for allowing a monster with Healing Aura to fully heal your team before facing the next group of enemies when you are pushing for those last few areas.
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Fo2 the medium badge: 2 healing toads in the back, 3 tanks (epic Beasts) in front. Play 2-3 minutes, go offline for 1-2 day(s), on return buy upgrades (for buildings and characters), and repeat. If you need captured monsters for upgrades, you need to stay a bit longer, but the most important is go offline! You get WAY MORE gold this way. HAVE FUN! ... NOT! :)
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Hej, stupid cloud thing, wanted to play two different games on two computers and accidentally lost my best save (dozen hours of play) because the damned cloud thing poped up while I got a sphinx, clicked "yes" but clicked on the overwrite my local save instead without even realizing because I was trying to figure why there was a big red dot.
So I'm leaving and changed my rating to 0 because I'm pissed.
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I would love to see an ability to set a map to grind to, so that, say, if you're grinding early Tributes, you can set all the levels up to the Sphinx boss as the farming region to get the needed monsters
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To the Developers: why is it we can only move one trait onto a new monster when our old one is consumed? I think it would be a good idea to allow for multiple traits to be added on, at a cost of gems depending on how many extra traits you intend to add. Right now, it's just so frustrating to ready a new tank. Being able to put all the defensive traits from your old tank directly on would help the flow of the game, and make it more enjoyable overall.
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here's additional tips: 1) the best way to use diamonds is by buying legendary from the shop; it's on the top right side of the monster section. legendary will cost 150 and master will cost 750. just check again tomorrow if it's not there. you can also use your diamonds to roll when you get a rare drop. it'll cost 50 diamond per roll and you'll be guaranteed a legendary if you fail 5x (you need to get 5 rares for this) 2) get 2 healing toads for healer, 1 chimera for tank, and 2 dps (can be anything, but i find that sphinx has a great atk stat and easy to get). make 2 highest int party member to learn optimized heal and/or healing aura. if you use the first one, make sure your party has the same type as it. 4) nymph is useless. don't use it. 5) if you die at the last boss, you can use diamond to go to the furthest map to kill it. use pots if needed. 6) having an attacker that can kill the non first party member on enemy team(griffin, dreadnaught) might be good if you're lacking dmg.
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This has been a very unfun cashgrab that's poorly executed and explained. A lot of the menus are not very intuitive, the game doesn't explain a lot of features, progress is very slow, and there's nothing enjoyable about actually playing. There's no sense of accomplishment. I don't know why this is even a game.
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After slogging for a week to get the medium badge, all my progress was just wiped out. It's gonna be a few months before I get back around to this punishment.
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Cyclops is dead, I am out of here. Warning: Optimized heal says "first BEAST" and if you equip it to a human, it will only heal humans, so it was a waste of time to get that dryad!!
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Seriously, looks like these dev guys really don't want players get to level 56.
Offline reward capped at 12hrs maximum, click bonus is 80% at best, enemies' level scaling with player and so on... I could go on forever, but what would be the point?
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Frack this game! Level 56 only because there is a legendary foe that kills everything in a few seconds at level 53. I AM NOT GIVING YOU MY KREDS!
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Also also (and this is the last one I swear) why does Vampire have a 25% chance now. I agree that it was pretty strong considering how much you can buff damage dealt but a 50% chance and/or a reduction on the amount of healing would've been enough I believe. I really liked vampire. :(
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Also, I have some questions with the mechanics of the game.
1) Damage and sheer power bonuses stacks multiplicatively without cap. So 2 warriors with "ancient power" should do 50%+(50% of current 150%)=125% additional damage.
2)Dodge and chance bonuses stacks multiplicatively with a cap, but the 5% base counts towards it? So with 2 "tactical" monsters do I get 5%+10%+(10%of the 90% unaffected)=24% or I get 5%+(10% of the remaining 95%)+(10% of the remaining 85.5%)=18.775%.
3)Crit damage and resistances stack like sheer power or like chance?
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Guys, I really like this game and I'd love to see new monsters coming out, A LOT OF THEM. But I do believe that you should either reduce the "start from the last frontier" cost quite a lot or make the gold gain increase less steep or (and I think this one's the better option) give an option to start from the checkpoint before the beggining of the frontier. Because right now I'm on the demon zone and I don't know if spend half of my income on starting there or going from the beggining and literally lose 30 minutes of fighting monsters that don't give any useful amount of gold. Also I think that the unlearn cost should go a little bit down, maybe 100 for masters but that's not really too much of a problem for me.
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I do like my idle games, but this game feels like it lacks the actual idle part. If you want me to idle offline, I will close the tab where this game is and never open it again... So how is that supposed to work?
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The one greatest thing in this game is the auto scrap feature and its fine tuning. It is truly usable, other games should adopt it.
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u should show me which monster do i already have for tribute, i keep forget and have to look back and forth, and too little space for keeping monsters, i had a few rare monsters stuck in my inventory, don't want to use them but they are too expensive to level up and sell
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So much potential wasted. Interesting idea, detailed rules so thank you developers for your effort. However a game needs to be fun to play and have help that explains why and what - levelling up traits needs more than tiny icons - lets have words when you hover over the icons - show which you have and which are missing. Almost everything nearly works - the loading screen climbs rapidly to 90% then sticks for a while - that isn't a progress bar, it doesn't show how far you have got and how far is left. A week elapsed time to get a medium badge - not good.
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"Medium" badge? I've been playing this every day for a week and still can't get past lvl 40. No matter how much money I make, and how many creatures I sacrifice to upgrade the team, they just don't get any better. I have two healers like was suggested... this is just pointless garbage!!