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It looks like I was wrong in saying that upgrading your gun (and therefore the zombies) means more money per kill. The new higher value zombies come out regardless of your gun level. This IS ridiculous since there is no reason to upgrade your gun. At the very least, if you are going to have this strange concept of upgrade enemies as you upgrade your guns, at least give SOME inventive to do it. If a zombie that yeilds $2 per kill at Zoimbie Level 1, then make it worth $3 at level 2. Maybe $5 at level 3. That way, when you get to the point where the grenade lauching zmbies are killing you at a ridiculous rate of speed, at least you are getting a decent amount of money before you die to be able to upgrade again. No one is going to play this game enough to go through 10 deaths just to be able to purchase one more upgrade. Or maybe, along with the weapon boxes that fall, have the occasional money box fall DURING a level, not just after finishing a level.
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Cool design, but scaling them with the gun? Nah. Also I played for maybe half an hour, and then something glitched: all the zombies became unkillable, slow, and 1 health, and they eventually took me down to 1 or 0 health, and then it just ground flash player to a halt. Ugh.
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LET IT RAIN ZZZZZZZZZZZZOOOOOOOOOOOOOMMMMMMMMMMMMMMMBBBBBBBBBBBBBIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS
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k its really crappy i have to go pick up money from the crates. By time i blow up 1 its done with letting me collect anything horrible.
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Heres a tip.
Step 1.
Get to lvl 25 first without upgrading your shotgun but only bayonets and healing pellets. Just melee through the zombie with 1 hit KO. DONT UPGRADE HEALTH AS THEY WILL UPGRADE THEIR HEALTH.
Step 2.
Save as much money as you can. Try to buy the upgrade of the shotgun in one go without making this game difficult
Step 3.
Finish the game
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Great concept, poor execution. The boxes are all random so you may have to shoot 100 zombies before a healing box appears, and when it does, you get three consecutive ones and no more for the game. As others mentioned, the friendly fire thing has got to go. You get a couple vikings hiding behind a few scythe wielders -coming from both sides and you are dead. There is so much randomness and no consistency. And the healing pellets, who does it heal, the zombie? This game needs to be fixed.
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protip 1: use cheat engine............................................................
protip 2: max hp 20 and fully upgraded 120(4 Bytes)............................................................
protip 3: 26 lvl its boss(need all upgrades)............................................................
protip 4: max high score 2147483647 (max possible Int32)............................................................
noobtip 0: google "Shotgun vs Zombies hacked"
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well i see it as the zombies should be able to have friendly fire (seeing as how they are zombies they don't aim well), they should not level by the level of your gun (although i did notice the bayonet is the best upgrade towards the beginning), you cannot reload, the waves get way too long (because of the gun upgrades). other than that i think this could be an epic game with amazing game play. with these adjustments i would rate 5/5 but they are not there so it is a 2/5
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the grenade explosion locked me up once, and then after that, the zombies stopped dying. But its a zombie game, so i just enjoyed shootin at them for a few minutes, and noticed that as crates fell they would be damaged but still not die. So i have an enraged horde of poisoned, lifeless (sic) zombies and decided its time. But lo and behold the glitch infected me too! So as i type this the zombies are relentlessly attacking, me, who can't die but, has no life. . . . Isn't that racism?
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Could be a pretty good game but its about four times longer than it should be. Also the increases in Zombie health are far too extreme; going from being able to one-shot a zombie to it taking 3 or more hits in one discrete jump is ridiculous and makes you suffer for upgrading the gun and that utterly undermines the entire aim of the game.
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"Oh cool a zombie shooter game! Man all these different upgrades are sooooo cool! I wonder what happens when I upgrade damage? *starts playing again* WHAT THE BRUEHI(REHIG(%RHG$)(RTB(48953039*dies 15 times in a row b4b getting to stage 9*
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It was mostly fun, but tying zombie level to gun level was a terrible decision. I found myself gimping myself by picking the wrong upgrades. I realize now the winning strategy would have been to upgrade only direct damage and then save up money to buy everything else at once.
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Also, X as a fire directly underneath the movement buttons? That makes the controls difficult to use. So instead of having a game that is simply hard, you have a game that is hard to interact with.
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People are idiots. " Oh no! I now have to strategically upgrade my gun instead of putting it all into damage! I hate this game because of it."
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I just have a question: "CAN I WIN?!" The zombies can fall right beside me, especially the grenade launching zombies... and then? I'll die, over and over. There's one way: to fighting... and then only 10 zombies remain but I'll die again. But now I'm trying to rate this game, so let's be serious: the artwork is very good, the guns and the enemies are well developed. The main music is tolerable, the attacksolo is awesome but the game is terrible. I tried to shot the developer below but fortunetly for him, there wasn't such a possibility. So you gotta solve the money-problem (we want to get money after every kill). It's important for the players to be able to go back to the other levels to get more money to develop and it's hard to win against the zombies if there are so many enemies. And there's the trouble with the grenade zombies falling beside me. This game is just a 2/5.
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The crates at the end of each level are useless because I never have time to collect them, that alone takes away a full star from this games decent playability.